Fort Condor Mini-Game Guide in Final Fantasy 7 Remake Intergrade
Fort Condor is a mini-game playable in Final Fantasy VII Remake Intergrade (FF7 Remake: Intergrade). It is an improved iteration of Final Fantasy 7’s 1997 classic mini-game.
Episode INTERmission Overview and Guide
You take control of Yuffie and can opt to check out the mini-game when her party needs a break from missions while exploring Midgar’s undercity. Since Yuffie has a desire for acquiring these powerful orbs of magic, she would love to try and clear the mini-game. Especially, when she has the chance to defeat the Grandmaster and win some rare Materia.
Trophy
Trophy | How to Unlock |
---|---|
Game, Set, Master | Become the Fort Condor grandmaster. |
Condor Queen | Become the Fort Condor grandmaster on Hard difficulty. |
How to Unlock the Mini-Game
When Yuffie arrives at the Nayo’s Avalanche headquarters, speak to Polk to trigger a short cutscene.
She will receive the “Fort Condor” starter pack from Polk to gain access to the mini-game. Similar to the classic, it is possible that you can play the mini-game at different points of Episode INTERmission. After tutorial, will be given quest to defeat other players from the same and higher ranks
Differences from the Final Fantasy 7
Here is a breakdown of some similarities and differences between the classic and remake version of the Fort Condor mini-game:
Conditions of Victory
The conditions for winning the mini-game are both similar and different. Similar in terms of preventing the enemy from reaching your base or headquarters using your units. Different in terms of the additional requirement for the player in the remake to conquer the opposing side as well.
Unit Choices
The playable units for both classic and remake look remarkably different. There is more variety in the types of units that can be hired or summoned in the remake.
In the classic, the player can only use certain unit types (like Fighters, Attackers, and Stoners) and cannot command types of units from the opposing side (like Beasts or Barbarians). In the remake, both the player and the opponent can gain access to the same types of units.
How to Play Fort Condor Mini-Game
Remake’s Fort Condor mini-game is reminiscent of popular tower rush/defense real-time strategy video games or mobile games. You play the mini-game with two opposing players summoning their units and destroying their opponent’s towers or “outposts” under a time limit. Destroying the main tower or “headquarters” will be a win. Winning will also reward you additional units and Fort Condor coins to buy other units through the Old Snapper.
In easy and normal mode, you can win by destroying the opposing main tower or at least destroying two outposts. In hard mode, the requirement is to destroy the enemy headquarters in under one minute.
Difficulty Settings
The game difficulty you choose for this mini-game will influence the health and attack of enemy units.
Difficulty Setting | Effect |
---|---|
Easy | HP and Attack of opposing units are reduced. |
Normal | HP and Attack of opposing units the same. |
Hard | HP and Attack of opposing units are modified, including their board. Victory conditions are harder but Manuscripts are gained as rewards. |
Selecting Units
Before starting the mini-game, each player has a board that details their side. In particular, their roster of units and levels, active time battle (ATB) gauge and speed, and Materia type and loadout.
Fort Condor Stats and Attributes Overview
The maximum unit the player can add to his team is eight and it ranges from humans, creatures, machines, turrets, and etc. Units are divided into three types. These are the Vanguard, Ranged, and Defense units. Each role has an advantage over another, playing out in a rock-paper-scissors mechanic that you must manage for efficiency.
Also, each unit has an ATB gauge requirement for it to be summoned. So a balanced and diverse team is essential.
Starting the Battle
Once the battle starts, you will see again the opponent’s roster of units, including their ATB gauge requirements in order to be summoned. In addition, you can also see the opponent’s Materia and usable Materia.
Both players will start at a certain number of ATB gauges. Each side has a limited range where they can place units on the battlefield. The battlefield stage may look different per round.
Placing Units
Place units within your range on the battlefield. There is no grid present so you need to hover around the battlefield to see the limits of placements. To place a unit, you need to use ATB charges. After the units are deployed, they will automatically attack the other side to destroy the enemy base. You can then place units on the field in whatever position you like.
You can go offensive by summoning units like units near the entry points. Defense units are not limited to just defending your outposts and headquarters. They can also be used to deal damage to the opposing side while also tanking damage. Remember, each unit type or role has an advantage over another. Play out in a rock-paper-scissors mechanic to manage your efficiency.
As your units push forward to the opposing side, the range of placements will be larger. This means you can place additionals units close to the enemy outposts and headquarters and destroy them faster. Especially, when you have immobile units in your roster.
Using Materia
In addition to summoning units, you can use Materia to support your units on the battlefield. These Materia can only be used once so timing is very crucial when using them. Materia can be in the form of Materia, Buffs, and Debuffs.
List of Materia
Materia | Effect |
---|---|
Fire | Flies straight ahead and deals damage upon landing. |
Cure | Heals allies within a certain area. |
Blizzard | Flies straight ahead and deals damage sometime after landing. |
Aero | Draws units inward while dealing damage. |
Thunder | Descends upon a location, dealing damage. |
HP Up | Increases the HP of units on the board. |
Barrier | Conjures a ward that reduces the damage taken by allies that enter it. |
Haste | Conjures a ward that increases the movement and attack speed of allies that enter it. |
Regen | Conjures a ward that continuously damages enemies that enter it. |
Slow | Conjures a ward that decreases the movement and attack speed of enemies that enter it. |
Stop | Conjures a ward that stops time for enemies that enter it. |
How to Win Fort Condor Battles
Here are tips to improve your chances of winning the mini-game:
Acquire Units and the Assassin Board Early
After clear the tutorial, continue to play the story while visiting certain facilities like the North Junk Shop to buy additional units. Other units can also be acquired through chests placed within Sector 7 Slums. These include the Security Officer Barracks (V), Monodrive (R), Missile Launcher (R), Sweeper (R), Riot Trooper Barracks (D), and M.O.T.H. Unit (D).
The Assassin Board III can be acquired through a chest by playing the later parts of the main story. Acquire most of them to gain an advantage in playing the mini-game.
Some other units can also be bought through the Old Snapper after defeating a number of opponents and reaching a certain rank in the mini-game. Use Condor Coins to get them.
Customize and Update your Loadout
Adjust your units and board when you see your opponent’s loadout. Start with picking units that can capitalize on the weaknesses of the enemy units. Also, make sure to balance your team in terms of ATB gauge consumption. You can be overwhelmed early game if your opponent is using units less than 4 ATB gauges or higher.
Understand the nature of your units
Not all units can move. There are some immovable units that are better placed on the opposite of the field. Some can fly but are susceptible to range units.
Update your Board
Feel free to change your game board to change the details of the mini-game. Some boards have access to more Materia and offer higher HP for your outposts and headquarters. Other boards offer higher starting ATB gauges to help you place high ATB gauge units.
Leave a Reply