This is a Mass Effect Andromeda skills page on the Auxiliary systems tech skill. Here you’ll find information about the plethora of dangerous skills used in Mass Effect Andromeda.
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Auxiliary Systems Skill
Improves the effectiveness of tech powers and constructs in a variety of ways, thanks to customized omni-tool and hardsuit subsystems.
|Rank 1||Rank 2||Rank 3||Rank 4||Rank 5||Rank 6|
|Duration||Force||Constructs||Weapon Mass Reduction||Priming||Enduring Tech||Impact Dilation||Shield Feedback||Omni-Vents|
|Name||Rank||Skill Point Cost||Description||Bonus|
|Duration||1||1||Increases tech effect duration with each skill point invested in the Tech Skill Group.||+2% Tech Effect Duration|
|Force||2||2||Increases tech power force with each skill point invested in the Tech Skill Group.||+2% Tech Force|
|Constructs||3||3||Improves tech construct health and damage output with each skill point invested in the Tech Skill Group||+2% Tech Construct Damage
+2% Tech Construct Health
|Weapon Mass Reduction||4||4||+40% Weapon Weight Capacity|
|Priming||4||4||increases combo detonation priming rate for guns, melee attacks, powers, and constructs (for attacks that don’t prime instantly).||+100% Combo Priming Rate|
|Enduring Tech||5||5||Increases the duration of the user’s ongoing tech power effects on enemies and allies.||+15% Tech Area of Effect Radius|
|Impact Dilation||5||5||Increases the radius of all tech powers that affect an area (including the area attacks of tech constructs).||+15% Tech Area of Effect Radius|
|Shield Feedback||6||6||Begins shield regeneration immediately, eliminating any delay, when a tech power is activated. Only functions once every 12 sec.|
|Omni-Vents||6||6||Improves all recharge rates for currently recharging powers by 50% when a tech power is activated. Only functions once every 15 sec.|
Best used against