Chapter 6: Light the Way Walkthrough in Final Fantasy 7 Remake Intergrade
Here is our Final Fantasy VII Remake Intergrade (FF7 Remake: Intergrade) main story walkthrough and guide for Chapter 6: Light the Way. Included is a list of story objectives, playable characters, obtainable items, enemies, bosses, and a detailed guide on how to clear the chapter.
Final Fantasy 7 Remake Intergrade Walkthroughs
Trophies
Trophy | How to Unlock |
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Lights Out | Complete Chapter 6. |
Characters
Here is a list of characters playable in this walkthrough:
Character | Location |
---|---|
Cloud Strife | All Locations |
Barret Wallace | All Locations |
Tifa Lockhart | All Locations |
Obtainable Items
Here is a list of items obtainable in this walkthrough:
Item | Holder | Location |
---|---|---|
Hi-Potion | Chest | Plate Interior |
Potion x3 | Chest | Plate Interior |
Hazardous Material | Chest | G-04 |
Remedy | Chest | G-08 |
Phoenix Down | Chest | Near H-02 |
Turbo Ether | Chest | – |
Moogle Medal | Chest | – |
Mesmeric Armlet | Chest | – |
Moogle Medal | Chest | Interplate Utility Access |
Enemies
Here is a list of enemies encountered in this walkthrough:
Enemy | Location |
---|---|
Grashstrikes | Plate Interior |
Blugu | Plate Interior |
Turrets | Plate Interior |
Terpsicolt | Plate Interior |
Queen Grashstrikes | Plate Interior |
Sentry (Launchers, Rays, and Gun Prototypes) | Plate Interior |
Chapter 6: Light the Way
Plate Interior Walkthrough
1 | Watch cutscene. |
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2 | Make a right to reach a Vending machine that stores some items. |
3 | Sell old armor and have each member use Leather Bracers. |
4 | After changing equipment, take the left path and descend the ladder. |
5 | Search the right spot near the end of the ladder for a chest. Open it to find a Hi-Potion. |
6 | Follow the path leading left and take the narrow platform. Head right and follow the path around the ladder. Finally, scale up to arrive at the control room. |
7 | Interact with the switch and then climb down the ladder. Take the path that leads to the gated platform. |
8 | Break the Shinra crates opposite of the gate. |
9 | Continue up the ladder on the bright platform to get to the next level. Here, you’ll find the chest that contains Potion x3 and a switch that controls the light. |
10 | Regroup with Barret and Tifa to unlock F-02 gate. Head to G-02 to fight some Grashtrikes. |
11 | Take the left catwalks to continue to G-03. Continue heading left. Break any shinra crates as you go along. |
12 | Climb to G-04 and go around the left for a chest. Open it to obtain some Hazardous Material. Go back to the stairs and proceed to the level below. |
13 | Head straight, turn right, and continue along the platform to go past some stairs. Continue right and break the Shinra crates. |
14 | Approach the walkway to unlock a tracking node which appears on the map. |
15 | If you opt to take the passage on the left of the stairs, you’ll need to take out a group of Grashtrikes. Doing so will take you to a spot with a chest on G-08 which contains a Remedy. |
16 | Take the stairs and then follow Barret and Tifa. |
17 | Use either Lightning or Wind Materia. Go around to the right and pick up the Antidote x2 from the chest. |
18 | Follow the path left to get to G-06. |
19 | Defeat the Blugu. |
20 | Go around left and follow the path to G-07. Continue down the stairs to arrive at the next platform. The path extends under the fans. |
21 | Break the Shinra crates and then tail behind Tifa to go up the ladder and then cross the pipe path. Take note of the red Materia. |
22 | Descend the ladder and follow the catwalk. Keep going to trigger a cutscene. |
23 | From here, you need to turn off three more lamps. |
First Lamp Walkthrough
1 | Search the right of the cargo lift to find a vending machine that stores MP Up Materia. There’s also a rest stop here. |
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2 | Starting at the cargo control, turn left and follow the walkway to reach the next platform. |
3 | Continue left to get to H-02. Follow the stairs to the upper level and you’ll encounter Grashtrikes. |
4 | Take the left platform and deactivate the lamp. Go around the bright spots of the platform and open the chest to find Phoenix Down. |
