
Djinn Staff in Final Fantasy 7 Remake Intergrade
The Djinn Staff is a staff weapon that can be acquired in Episode INTERmission of Final Fantasy VII Remake Intergrade (FF7 Remake Intergrade). It has 3 materia slots and this is exclusive to Sonon Kusakabe.

How to Obtain Djinn Staff
| Chapter | Location | Other Conditions |
|---|---|---|
| Chapter 2: Covert Ops | Basement, Shinra Building | Obtained from a chest |
Djinn Staff Stats, Information, and Abilities
Below is a breakdown of the weapon’s stats, information and abilities.
Djinn Staff Weapon Stats
| 52 | 0 | 56 | 0 |
Djinn Staff Weapon Information
| Type | Staff Weapon |
|---|---|
| Description | A numinous staff inside which a shaman is said to have sealed a great evil. |
| Materia Slot | ○ ○ ○ |
Djinn Staff Weapon Abilities
| Ability | Incite |
|---|---|
| Ability Effect | Draw the attention of a weak foe until Yuffie deals it a certain amount of damage. |
| Proficiency Bonus | Draw an enemy’s attention for three attacks while this ability is active. |
Djinn Staff Upgrades and Core Skills
Below is a breakdown of the weapon’s upgrades and core skills organized per weapon level.
Djinn Staff Core Skills (Weapon Level 1)
| Core Skill | SP Cost |
|---|---|
| Magic Attack Power +4 | 8 |
| Max MP +4 | 8 |
| Elemental Damage 5% Boost | 8 |
| Elemental Damage 5% Boost | 8 |
| Incendiary Limit Breaks | 8 |
Djinn Staff Sub-Core I Skills (Weapon Level 3)
| Core Skill | SP Cost |
|---|---|
| Attack Power +5 | 12 |
| Attack Power +5 | 12 |
| Magic Attack Power +5 | 12 |
| Magic Attack Power +5 | 12 |
| Auto-Remedy | 12 |
Djinn Staff Sub-Core II Skills (Weapon Level 4)
| Core Skill | SP Cost |
|---|---|
| Attack Power +6 | 14 |
| Magic Attack Power +6 | 14 |
| ATB Charge Rate 10% Boost | 14 |
| New Materia Slot | 14 |
| New Materia Slot | 14 |
Other Weapons
Staff Weapons
| – | – | – |
Weapons, Equipment, and Abilities
| Weapons | Armor | Accessories |
| Items | Key Items | Abilities |
| Materia | Summons | Limit Breaks |

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