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Guide on How to Defeat Gigantipede in Final Fantasy 7 Remake Intergrade
Gigantipede is a boss encountered in the factory during Chapter 1: Wutai’s Finest of Final Fantasy VII Remake (FF7 Remake Intergrade) Intergrade Episode INTERmission. The boss is a giant robot resembling a centipede that dwells within at the Sector 7 Pillar’s upper level.
Gigantipede Boss Information
Below are the Gigantipede’s stats, including the boss’ level, HP and MP, weaknesses and resistances, and other useful enemy information.
|Greater Resistance||Fire, Ice, Wind|
|Immunity||Poison, Silence Sleep, Slow, Proportional Damage|
|EXP Rewards||1,200 EXP|
|AP Rewards||20 AP|
|Gil Rewards||1,200 gil|
|Item Rewards||Assess Materia x1|
Below are the Gigantipede’s attacks, details on each move, and recommended countermeasures in battle.
|Tail Swat||Gigantipede attacks using its mechanical tail.||Use evade in a timely manner. Be away from the range of its tail.|
|Containment Laser||Gigantipeded scans the fronts to target enemies. Then, releases a barrage of missiles and laser to hit them.||Use guard to defend and mitigate damage from the boss.|
|Drone Deployment||Gigantipede clings to a steel wall the release Containment Drones to target enemies.||Use guard to defend and mitigate damage from the drones.|
|Death Dive||Gigantipede attaches its tail on another steel wall and dives back to the battlefield in an attempt to return and hit the enemies.||Observe the landing at the spot of the dive attack. Then, move away and evade.|
|Body Blow||Gigantipede will slam its body to the ground to hurt enemies.||Observe the attempt of the move and evade the target area.|
Below is a guide on how to beat the Gigantipede, including recommenced party, equipment, skills, magic, Materia, and abilities to use against the boss:
First Phase (100% HP)
Start engaging the boss by throwing Yuffie’s 4-Point Shuriken towards the head of the boss. As it gets close and surrounds the party, it will use its Tail Swat move so be on the lookout and evade.
Keep on hitting the face of the boss to build up the pressure but expect hostility in the form of gunshots and missiles through its Containment Laser move. Use Lightning Ninjutsu to consistently damage the boss. Keep building up your ATB gauges and use Synergy Commands like Windstorm when it is available. Always make it a point to recover lost HP.
Second Phase (75% HP)
After some time, the boss will move away from the center of the battlefield. Then, it will show up above and cling to the steel walls. When it becomes stationary, it will use its next move, Drone Deployment. Multiple Containment Drones will come out of its body and descend towards your party. It will also use missile and laser attacks so be on guard while getting close to it. After launching its attacks, finish them off with throw and ninjutsu attacks.
Once the drones are defeated, the boss will use its Death Dive move. This boss will return to the battlefield while also attempting to hit your party when it lands. Anticipate the attack and evade the landing area.
After the landing, the boss will also use its Body Blow move. Avoid and take advantage by attempting to use Synergy Commands like The Art of War to hurt the boss while it recovers. Make use of summons like Carbuncle to further pressure and stagger and boss.
Third Phase (25% HP)
The head of the boss will convert into a drill. Keep on targeting the head while it goes around the battlefield. It will still use its Drone Deployment move again to distract your party. If the boss is nearing its death, focus on it. Otherwise, target the drones first to lessen the distraction.
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