Quests, Challenges, and Events for Ability Training
What is Attributes Training?
Attributes training is the act of raising the base attributes (base stats) of characters through battle. This is different from leveling styles which require allocating style EXP at the dojo.
Below are some recommended quests to clear based on your party’s combat strength, including recommended characters to use and strategies to defeat enemies.
30,000 Combat Strength
Below is a list of quests, challenges, and events which can be done using a party of 30,000 combat strength.
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Jungle Outback Expedition
It is possible to reach a combat strength of 30,000 through the Jungle Outback Expedition. Note that you must clear main chapter VH7-2-5 to unlock it.
If Jungle Outback Expedition is not yet available, you can try to run the quests below to gain experience. Once you reach 30,000 combat strength, clear chapter VH7 to unlock Jungle Outback Expedition.
Main Quest VH4-1-5 In the Shadows
Recommended Strength | 20,000 or higher | ||
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Stat Growth Cap | HP less than about 710, up to about 46 | ||
Effective Damage Types | Slash, shadow | ||
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Main Quest VH4-1-5 pits you against only a few enemies, allowing you to easily run it several times in auto-attack mode. You will also be able to choose an S rank fist weapon with an attribute of your liking.
Magic Tower Rocbouquet VH7 Tower/Middle/Back
Recommended Strength | 20,000 or higher | ||
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Stat Growth Cap | HP less than about 710, up to about 46 | ||
Effective Damage Types | Pierce, strike, cold, thunder | ||
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Similar to VH4-1-5, this quest features only a few enemies, allowing you to go clear it fast. Note that you will consume less stamina for taking on this quest but will not receive any loot.
While VH4-1-5 is good for training characters who can deal slash damage, this quest is suited for characters with pierce and strike abilities.
Main Quest H6-1-5 Mountains/Entrance
Recommended Strength | 20,000 or higher | ||
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Stat Growth Cap | HP less than about 710, up to about 46 | ||
Effective Damage Types | Pierce, strike, heat, light | ||
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Main quest H6-1-5 has relatively low stamina cost to undertake, making it a good one to run multiple times. The stat increases gained is also almost the same as that in quests on very hard.
Having an SS Koumei or SS Blue as party leaders makes the quest very easy, especially if you have managed to awaken their skills and raised their intelligence stats. It is also recommended to have A rank Blue for inheriting the Light Ball ability. Use the dragon formation as well for an even easier time clearing the quest.
Main Quest H7-1-3 Fort/Great Hall
Recommended Strength | 20,000 or higher | ||
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Stat Growth Cap | HP less than about 710, up to about 46 | ||
Effective Damage Types | Strike, heat, light | ||
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The stat increases gained in main quest H7-1-3 is nearly the same as that in quests on very hard. This quest features a lot of low-HP enemies, making for an easier clearing time.
Main quest H7-1-3 is recommended for raising the HP of newly acquired styles. It has a low stamina cost to undertake and can be run multiple times with very little problems.
35,000 Combat Strength
Below is a list of quests, challenges, and events which can be done using a party of 35,000 combat strength.
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Undersea Cave Expedition
It is possible to reach a combat strength of 35,000 through the Undersea Cave Expedition. Note that you must clear main chapter VH10-2-5 to unlock it.
If Jungle Outback Expedition is not yet available, you can try to run the quests below to gain experience. Once you reach 30,000 combat strength, clear chapter VH7 to unlock Undersea Cave Expedition.
Main Quest VH7-2-3 Escape
Recommended Strength | 27,000 or higher | ||
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Stat Growth Cap | HP less than about 760, about 49 (previous limit +3) | ||
Effective Damage Types | Heat, cold, thunder | ||
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Main quest VH7-2-3 allows you to obtain Battle Hammer and Zen Gun as drops. You can also choose the attribute that they come with.
Doing the quest is recommended if you have any club-wielders such as Sophia and Flurry.
You can have an easier time dealing with the enemies by inflicting status conditions. SS Rouge, for, instance, can use his Shadow Bind ability to paralyze enemies.
