Final Fantasy 7 Remake Intergrade - EKG Cannon Stats and Location

EKG Cannon gun-arm weapon description, stats, effects, upgrades, core skills, and information on how to obtain it in FF7 Remake Intergrade/Final Fantasy 7 Remake on the PS5 and PS4.

Final Fantasy 7 Remake Intergrade - Walkthrough and Guide

EKG Cannon

The EKG Cannon is a gun-arm weapon that can be acquired in Chapter 16: The Belly of the Beast of Final Fantasy 7 Remake/Final Fantasy 7 Remake Intergrade. It has 4 initial materia slots and is exclusive to Barret Wallace.

Final Fantasy 7 Remake / FF7 Remake - EKG Cannon

How to Obtain EKG Cannon

Chapter Location Other Conditions
Chapter 16: The Belly of the Beast Approach Hart at 62F Upper-Level Corporate Archives, Sector 0 – Shinra Electric Power Company Pay 10,000 gil to Hart

EKG Cannon Stats, Information, and Abilities

Below is a breakdown of the weapon’s stats, information and abilities.

EKG Cannon Weapon Stats

Final Fantasy 7 Remake / FF7 Remake - Attack Character AttributeAttack Final Fantasy 7 Remake / FF7 Remake - Defense Character AttributeDefense Final Fantasy 7 Remake / FF7 Remake - Magic Attack Character AttributeMagic Attack Final Fantasy 7 Remake / FF7 Remake - Magic Defense Character AttributeMagic Defense
34 0 65 0

EKG Cannon Weapon Information

Type Gun-Arm Weapon
Description A firearm whose accuracy is dependent upon the wielder’s emotional state.
Materia Slot ○○○○

EKG Cannon Weapon Abilities

Ability Point Blank
Ability Effect Consume all ATB charges to deliver a close-range attack and send enemies flying.
Proficiency Bonus Finish off an enemy.

EKG Cannon Upgrades and Core Skills

Below is a breakdown of the weapon’s upgrades and core skills organized per weapon level.

EKG Cannon Core Skills (Weapon Level 1)

Core Skill SP Cost
Magic Attack Power +10 10
Max HP +300 10
Critical Hit Rate 10% Boost 10
Critical Hit Damage 10% Boost 10
New Materia Slot (or link two existing slots) 10

EKG Cannon Sub-Core I Skills (Weapon Level 4)

Core Skill SP Cost
Weapon Ability Critical Hit Rate 10% Boost 14
Critical Hit Rate 50% Boost with Low HP 14
Physical Defense +10 with Low HP 14
Magic Defense +10 with Low HP 14
New Materia Slot (or link two existing slots) 14

EKG Cannon Sub-Core II Skills (Weapon Level 5)

Core Skill SP Cost
Attack Power +10 16
Magic Attack Power +15 16
Max HP +350 16
Attack Damage 5% Boost 16
Overcharge Damage 10% Boost 16
Critical Hit Damage 10% Boost 16
New Materia Slot (or link two existing slots) 16
New Materia Slot (or link two existing slots) 16

EKG Cannon Sub-Core III Skills (Weapon Level 6)

Core Skill SP Cost
Attack Power +10 18
Magic Attack Power +15 18
Critical Hit Rate 50% Boost with Low HP 18
Bloodsucker 18
Reprieve 18
New Materia Slot (or link two existing slots) 18

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Final Fantasy 7 Remake / FF7 Remake - Steel PincersSteel Pincers Final Fantasy 7 Remake / FF7 Remake - Wrecking BallWrecking Ball Final Fantasy 7 Remake / FF7 Remake - EKG CannonEKG Cannon
Weapons, Equipment, and Abilities
Weapons Armor Accessories
Items Key Items Abilities
Materia Summons Limit Breaks

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