Exploration in Final Fantasy 7 Remake
Footage of a Final Fantasy 7 Remake playable demo was released by PlayStation Access that featuried a number of mechanics available when exploring the game world. The demo covered an early section of the upcoming title, showing the protagonist Cloud hired by the eco-terrorist group AVALANCHE.
The game controls were shown near the beginning of the demo. These are implied to be the same controls for both exploration and combat.
Moving around the game world is straightforward. The left analog stick allows the player to move. Pressing down on it causes the player to dash. The right analog stick adjusts the camera.
Even outside of battle, the command menu can be accessed with the × button.
Other members of the player’s party will follow them as they explore. Switching control of characters outside of combat may be possible but was not shown in the demo.
Allies will sometimes engage in conversation with one another. Exchanges may include information on the player’s current objective or even interesting tidbits on themselves.
Various objects can be destroyed while exploring an area. Small boxes marked with the Shinra Electric Power Company logo were featured in the demo.
Breakable objects sometimes contain items. In the video, the player obtained mako crystals from some that replenished MP. Objects can be destroyed by attacking them with the □ button.
Interacting with the Environment
The △ button is used for examining or interacting with usable objects, non-player characters, and chests.
As with the original game, chests containing items can be found while exploring. A tuft of phoenix down was obtained in a chest at the far end of a path near the first Shinra security personnel.
Players will be able to see enemies wandering the area. Nearby foes may also join in while the player is fighting, as shown in the demo.
In the demo, combat did not immediately start until the player approached the enemy. It was also unclear if the player will be able to perform surprise attacks to gain an early advantage. In the video, despite being out of the Shinra security officer’s view, the player immediately alerted the foe upon getting close.
The range at which enemies detect the player also seemed to vary. Combat was initiated despite the player being a good distance away from the monodrives. The Shinra security officer, however, was only able to react when the player controlling Cloud was already in melee range.
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