Boss Guide – Twin Kings [Dragon Quest Heroes 2/ DQHII]

This article contains a guide to Twin Kings. We'll update this soon.

Twin Kings

The Twin Kings is a pair of bosses guarding a golden chalice at the end of a dungeon. These two kings look the same. – from the jolly old man appearance to the red and gold garbs. Both of them have golden scepters they use in combat which allows them to cast a variety of magic.

twin kings



Name  Twin Kings
Defense TBA
Magic TBA
Reward TBA


The Twin Kings share a common life pool which makes it easier for you to hit. However, their damage can be quite hefty if you take a hit from their spells. If you can, debuff and have at least two healers with you as they can inflict 200 damage per second.

These two kings are also known for inflicting Curse Status and warping. Keep your camera focused on them or lock on target to make sure you know where you’re hitting. If you’re hit by Curse status, remove it right away. But if you can avoid the spell, so much the better. The King does a pattern of attack–>warp–>attack—>warp which if you time, you should be able to deal a lot of damage in a short period of time.

If your characters can use their ultimate attacks, make sure they’re adjacent to one another. That way, they can deal heavy damage to the Twin Kings.


Please do bear with us. Japanese is not my first language and therefore translating it with whatever knowledge we have. We’ll update this as soon as the game comes out.

Name of Attack Description
Kasizzle AoE Fire attack
Kerfrizz Severe AoE Fire Damage; summons fire pillars to burn enemies to cinders.
Kaboomle (?) Strongest Earth-damage spell in the earth spell system.
Seductive Dance Charmed; all enemies will be unable to attack
Magic Bullet There are three orbs: red, blue, green. If you see a red orb, fire attack. Blue orb for ice attack, and green for wind attacks.
Shadow Explosion Unleashes a dark explosion that engulfs the whole field and deals heavy damage.
Ricochet Anyone who gets hit is paralyzed for a few seconds
Dark Curse


Releases the curse balls that will track after moving to the throne to their ally characters.
If you hit it you will be in a cursed state and you will not be able to recover for a while.
You can avoid it if you see R2 just before it hit. Activates only after 20% of its HP is gone.
Enchant(?) Summons two rocks and enchants with fire and ice. Dodge if you can but if you get hit, heal immediately.

Related Articles


Leave a Reply

Be the first to comment