This is a Mass Effect Andromeda biotics skills page. Here you’ll find information about the plethora of dangerous combat skills used in Mass Effect Andromeda.
For more Mass Effect Andromeda content, head over to our Andromeda top page.
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Andromeda splits the skills into three classes: combat, biotic powers, and tech. These three all offer something to battlefield superiority in combat.
Biotics Skills List
These are the skills focus on harnessing mass effect fields to manipulate matter and space. Biotic powers are the “magic powers” of Mass Effect Andromeda.
Biotic Skills | ||
---|---|---|
Pull | Throw | Charge |
Nova | Shockwave | Annihilation |
Backlash | Singularity | Lance |
Barrier | Offensive Biotics | Containment |
Common Skill Combos
You can mix various combos together to make combo detonations. These could be Heat, Cold, Tech, or Biotic combos. Most tech skills are used in heat, cold, and tech combos.
It doesn’t matter what you use to detonate your combos. What matters is that you prime them–whatever your primer is will determine the nature of you combo.
Biotic Combo Primers
Note that biotic combos will have extra Area-of-Effect explosions per enemy hit.
- Annihilation
- Nova (Upgrade: Seismic Nova)
- Pull
- Shockwave (Upgrade: Lifting)
- Singularity
- Throw (Upgrade: Duration)
Detonators
- Charge
- Throw
- Lance
- Shockwave
Lore
Main article: Biotics Lore
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