Main Quest VH9-1-4 Act 1 Decay
Recommended Strength | 28,000 or higher | ||
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Stat Growth Cap | HP less than about 790, about 53 (previous limit +7) | ||
Effective Damage Types | Pierce, heat, light | ||
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Main quest VH9-1-4 is a relatively easy quest as you will only need to deal with a few enemies. You also do not need to worry about foes dealing status effects.
It is recommended to equip secondary armor with slash resistance. This is because enemies can use the powerful slash type attack Fang Crush. Not having any slash resistance may risk a character to being one-shot by the move.
Enemies in the quest are weak to pierce, heat, and light damage so it is best to have a leader who can deal all three damage types.
The five revenants that appear in the first round can deal with using a full-party attack.
Main Quest VH10-1-2 Daughters
Recommended Strength | 29,000 or higher | ||
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Stat Growth Cap | HP less than about 810, about 56 (previous limit +10) | ||
Effective Damage Types | Slash, dark | ||
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Main Quest VH10-1-2 is arguably the easiest quest to run multiple times in chapter 10 (very hard). Enemies have a common weakness to slash and dark attacks as well. Put a leader who can dish out these types of damages for a fast clear time.
To make the quest even easier, have a character that can inflict stun or paralyze on enemies to prevent them from attacking.
Main Quest VH10-1-3 Following the Sound of Water
Recommended Strength | 30,000 or higher | ||
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Stat Growth Cap | HP less than about 810, about 56 (previous limit +10) | ||
Effective Damage Types | Heat, cold, lightning, light, dark | ||
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The slime enemies that appear in rounds 1 and 3 can easily be dealt with using light ball. You can also obtain the S rank weapon Falange as you gain stat increases doing the quest.
Main Quest VH11-1-2 Wilmington West Forest
Recommended Strength | 32,000 or higher | ||
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Stat Growth Cap | HP less than about 830, about 58 (previous limit +12) | ||
Effective Damage Types | Cold, lightning | ||
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Main quest VH11-1-2 is arguably the easiest quest to clear in chapter 11, owing to the small number of enemies you need to defeat. It is recommended to choose a party leader who can deal cold and lightning damage to exploit the common weaknesses of enemies.
Paralyzing foes is also a good strategy here as none of the monsters encountered are resistant to it.
40,000 Combat Strength (near +13 to +21 upper limit)
Below is a list of quests, challenges, and events which can be done using a party of 40,000 combat strength.
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Main Quest VH11-2-1 To the Hidden Village
Recommended Strength | 33,000 or higher | ||
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Stat Growth Cap | HP less than about 840, about 59 (previous limit +13) | ||
Effective Damage Types | Strike, cold, lightning | ||
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While there are other quests in chapter 11 with enemies weak to cold and lightning, VH11-1-2’s monsters are also vulnerable to strike attacks. This makes it a very good area for training characters who can inflict strike damage.
Notable drops for the quest include the S rank club Twister and the S rank gun Behemoth which are common weapon types for strike damage characters as well.
Main Quest VH11-2-3 To the Hidden Village Part 2
Recommended Strength | 33,000 or higher | ||
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Stat Growth Cap | HP less than about 840, about 59 (previous limit +13) | ||
Effective Damage Types | Strike, cold, lightning | ||
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Recommended Party Leaders | ![]() |
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This quest is similar to VH11-2-1, having enemies that are weak to strike, cold, and lightning but are stronger. Among the reasons to run this quest is to get an S rank sword with an attribute of your liking.
After obtaining an S rank sword, you can return to farming VH11-2-1 for faster clearing times or proceed to chapter 12 quests.
Main Quest VH12-2-2 Escape
Recommended Strength | 33,000 or higher | ||
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Stat Growth Cap | HP less than about 860, about 61 (previous limit +15) | ||
Effective Damage Types | Slash, dark | ||
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Recommended Party Leaders | ![]() |
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VH12-2-2 can easily be cleared with a character that can inflict slash or dark damage. It is also recommended to have high slash resistance as enemies here mainly deal slash damage.
This quest features a high number of enemies with low HP. Try to organize a party that can attack multiple targets at a time.
Water and earth wands can drop after clearing the quest which can be used by mage characters.
