Pull Skill [Mass Effect Andromeda]

This is a Mass Effect Andromeda skills page on the Pull  skill. Here you’ll find information about the plethora of dangerous skills used in Mass Effect Andromeda.

For more Mass Effect Andromeda content, head over to our Andromeda top page.

pull
Pictured: Ryder pulling an opponent to them with biotics.

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Pull Skill 

Tap Button: Lifts an unshielded, unarmored enemy helplessly in the air and primes the target for combo detonations.

Hold Button: Drags the target enemy or object along with the user.

Skill Upgrades 
Rank Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6
Duration Radius Crushing Grip Expose Anti-Shields Biotic Drain
Upgrade Name  Pull Recharge Speed Duration

Upgrade Description

Name Rank Skill Point Cost Description Bonus
Pull 1 1 Tap Button: Lifts an unshielded unarmored enemy helplessly in the air and primes the target for combo detonations.

Hold Button: Drags the target enemy or object along with the user.

Combine with the Throw power to hurl a held target.

Duration (s): 5
Recharge Time (s): 10
Recharge Speed 2 2 +20% Recharge Speed
Duration 3 3 +40% Duration
Duration 4 4 +50% Duration
Radius 4 4 Pull affects up to two enemies within a radius. Radius (m): 4
Crushing Grip 5 5 Targets take damage while in the air. Damage per Second 35
Expose 5 5 Affected targets take more damage from all sources. Defense Debuff: 30%
Anti-Shields 6 6 Drains enemy shields on initial hit (but targets whose shields endure still cannot be lifted or held). Shield Damage Bonus: 600
Biotic Drain 6 6 Restores shields while Pull is maintained to hold an enemy. Shields Restored per Second: 10%

Strategy 

pull throw
Pictured: Ryder pulling and throwing a raider at some comrades.

On its own, using pull gives you a floating shield by telekinetically pulling an opponent or object towards you.

However, Mass Effect Andromeda hosts a number of multiple combinations you can use. One of these is the pull-throw combo. You use pull to telekinetically carry your opponent and throw to hurl them at your foes.

If you don’t want to use throw, you can use the pull skill to prime your enemies for detonator skills.

Best used against 

Non-armored targets, like raiders and kett chosen, are vulnerable to this ability.

Notes 

TBA

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1 Comment on "Pull Skill [Mass Effect Andromeda]"

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i would really like to know if the 30% debuff is also applied to targets with shield and armor or only targets who really r getting pulled
ty