This is Samurai Gamers‘ skills page for the Assault Rifle skill in Bioware’s Mass Effect Andromeda.
You can click here for more information on Mass Effect Andromeda.
Assault Rifle Skill
Mass Effect Andromeda’s Assault Rifles are mid-level weapons that offer moderate accuracy, range and stopping power. They allow the user to shoot while on the move, and uses their high rate of fire to take down fast targets and overwhelm shields. Some of the guns available in Andromeda are:
- M8 Avenger (augmentations include electrical fire mode)
- Cyclone
- L-89 Halberd
- M-37 Falcon
- P.A.W.
- Sandstorm
- Thokin
- Valkyrie
The Assault Rifle skill is a passive combat skill that improves the user’s facility with the weapon for dedicated combatants.
Skill Upgrades | ||||
---|---|---|---|---|
Name | Rank | Cost | Description | Bonus |
Assault Rifles | 1 | 1 | Increases assault rifle damage with each skill point invested in the Combat Skill Group. |
+2% Damage |
Accuracy | 2 | 2 | Increases assault rifle accuracy with each skill point invested in the Combat Skill Group. |
+2% Accuracy |
Stability | 3 | 3 | Increases assault rifle stability, reducing recoil with each skill point invested in the Combat Skill Group. |
+2% Stability |
Weight or Spare Ammo |
4 | 4 | -25% Weight or +15% Spare Ammo |
|
Reload or Clip Size |
5 | 5 | +15% Reload Speed or +25% Clip Size |
|
Shatter Defenses or Critical Hits |
6 | 6 | Enemies hit by assault rifle fire take increased damage from all sources,by 2% per hit, to a maximum of 24%. Resets when the rifle user has not hit the target for 2 sec. Increases headshot and other weak point damage from assault rifles, in addition to improved aiming. |
+25% Headshot/Weak Point Bonus +15% Accuracy +15% Stability |
Strategy
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Best Used Against
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Notes
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