Second Lamp Walkthrough
1 | Return to the main platform and have the three dispose of the turrets. Operate the terminal. |
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2 | Place the walkway to the rightmost and then follow the path leading to the next platform. Go around it and open the chest to collect a Turbo Ether. |
3 | Position the catwalk to the gate on the left and then take the path to reach the adjacent platform. |
4 | Pick off the Terpsicolt with Ice Materia. |
5 | Continue along the left path which leads to the next platform. |
6 | Turn right to get to H-04 which houses the second lamp. |
Third Lamp Walkthrough
1 | Follow the right path and descend the ladder. Cross the path to reach the elevator. Enter it to arrive at H-02. |
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2 | Take the catwalk on the left and continue left to approach the lift. |
3 | After reaching the next platform, leave and proceed to the right catwalk. |
4 | Inspect the right side of the nearby platform close to the ladder for a chest that stores a Moogle Medal. |
5 | Descend the ladder and break the Shinra crates. Move along the path and take out the pair of Queen Grashstrikes. |
6 | Operate the terminal and transfer the vertical walkway to the south for a MP Up Materia. When you’ve obtained it, place the platform so that it connects to H-07. Having this set up allows you to reach the Elemental Materia. |
7 | Go around the left to reach the next terminal. From here, smash more Shinra crates on the right. |
8 | Set the platform to the southwest to create a bridge leading to the third lamp. |
9 | Take the walkway and defeat the pair of Terpsicolts and turrets. |
10 | When the coast is clear, scale the ladder and turn off the third lamp. |
11 | Cross the walkway that goes around the right to find a chest. Unlock it to claim a Mesmeric Armlet. |
Search for the Red Materia Walkthrough
1 | Board the lift to arrive at H-01. |
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2 | Ride the lift near the vending machine and then take the ladder. Interact with the terminal to shut the fans off. You’ll have 60 seconds to dispatch the enemies and use the next terminal. Complete it to earn the Chocobo and Moogle Summon Materia. |
3 | Go back to H-01 and have the party rest at the bench close to the vending machine to regain HP and MP. |
5 | Operate the cargo platform and then head over. |
6 | Go to the left path and use it to start moving some platforms. |
7 | After reaching the opposite of the gap, continue right and defeat the pairs of Sentry enemies. |
8 | Scale the ladder and then pass through the tunnel to reach the Interplate Utility Access. |
Interplate Utility Access Walkthrough
1 | Make a left and go up the ladder. |
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2 | After reaching the end of the ladder, head right and open the chest for a Moogle Medal. |
3 | Proceed left and break the Shinra crates at the far end. Continue along the path past the doorway to trigger a cutscene. |
Enemy Strategy
Having Materia types consisting of Ice and Lightning are beneficial against many of the enemies you’ll encounter in this chapter. Blugu is weak to both types, Terpsicolt suffers from Ice, and last but not least, the turrets and sentry types can be dealt with Lightning.
Blugu
Blugu is vulnerable to the above-mentioned Materia. As an added precaution, they rely on sleep. When battling them, don’t forget to restore the party’s health.
Terpsicolt
There’s another new enemy as you approach the left gate. Unlike the turrets, Terpsicolt is weak to Ice so have Cloud and Tifa switch to these. When you sense them focus on Cloud with a spinning attack, trigger Punisher and choose to either block or counter.
When you encounter the Terpsicolts joined by turrets, combine the use of the two Materia and employ the same measures against the spinning ones.
Sentry
The sentry-type enemies are prone to Lightning, so have the party equip them to avoid sustaining heavy damage.
← Chapter 5: Dogged Pursuit | Chapter 7: A Trap is Sprung → |
Other Walkthroughs
Main Story Walkthroughs
Episode INTERmission DLC
Chapter 1: Wutai’s Finest | Chapter 2: Covert Ops | None |
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