Wand Skills [Dragon Quest Heroes 2 / DQ Heroes II]

This page summarizes the Wand's features such as Spells and Party skills learned through Proficiency in Dragon Quest Heroes 2 (DQH 2).

Wand Skills

This article summarizes the Wand’s features such as Spells and Party skills learned through Proficiency in Dragon Quest Heroes 2 (DQH 2).

*Please do bear with us. We are translating it with whatever knowledge we have. We’ll update this as soon as the game comes out. Currently the Skill Names are set in their original Romaji.

Proficiency Skill name Skill effect
☆ 1 Maelstrom
☆ 1 Miracle Moon
☆ 2 Max MP +25
☆ 3 Bang
☆ 4 Intensify Bang type spells by casting it on a Hubble Bubble’s bubble
☆ 5 Deflect spells by blocking when it is just about to hit
☆ 6 Twinkle Baton
☆ 7 Endless Maelstrom
☆ 8 Endless Miracle Moon
☆ 9 Boom
☆ 10 Increases the size of Hubble Bubble
☆ 11 Extends the area of effect of Maelstrom
☆ 12 Increases the duration of Hubble Bubble
☆ 13 Kaboom
☆ 14 Increases the duration of Twinkle Baton
☆ 15 Max MP +40
☆ 16 Chance of not consuming mana (2%)
☆ 17 Max MP +25
☆ 18 Slightly increased Wild Magic chance
☆ 19 Chance of not consuming mana (2%)
☆ 20 Max MP +40

Special Skills / Spells

name effect
Maelstrom
※ Learned by skill level
Collect enemies in one place with magical whirlpools

Maelstrom is derived by long press of the button

Miracle Moon

※ Learned by skill level

Magic power in the shape of a crescent moon, slash enemies

Miracle Moon is derived by long press of the button

Bang type spell

※ Learned by skill level

Bring up an explosion forward

Kaboom is derived from Boom by long press of the button

Twinkle Button

※ Learned by skill level

It becomes easier to increase the party’s tension
Zap spell

※ Learned by the progress of the story

Drop the fellows forward

Kazap is derived from Zap by long press of the button

MP Pasar

※ Learned by skill points
(Mage only)

Sharing MPs for party members
Runaway Magic Team

※ Learned by skill points
(Mage only)

Generate a magic team that makes magical power runaway

If you cast an attack spell on the magic team the magical
power runs away and the power goes up

Luchanan※ Learned by skill points
(Mage only)
Lower the enemy’s brush power
Saint’s song

※ Acquired with skill points
(monks only)

Cure party’s status abnormalities
Behimara

※ Acquired with skill points
(monks only)

Recover the HP of all the parties
Sukuruto

※ Learned with skill points

(monks only)

Increase the skill of all the party members
Healing rain

※ Learned with skill points

(Sage only)

Gradually recover HP of all parties
Zam series spell

※ Learned with skill points
(Sage only)

Summons a huge explosion created by Dark Energy
Kazammie derived from Zammie with long press of a button
AstronLearned with skill points
(Sage only)
Turns itself into a mass of iron temporarily
?

Passive Skills

Lv cost Skill name effect
5 1 Unleashed and Magical I Probability of spell runaway rises slightly
Ten 2 Magical sensation The defeated enemy makes it easier to drop the magician’s title
15 3 Abyssal wisdom III The maximum MP is increased by 8

Party Combo

When performing Maelstrom, it will consume 6 Magic Balls.

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