This is a Mass Effect Andromeda skills page on the Team Support skill. Here you’ll find information about the skills used in Mass Effect Andromeda.
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Team Support Skill
Improves defenses and support for the whole squad through kinetic barrier generator and hardsuit enhancements.
Skill Upgrades | ||||||||
---|---|---|---|---|---|---|---|---|
Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 | |||
Shields | Shield Recovery | Support | Squad offense | Support | Team Recovery | Tactical Revive | Defense Grid | Life Support |
Upgrade Name
Name | Rank | Skill Point Cost | Description | Bonus |
---|---|---|---|---|
Shields | 1 | 1 | Improves maximum shields for the user and all squadmates with each skill point invested in the Tech Skill Group. | +2% Team Shields |
Shield Recovery | 2 | 2 | Improves shield regeneration speed for the user and squadmates, as well as health recovery speed for tech constructs, with each skill point invested in the Tech Skill Group. | +2% Team Shield Delay Reduction +2% Team Shield Regeneration +2% Tech Construct Health Regeneration |
Support | 3 | 3 | Improves shield restoration and defensive effects from powers with each skill point invested in the Tech Skill Group. | +2% Power Restoration & Defense |
Squad Offense | 4 | 4 | Increases damage from tech constructs and squadmate powers. | +20% Squadmate Power Damage +20% Tech Construct Damage |
Support | 4 | 4 | Improves all shield restoration and defensive effects. | +20% Power Restoration & Defense |
Team Recovery | 5 | 5 | Reduces shield regeneration delay and improves shield regeneration rate for the user and squadmates. Increases health recovery rate for tech constructs. | +15% Team Shield Delay Reduction +15% Team Shield Regeneration 15% Tech Construct Health Regeneration |
Tactical Revive | 5 | 5 | Grants Damage Resistance during squadmate revival and for 5 sec afterwards. Restores shields to maximum upon reviving a squadmate. Both effects also apply to successfully revived squadmates. | Damage Resistance During Revive: 120 Damage Resistance after Revive: 60 |
Defense Grid | 6 | 6 | Increases Damage Resistance for each conscious squadmate or tech construct within 8 m. The increase applies to the user and those squadmates and tech constructs. | Damage Resistance per Ally: 6 |
Life | 6 | 6 | Improves health regeneration rate for the user and nearby squadmates and tech constructs for 3 sec after using a tech power. | Health Regeneration Bonus: 200% Health Regeneration Cap: 50% |
Strategy
Under construction.
Best used against
Under construction.
Notes
Under construction.
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