Auxiliary Systems Skill [Mass Effect Andromeda]

This is a Mass Effect Andromeda skills page on the Auxiliary systems tech skill. Here you’ll find information about the plethora of dangerous skills used in Mass Effect Andromeda.

For more Mass Effect Andromeda content, head over to our Andromeda top page.

Auxiliary Systems Skill 

Improves the effectiveness of tech powers and constructs in a variety of ways, thanks to customized omni-tool and hardsuit subsystems.

Skill Upgrades
Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6
Duration Force Constructs Weapon Mass Reduction Priming Enduring Tech Impact Dilation Shield Feedback Omni-Vents

Upgrade Name

Name Rank Skill Point Cost Description Bonus
Duration 1 1 Increases tech effect duration with each skill point invested in the Tech Skill Group. +2% Tech Effect Duration
Force 2 2 Increases tech power force with each skill point invested in the Tech Skill Group. +2% Tech Force
Constructs 3 3 Improves tech construct health and damage output with each skill point invested in the Tech Skill Group +2% Tech Construct Damage
+2% Tech Construct Health
Weapon Mass Reduction 4 4 +40% Weapon Weight Capacity
Priming 4 4 increases combo detonation priming rate for guns, melee attacks, powers, and constructs (for attacks that don’t prime instantly). +100% Combo Priming Rate
Enduring Tech 5 5 Increases the duration of the user’s ongoing tech power effects on enemies and allies. +15% Tech Area of Effect Radius
Impact Dilation 5 5 Increases the radius of all tech powers that affect an area (including the area attacks of tech constructs). +15% Tech Area of Effect Radius
Shield Feedback 6 6 Begins shield regeneration immediately, eliminating any delay, when a tech power is activated. Only functions once every 12 sec.
Omni-Vents 6 6 Improves all recharge rates for currently recharging powers by 50% when a tech power is activated. Only functions once every 15 sec.

 Strategy 

Under construction.

Best used against 

Under construction.

Notes 

Under construction.

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