
Magus

One of Angela’s tier 3 classes. The Magus belongs to the dark type class and features many powerful dark magic. She also carries a signature attack called “Ancient Curse.” While the Magus has devastating spells, the drawback to using her is that she’s stuck with single target high tier spells.
Overview
| Class | Magus |
|---|---|
| Character | Angela |
| Type | Dark |
| Tier | 3 |
| Weapons | Wands |
| Bio (Role) | Ranged magic and mass-targeting spells |
Stat Bonuses
| HP | MP | STR | STA | INT | SPRT | LUCK |
|---|---|---|---|---|---|---|
| 50 | 11 | 21 | 15 | 39 | 15 | 33 |
Among the magic classes available to Angela, the Magus has a lackluster Stamina stat. However, she boasts the most amount of Intellect stat which helps nuke enemies even when relying on low-tier spells.
Class Change Requirement
Must be a tier 2 class, attained level 38, and obtained Omen Book class change item.
Skills and Abilities
| Name | Effect | Requirement |
|---|---|---|
| Wound | Consume 5% HP to increase heavy attack damage by 30%. | 21 |
| Explode+ | Deal fire magic damage to wide area (9 MP): 200 Power | 27 STR |
| Strength +10 | Increase attack power by 10. | 33 STR |
| Earthquake+ | Deal earth magic damage to wide area (9 MP): 200 Power | 21 STA |
| Spell Resistance | 90% chance of preventing knock down when casting. | 27 STA |
| Stamina +10 | Increase defense by 10. | 33 STA |
| Intellect +10 | Increase intellect by 10. | 21 INT |
| Spike Freeze+ | Deal water magic damage to wide area (9 MP): 200 Power | 21 INT |
| Wound Magic All | Consume 2% HP from all allies to increase magic damage by 30%. | 27 INT |
| Intellect +10 | Increase intellect by 10. | 33 INT |
| Ancient Curse | Deal strong non-elemental magic damage to wide area (28 MP): 600 Power | 33 INT |
| MP +10 | Increase MP by 10. | 21 SPRT |
| Damage MP Boost | Recover 2 MP when damaged. (Chain Ability) | 27 SPRT |
| Spirit +10 | Increase spirit by 10. | 33 SPRT |
| Thunderstorm+ | Deal wind magic damage to a wide area. (8 MP): 176 Power | 21 LUCK |
| Magic Armor II | 30% to reduce incoming magic damage to 0. (Chain Ability) | 27 LUCK |
| Luck +10 | Increase luck by 10. | 33 LUCK |
Locked Abilities
| Name | Effect |
|---|---|
| Soul Hunt | Magic attack increases by 20% for 30 sec. After ally faints (effect cannot overlap). |
Class Strikes
| Name | Effect |
|---|---|
| Hotshot | Magical bullets fire from the wand and damage the enemy. |
Other Classes
Trials of Mana Remake Recommended Article List
| ▼Trials of Mana Remake Recommended Guides | ||
|---|---|---|
| Walkthroughs | Character Guides | Boss Guides |
| Strategy Guides | Classes | Class Tier List |
| Best Parties | Best Classes | Best Equipment |

Leave a Reply