Final Fantasy 7 Remake Intergrade - Mythril Rod Stats and Location

Mythril Rod staff weapon description, stats, effects, upgrades, core skills, and information on how to obtain it in FF7 Remake Intergrade/Final Fantasy 7 Remake on the PS5 and PS4.

Final Fantasy 7 Remake Intergrade - Walkthrough and Guide

Mythril Rod

The Mythril Rod is a staff weapon that can be acquired in Chapter 11: Haunted of Final Fantasy 7 Remake/Final Fantasy 7 Remake Intergrade. It has 3 initial materia slots and is exclusive to Aerith Gainsborough.

Final Fantasy 7 Remake / FF7 Remake - Mythril Rod

How to Obtain Mythril Rod

Chapter Location Other Conditions
Chapter 11: Haunted Train Graveyard, Old Sector 7 Station – Switchyard, section C Check the covered right compartment of the  train and open the purple chest.

Mythril Rod Stats, Information, and Abilities

Below is a breakdown of the weapon’s stats, information and abilities.

Mythril Rod Weapon Stats

Final Fantasy 7 Remake / FF7 Remake - Attack Character AttributeAttack Final Fantasy 7 Remake / FF7 Remake - Defense Character AttributeDefense Final Fantasy 7 Remake / FF7 Remake - Magic Attack Character AttributeMagic Attack Final Fantasy 7 Remake / FF7 Remake - Magic Defense Character AttributeMagic Defense
24 0 92 0

Mythril Rod Weapon Information

Type Staff Weapon
Description A rod made of mythril. Said to be a fabled mage’s weapon of choice.
Materia Slot ○○○

Mythril Rod Weapon Abilities

Ability Ray of Judgement
Ability Effect Fire an energy burst that hits multiple times. Increased stagger damage bonus. Costs 2 ATB.
Proficiency Bonus Strike a staggered enemy.

Mythril Rod Upgrades and Core Skills

Below is a breakdown of the weapon’s upgrades and core skills organized per weapon level.

Mythril Rod Core Skills (Weapon Level 1)

Core Skill SP Cost
Magic Attack Power +5 10
Magic Attack Power +5 10
Max MP +13 10
New Materia Slot (or link two existing slots) 10
New Materia Slot (or link two existing slots) 10

Mythril Rod Sub-Core I Skills (Weapon Level 4)

Core Skill SP Cost
Magic Attack Power +6 14
Magic Attack Power +6 14
Magic Attack Power +6 14
Bloodsucker 14
Magic 20% Boost with Full MP 14

Mythril Rod Sub-Core II Skills (Weapon Level 5)

Core Skill SP Cost
Magic Attack Power +10 16
Magic Attack Power +10 16
Max HP +200 16
Physical Defense +5 with High HP 16
Magic Defense +5 with High HP 16
New Materia Slot (or link two existing slots) 16
New Materia Slot (or link two existing slots) 16

Mythril Rod Sub-Core III Skills (Weapon Level 6)

Core Skill SP Cost
Magic Attack Power +12 18
Magic Attack Power +12 18
Max HP +200 18
Debuff Resistance +5 18
New Materia Slot (or link two existing slots) 18
New Materia Slot (or link two existing slots) 18

Other Weapons

Staff Weapons
Final Fantasy 7 Remake / FF7 Remake - Guard StickGuard Stick Final Fantasy 7 Remake / FF7 Remake - Silver StaffSilver Staff Final Fantasy 7 Remake / FF7 Remake - Arcane ScepterArcane Scepter
Final Fantasy 7 Remake / FF7 Remake - Mythril RodMythril Rod Final Fantasy 7 Remake / FF7 Remake - Bladed StaffBladed Staff Final Fantasy 7 Remake / FF7 Remake - Reinforced StaffReinforced Staff
Weapons, Equipment, and Abilities
Weapons Armor Accessories
Items Key Items Abilities
Materia Summons Limit Breaks

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