Main Quest VH12-2-5 To the Abyss
Recommended Strength | 34,000 or higher | ||
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Stat Growth Cap | HP less than about 860, about 61 (previous limit +15) | ||
Effective Damage Types | Strike, cold | ||
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A character that can inflict strike or cold damage is recommended for this quest. You will only need to deal with a small number of monsters here, though be careful of their vertical line attack. Avoid using the Rapid Stream formation to prevent multiple part members from taken heavy physical damage.
Light and dark wands can also drop after clearing the quest which can be used by mage characters.
Main Quest Side-2-1. Path to the Hideout Part 1
Recommended Strength | 34,000 or higher | ||
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Stat Growth Cap | HP less than about 880, about 63 (previous limit +17) | ||
Effective Damage Types | Pierce, cold | ||
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Most enemies in this quest are weak to pierce damage so it is recommended to have a leader who can dish them out for fast clear times. Any characters who can attack groups of enemies will also speed up your run.
The quest is recommended for farming strong physical weapons with an attribute of your liking.
Main Quest Side-2-4 Path to the Hideout Part 3
Recommended Strength | 35,000 or higher | ||
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Stat Growth Cap | HP less than about 890, about 64 (previous limit +18) | ||
Effective Damage Types | Pierce, cold, thunder | ||
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Main Quest Side-2-4 features only four enemies, though will be pit against a strong enemy towards the end. It is recommended to bring a character with strong single-target damage to clear the quest.
The quest is recommended for farming a strong large sword weapon with an attribute of your liking.
Main Quest VH13-2-1 Over the Sky
Recommended Strength | 35,000 or higher | ||
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Stat Growth Cap | HP less than about 910, about 66 (previous limit +20) | ||
Effective Damage Types | Pierce, cold, thunder | ||
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A strong serpent enemy is encountered in round 3 of the quest. It is recommended to have characters that can use Swords Dance and heat, cold, thunder, or light attacks to defeat the enemy.
The quest is recommended for farming strong cub and gun weapons with an attribute of your liking.
Main Quest VH13-2-2 Over the Blue
Recommended Strength | 35,000 or higher | ||
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Stat Growth Cap | HP less than about 910, about 66 (previous limit +20) | ||
Effective Damage Types | Strike, light | ||
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Recommended Party Leaders | ![]() |
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Strike and light attacks will be effective against the enemies encountered in this quest. Using Light Ball to attack all targets also helps speed up the run by allowing you to clear round 2 in one turn.
The last chariot enemy has less than 40,000 HP so use a strong single-target attack to take it out.
Main Quest VH13-2-4 Beyond the Light
Recommended Strength | 35,000 or higher | ||
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Stat Growth Cap | HP less than about 920, about 67 (previous limit +21) | ||
Effective Damage Types | Slash | ||
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Recommended Party Leaders | ![]() |
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All enemies in this quest are weak to slash damage so a characters who specialize in slash type attacks are recommended.
The quest is recommended for farming a strong sword weapon with an attribute of your liking.
45,000 Combat Strength (near +22 to +31 upper limit)
Below is a list of quests, challenges, and events which can be done using a party of 45,000 combat strength.
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Main Quest VH14-2-3
Stat Growth Cap | HP less than about 950, about 71 (previous limit +25) | ||
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Effective Damage Types | Strike | ||
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Recommended Party Leaders | ![]() |
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This quest is recommended for training strike attackers though be warned that many enemies here have high HP.
Main Quest VH14-2-4 Siege
Stat Growth Cap | HP less than about 950, about 71 (previous limit +25) | ||
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Effective Damage Types | Slash, dark | ||
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Use characters with slash attacks to exploit enemy weakness. The new SS Rouge also works well here to clear the first and third rounds quickly.
The enemies here are mostly line up vertically so use line attacks to hit multiple targets for even faster clearing times.
