Final Fantasy 7 Remake Intergrade - Reinforced Staff Stats and Location

Reinforced Staff weapon description, stats, effects, upgrades, core skills, and information on how to obtain it in FF7 Remake Intergrade/Final Fantasy 7 Remake on the PS5 and PS4.

Final Fantasy 7 Remake Intergrade - Walkthrough and Guide

Reinforced Staff

The Reinforced Staff is a staff weapon that can be acquired in Chapter 17: Deliverance from Chaos of Final Fantasy 7 Remake/Final Fantasy 7 Remake Intergrade. It has 3 initial materia slots and is exclusive to Aerith Gainsborough.

Final Fantasy 7 Remake / FF7 Remake - Reinforced Staff

How to Obtain Reinforced Staff

Chapter Location Other Conditions
Chapter 17: Deliverance from Chaos 65F – Hojo’s Laboratory: Sublevel, Sector 0 – Shinra Electric Power Company Look for a nearby purple chest and acquire the weapon.

Reinforced Staff Stats, Information, and Abilities

Below is a breakdown of the weapon’s stats, information and abilities.

Reinforced Staff Weapon Stats

Final Fantasy 7 Remake / FF7 Remake - Attack Character AttributeAttack Final Fantasy 7 Remake / FF7 Remake - Defense Character AttributeDefense Final Fantasy 7 Remake / FF7 Remake - Magic Attack Character AttributeMagic Attack Final Fantasy 7 Remake / FF7 Remake - Magic Defense Character AttributeMagic Defense
50 0 82 0

Reinforced Staff Weapon Information

Type Staff Weapon
Description A solid and durable staff experimentally produced in Hojo’s laboratory.
Materia Slot ○-○○

Reinforced Staff Weapon Abilities

Ability ATB Ward
Ability Effect Conjure a magical ward. Allies who use ATB within it regain partial ATB from your gauge. Costs 2 ATB.
Proficiency Bonus Conjure a ward (one time only during activation)

Reinforced Staff Upgrades and Core Skills

Below is a breakdown of the weapon’s upgrades and core skills organized per weapon level.

Reinforced Staff Core Skills (Weapon Level 1)

Core Skill SP Cost
Magic Attack Power +5 10
Magic Defense +5 10
Max MP +8 10
Buff Duration 10% Boost 10
Debuff Resistance +5 10

Reinforced Staff Sub-Core I Skills (Weapon Level 4)

Core Skill SP Cost
Physical Damage Reduction 10% when Guarding 14
Magic Damage Reduction 10% when Guarding 14
Magic Attack Power +5 with High HP 14
Self-Healing 50% Boost with Low HP 14
New Materia Slot (or link two existing slots) 14

Reinforced Staff Sub-Core II Skills (Weapon Level 5)

Core Skill SP Cost
Magic Attack Power +10 16
Magic Attack Power +10 16
Magic Defense +8 16
Max MP +10 16
Tempest Damage 5% Boost 16
Physical Defense +5 with High HP 16
New Materia Slot (or link two existing slots) 16
New Materia Slot (or link two existing slots) 16

Reinforced Staff Sub-Core III Skills (Weapon Level 6)

Core Skill SP Cost
Magic Attack Power +12 18
Magic Attack Power +12 18
Max HP +300 18
Reprieve 18
New Materia Slot (or link two existing slots) 18
New Materia Slot (or link two existing slots) 18

Other Weapons

Staff Weapons
Final Fantasy 7 Remake / FF7 Remake - Guard StickGuard Stick Final Fantasy 7 Remake / FF7 Remake - Silver StaffSilver Staff Final Fantasy 7 Remake / FF7 Remake - Arcane ScepterArcane Scepter
Final Fantasy 7 Remake / FF7 Remake - Mythril RodMythril Rod Final Fantasy 7 Remake / FF7 Remake - Bladed StaffBladed Staff Final Fantasy 7 Remake / FF7 Remake - Reinforced StaffReinforced Staff
Weapons, Equipment, and Abilities
Weapons Armor Accessories
Items Key Items Abilities
Materia Summons Limit Breaks

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