Concussive Shot Skill [Mass Effect Andromeda]

This is a Mass Effect Andromeda skills page on the Concussive Shot skill. Here you’ll find information about the plethora of dangerous skills used in Mass Effect Andromeda.

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Concussive Shot Skill 

concussive shot

Once exclusive to the old Soldier class, the Concussive Shot  is basically a homing projectile that takes a huge amount of enemy health. You can stun your foe immediately.

Fires a target-seeking high-impact round that knocks down unarmored, unshielded, normal-sized enemies and detonates combo primers.

Skill Upgrades 
Rank Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6
Recharge Speed Repeat Concussion Radius Damage & Force Anti-Armor Anti-Shield
Upgrade Name  Concussive Shot Force Damage

Upgrade Description

Name Rank Skill Point Cost Description Bonus
Concussive Shot 1 1 Fires a target-seeking high-impact round that knocks down unarmored, unshielded, normal-sized enemies and detonates combo primers.
  • Damage: 350
  • Force: 250
  • Recharge Time (s): 12
Force 2 2
  • +25% Direct Force
Damage 3 3
  • +15% Direct Damage
Recharge Speed 4 4
  • +30% Recharge Speed
Repeat Concussion 4 4 Concussive Shot has no recharge time but requires one power cell from a limited power cell supply to activate. The shot also inflicts bonus damage on knocked down or floating enemies.
  • Power Cell Capacity: 5
  • Damage vs. Knocked Down Enemies: 100%
Radius 5 5 The shot damages enemies within a radius.
  • Radius (m): 2
Damage & Force 5 5
  • +25% Direct Damage
  • +25% Direct Force
Anti-Armor 6 6 +40% Damage vs. Armor
Anti-Shield 6 6 +40% Damage vs. Shields

Strategy 

Concussive shot is a detonator skill. This means that you can use it to create a combo. This skill can be used to make a best soldier build.

Best Upgrades

Rank 4

Recharge speed is better than repeat concussion if you don’t have access to ammo boxes to reload power cells.  However, the shot inflicts bonus damage on knocked down or floating enemies. With a power cell capacity of 5 however, this means that you can quickly take out foes without worrying about recharge time.

Rank 5

For Rank 5 skills, choosing either radius or damage & force will be determined by your gameplay style. Do you want to focus on area of effect? Choose radius. If you wish to take out specific units, choose Damage & Force. 

Rank 6

Rank 6 depends on whether you want to focus on armored targets or shielded targets. Personally, I think armored targets, while common, aren’t as hard to fight. Anti-armor might not be as necessary. You might as well use incendiary ammo against them instead. Anti-shield, however, is crucial since a higher majority of your foes are shielded enemies.

Best used against 

Non-armored targets, like raiders and kett chosen, are vulnerable to this ability.

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