Ability Values (Stats) and Damage Attributes
Ability values are simply a character’s stats. Each ability value affects one or more parameters in battle so it is worth being familiar with them.
|Max HP (HP)||Refers to max HP. If your style’s HP reaches 0, your style is knocked down and loses 1 HP.|
|Life Points (LP)||Refers to life points. If your style LP reaches 0, they cannot be revived anymore but you won’t lose them like in the original game.|
|Battle Points (BP)||Refers to battle points and are consumed when using different skills. Each style starts with 7 BP and get 3 BP per turn.|
|Strength||Refers to physical damage for Swords, Great Swords, Spears, Axes, Clubs, and Claws/Fist.|
|Constitution||Refers to physical defense in general.|
|Dexterity||Refers to weapon damage for Rapiers, Bows, and Guns.|
|Agility||Refers to evasion, turn order, and few types of attacks.|
|Intelligence||Refers to magic damage in general.|
|Spirit||Refers to magic defense in general.|
|Love||Refers to the amount of HP you can give from heals. Also has numerous hidden effects.|
|Charm||Refers to the amount of HP you receive from heals. Also increases the the avoidance and hit rate of status ailments.|
Style Damage Attributes
There are eight types of attributes in Romancing Saga namely Skill, Strike, Hit (or Crash), and the five elements: Heat, Cold, Thunder, Yin, and Yang. The first three form the “physical stamina,” and the latter five make up the “psychic” category. Damage taken hit depends on resistance.
Style Damage Attributes and Weapon Type Compatibility
Each damage attribute is dealt by one or more types of weapons. Below is a list of each attribute and the weapon type it represents.
|Slash||Swords, Great Swords, and Axes|
|Strike||Claws/Fist, Clubs, and Guns.|
|Pierce||Rapier, Spear, and Bow|
Highlight the enemy and check if the interaction between the weapon type and its type. If it says “Advantage ^,” it means that the weapon is effective and “weak” will show up on the screen. Meanwhile, if it shows “Disadvantage v,” it means that the weapon type is not effective and attacking the enemy will cause “resist” to appear. You can also assess to check the enemy’s data.
If there are many attributes in play, the vulnerable attribute takes effect over the other attributes. For example, using lightning kick combines strike and lightning effects. When used against an enemy that resists strike but is weak to lightning, the weakness takes priority, allowing the technique to ignore the enemy’s partial resistance.