Assault Rifle Skill [Mass Effect Andromeda]

Learn more about the Assault Rifle skill in Bioware's Mass Effect Andromeda

This is Samurai Gamers‘ skills page for the Assault Rifle skill in Bioware’s Mass Effect Andromeda.

You can click here for more information on Mass Effect Andromeda.

Assault Rifle Skill

Assault Rifle-01
In-game screen for Assault rifles. (Source: YouTube)

Mass Effect Andromeda’s Assault Rifles are mid-level weapons that offer moderate accuracy, range and stopping power. They allow the user to shoot while on the move, and uses their high rate of fire to take down fast targets and overwhelm shields. Some of the guns available in Andromeda are:

  • M8 Avenger (augmentations include electrical fire mode)
  • Cyclone
  • L-89 Halberd
  • M-37 Falcon
  • P.A.W.
  • Sandstorm
  • Thokin
  • Valkyrie

The Assault Rifle skill is a passive combat skill that improves the user’s facility with the weapon for dedicated combatants.

Assault Rifle-02
Source: YouTube
Skill Upgrades
Name Rank Cost Description Bonus
Assault Rifles 1 1 Increases assault rifle damage with each skill point
invested in the Combat Skill Group.
+2% Damage
Accuracy 2 2 Increases assault rifle accuracy with each skill point
invested in the Combat Skill Group.
+2% Accuracy
Stability 3 3 Increases assault rifle stability, reducing recoil with each skill point
invested in the Combat Skill Group.
+2% Stability
Weight or
Spare Ammo
4 4 -25% Weight or
+15% Spare Ammo
Reload or
Clip Size
5 5 +15% Reload Speed or
+25% Clip Size
Shatter Defenses or
Critical Hits
6 6 Enemies hit by assault rifle fire take increased damage from all sources,by 2% per hit, to a maximum of 24%.
Resets when the rifle user has not hit the target for 2 sec.
Increases headshot and other weak point damage from assault rifles, in addition to improved aiming.
+25% Headshot/Weak Point Bonus
+15% Accuracy
+15% Stability

Strategy

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Best Used Against

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Notes

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