Final Fantasy 7 Remake Intergrade - Gatling Gun Stats and Location

Gatling Gun gun-arm weapon description, stats, effects, upgrades, core skills, and information on how to obtain it in FF7 Remake Intergrade/Final Fantasy 7 Remake on the PS5 and PS4.

Final Fantasy 7 Remake Intergrade - Walkthrough and Guide

Gatling Gun

The Gatling Gun is a gun-arm weapon that is already acquired in Chapter 1: Destruction of Mako Reactor 1 of Final Fantasy 7 Remake/Final Fantasy 7 Remake Intergrade. It has 1 initial materia slot and is exclusive to Barret Wallace.

Final Fantasy 7 Remake / FF7 Remake - Gatling Gun

How to Obtain Gatling Gun

Chapter Location Other Conditions
Chapter 1: Destruction of Mako Reactor 1 Train Station, Sector 1 Barret’s starting weapon

Gatling Gun Stats, Information, and Abilities

Below is a breakdown of the weapon’s stats, information and abilities.

Gatling Gun Weapon Stats

Final Fantasy 7 Remake / FF7 Remake - Attack Character AttributeAttack Final Fantasy 7 Remake / FF7 Remake - Defense Character AttributeDefense Final Fantasy 7 Remake / FF7 Remake - Magic Attack Character AttributeMagic Attack Final Fantasy 7 Remake / FF7 Remake - Magic Defense Character AttributeMagic Defense
19 0 19 0

Gatling Gun Weapon Information

Type Gun-Arm Weapon
Description A custom-order gun comissioned specifically to take down Shinra forces. Barret’s longtime right-hand man.
Materia Slot

Gatling Gun Weapon Abilities

Ability Focused Shot
Ability Effect Leap into the air and unleash a powerful kick
Proficiency Bonus Finish off an enemy.

Gatling Gun Upgrades and Core Skills

Below is a breakdown of the weapon’s upgrades and core skills organized per weapon level.

Gatling Gun Core Skills (Weapon Level 1)

Core Skill SP Cost
Attack Power +5 4
Magic Attack Power +5 4
Max HP +100 4
New Materia Slot (or link two existing slots) 4

Gatling Gun Sub-Core I Skills (Weapon Level 2)

Core Skill SP Cost
Attack Power +5 6
Magic Attack Power +5 6
Defense +4 6
Magic Defense +4 6
Max HP +100 6
New Materia Slot (or link two existing slots) 6

Gatling Gun Sub-Core II Skills (Weapon Level 3)

Core Skill SP Cost
Attack Power +8 8
Magic Attack Power +8 8
Max HP +150 8
Max MP +5 8
Overcharge Damage 10% Boost 8
New Materia Slot (or link two existing slots) 8

Gatling Gun Sub-Core III Skills (Weapon Level 4)

Core Skill SP Cost
Attack Power +12 10
Magic Attack Power +12 10
Defense +5 10
Magic Defense +5 10
Max HP +200 10
New Materia Slot (or link two existing slots) 10

Gatling Gun Sub-Core IV Skills (Weapon Level 5)

Core Skill SP Cost
Attack Power +14 14
Magic Attack Power +14 14
Max HP +200 14
Max MP +8 14
Limit Break Damage 5% Boost 14
New Materia Slot (or link two existing slots) 14

Gatling Gun Sub-Core V Skills (Weapon Level 6)

Core Skill SP Cost
Attack Power +14 16
Magic Attack Power +14 16
Max HP +200 16
Max MP +8 16
New Materia Slot (or link two existing slots) 16
New Materia Slot (or link two existing slots) 16
New Materia Slot (or link two existing slots) 16

Other Weapons

Gun-Arm Weapons
Final Fantasy 7 Remake / FF7 Remake - Gatling GunGatling Gun Final Fantasy 7 Remake / FF7 Remake - Light Machine GunLight Machine Gun Final Fantasy 7 Remake / FF7 Remake - Big BerthaBig Bertha
Final Fantasy 7 Remake / FF7 Remake - Steel PincersSteel Pincers Final Fantasy 7 Remake / FF7 Remake - Wrecking BallWrecking Ball Final Fantasy 7 Remake / FF7 Remake - EKG CannonEKG Cannon
Weapons, Equipment, and Abilities
Weapons Armor Accessories
Items Key Items Abilities
Materia Summons Limit Breaks

Leave a Reply



Be the first to comment