Main Quest Ability Value Growth Caps (Very Hard)
Quest | HP Cap | Current Growth Limit (Approx.) |
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VH7-1 | 750 | 47 (previous cap + 1) |
VH7-2 | 760 | 49 (previous cap +3) |
VH8-1 | 770 | 50 (previous cap +4) |
VH8-2 | 780 | 52 (previous cap +6) |
VH9-1 | 790 | 53 (previous cap +7) |
VH9-2 | 800 | 55 (previous cap +9) |
VH10-1 | 810 | 56 (previous cap +10) |
VH10-2 | 820 | 57 (previous cap +11) |
VH11-1 | 830 | 58 (previous cap +12) |
VH11-2 | 840 | 59 (previous cap +13) |
VH12-1 | 850 | 60 (previous cap +14) |
VH12-2 | 860 | 61 (previous cap +15) |
VH Side-1 | 870 | 62 (previous cap +16) |
VH Side-2-1 ~ 2 | 880 | 62 (previous cap +16) |
VH Side-2-3 ~ 5 | 890 | 64 (previous cap +18) |
VH13-1-1 ~ 1-4 | 900 | 65 (previous cap +19) |
VH13-1-5 ~ 2-2 | 910 | 66 (previous cap +20) |
VH13-2-3 ~ 5 | 920 | 67 (previous cap +21) |
VH14-1-1 ~ 1-4 | 930 | 68 (previous cap +22) |
VH14-1-5 ~ 2-2 | 940 | 70 (previous cap +24) |
VH14-2-3 ~ 2-6 | 950 | 71 (previous cap +25) |
VH15-1-1 ~ 1-4 | 970 | 72 (previous cap +26) |
VH15-1-5 ~ 2-2 | 980 | 73 (previous cap +27) |
VH15-2-3 ~ 2-6 | 990 | 74 (previous cap +28) |
Side 1-5 ~ Side 2-2 | 1,010 | 76 (previous cap +30) |
Side 2-3 ~ Side 2-5 | 1,020 | 70 (previous cap +31) |
Chapter 2 VH1-1-5 ~ 1-2-2 | 1,040 | 79 (previous cap +33) |
Chapter 2 VH1-2-3 ~ 1-2-4 | 1,050 | 80 (previous cap +34) |
Chapter 2 VH1-2-5 ~ 2-1-4 | 1,060 | 81 (previous cap +35) |
Chapter 2 VH2-1-5 ~ 2-2-2 | 1,070 | 82 (previous cap +36) |
Chapter 2 VH2-2-3 ~ 2-2-4 | 1,080 | 83 (previous cap +37) |
Chapter 2 VH2-2-3 ~ 2-2-4 | 1,090 | 84 (previous cap +38) |
Double Increase Events
Double Increase events grant certain characters double the base attribute gains for a limited period. Be sure to take advantage of these events to allow your characters to grow faster. Do not hesitate to use stamina drinks as well to make the most out of the days increased ability value gain is active.
Base Attributes
Base attributes are a character’s “pure” stats, independent of style modifiers and equipment bonuses. Each of the base attributes have a growth cap which change depending on the style equipped.
As an example, the S and A rank versions of Claudia have different dexterity base attribute caps. The S rank version allows Claudia’s base dexterity to grow up to 51 while the A version can go up to 54. This means that it is important to obtain and use different styles of a character regardless of rank to benefit from higher base attribute growth.
Current Attribute Limit Versus Previous Attribute Limit
In Romancing Saga Re Universe, the current attribute limit simply refers to the maximum attainable attribute values presently allowed for characters in the game’s updated version.
The previous attribute limit, meanwhile, refers to the old maximum attainable values at the time of the game’s release.
Farming Weapons
Many useful weapons appear as rewards from Very Hard (VH) quests. They usually come with random abilities that may or may not benefit any of the characters you are currently running in the party. Try to clear these quests as many times as you can to obtain strong weapons while raising your party’s combat strength.
Romancing Saga Re Universe Recommended Article List
▼ Romancing SaGa Re;Universe Recommended Articles | ||
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Getting Started | Rerolling | Style Leveling |
Skill Grasping | Party Formations | Best Quests |
Best Parties | Strategy Guides | Overall Style Tier List |
Reroll Style Tier List | Best S Rank Styles | Best A Rank Styles |
Love your guide… games extremely grindy but your guides make it bearable, please update it I would love to see your ideal farming locations for the newer events or maps
The picture shows 7-2-1 VH but says to do 7-2-3 VH. 7-2-1 pretty sure is one you want is whole lot easier then 7-2-3 VH.
Do you have training spots for normal and hard story mode.
Those very hard quest are not easily to get to.