This is a Mass Effect Andromeda tech skills page. Here you’ll find information about the dangerous tech powers used in Mass Effect Andromeda. For more Mass Effect Andromeda content, head over to our Andromeda top page.
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Andromeda splits the skills into three classes: combat, biotic powers, and tech. These three all offer something to battlefield superiority in combat..
Mass Effect Andromeda Tech Skills List
These are the skills focused on using cutting-edge Milky Way technology to plow through the battlefield. Harness the power of electricity to devastate synthetic foes, or ignite the very air your enemy breathes with incinerate. The power is in your hands.
Tech Skills | ||
---|---|---|
Overload | Incinerate | Assault Turret |
Cryo Beam | Energy Drain | Tactical Cloak |
Flamethrower | Prothean VI | Invasion |
Team Support | Offensive Tech | Auxiliary Systems |
Common Skill Combos
You can mix various combos together to make combo detonations. These could be Heat, Cold, Tech, or Biotic combos. Most tech skills are used in heat, cold, and tech combos.
It doesn’t matter what you use to detonate your combos. What matters is that you prime them–whatever your primer is will determine the nature of you combo.
Heat Combos
- Flamethrower
- Incinerate
- Flamethrower
- Assault Turret (Upgrade 6: Flamethrower)
Cold Combos
- Cryo Ammo
- Cryo Beam
- Assault Turret (Upgrade 6: Cryo Ammo)
Tech Combos
- Energy Drain
- Remnant VI (beam)
- Tactical Cloak
Tech Skill Combo Detonators
- Overload
- Incinerate (Upgrade: Detonator)
- Energy Drain
- Remnant VI (Upgrade: Detonating Missiles)
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