Milky Way Augmentations Guide
Below are all Milky Way Augmentations that can be obtained in the game, including types, effects and required research points to access them.
| Augmentation | Type | Effects | Research Points Required |
|---|---|---|---|
| Aerial Lubricant | Weapon, Arms | Weapon: +35% Rate of Fire when hovering Arms:+35% Tech Damage when hovering |
50 |
| Aerial Performance Optimizer | Weapon, Arms | Weapon: +35% Weapon Damage when hovering Arms: +35% Combat Damage when hovering |
50 |
| Aerial Stabilizer | Weapon, Arms | Weapon +35% Weapon Accuracy when hovering Arms +35% Biotic Damage when hovering |
50 |
| Electrical Conduits | Weapon, Chest Armor | Weapon: Streams of electricity Chest Armor: Stuns melee attackers with electrical damage |
200 |
| Equilibrium Regulator | Weapon | 5% damage bonus when moving slowly with a drawn weapon +10% when moving faster | 50 |
| Grenade Launcher | Weapon | Non-Shotgun Weapon: Each projectile fired is now a grenade when using firearms (except shotguns) Shotgun: Each pellet fired is now a grenade but with reduced damage |
200 |
| Sticky Grenade Launcher | Weapon | Non-Shotgun Weapon: Each projectile is now a sticky grenade Shotgun: Each pellet is now a sticky grenade with lower damage per pellet |
200 |
| Rebalanced Field Coils | Weapon, Chest Armor | Weapon: For the last 20% of the clip’s ammo: +10% Damage Chest Armor: Increases weapon accuracy by 10% when standing still |
50 |
| Vintage Heat Sink | Weapon | Ammo refills automatically after a delay; no longer uses traditional ammo clips | 200 |
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