Final Fantasy 7 Remake Intergrade - Light Machine Gun Stats and Location

Light Machine Gun gun-arm weapon description, stats, effects, upgrades, core skills, and information on how to obtain it in FF7 Remake Intergrade/Final Fantasy 7 Remake on the PS5 and PS4.

Final Fantasy 7 Remake Intergrade - Walkthrough and Guide

Light Machine Gun

The Light Machine Gun is a gun-arm weapon that can be acquired in Chapter 6: Light the Way of Final Fantasy 7 Remake/Final Fantasy 7 Remake Intergrade. It has 2 initial materia slots and is exclusive to Barret Wallace.

Final Fantasy 7 Remake / FF7 Remake - Light Machine Gun

How to Obtain Light Machine Gun

Chapter Location Other Conditions
Chapter 6: Light the Way N/A Automatically obtained by finishing Chapter 6.

Light Machine Gun Stats, Information, and Abilities

Below is a breakdown of the weapon’s stats, information and abilities.

Light Machine Gun Weapon Stats

Final Fantasy 7 Remake / FF7 Remake - Attack Character AttributeAttack Final Fantasy 7 Remake / FF7 Remake - Defense Character AttributeDefense Final Fantasy 7 Remake / FF7 Remake - Magic Attack Character AttributeMagic Attack Final Fantasy 7 Remake / FF7 Remake - Magic Defense Character AttributeMagic Defense
23 0 33 0

Light Machine Gun Weapon Information

Type Gun-Arm Weapon
Description A lethal, sturdy firearm with a large magazine.
Materia Slot ○-○

Light Machine Gun Weapon Abilities

Ability Lifesaver
Ability Effect Take damage intended for other party members.
Proficiency Bonus Restore an ally’s HP (one time only during activation).

Light Machine Gun Upgrades and Core Skills

Below is a breakdown of the weapon’s upgrades and core skills organized per weapon level.

Light Machine Gun Core Skills (Weapon Level 1)

Core Skill SP Cost
Magic Attack Power +6 4
Defense +5 4
Max HP +150 4
New Materia Slot (or link two existing slots) 4

Light Machine Gun Sub-Core I Skills (Weapon Level 2)

Core Skill SP Cost
Attack Damage 5% Boost 6
Physical Damage Reduction 10% when Guarding 6
Buff Duration 10% Boost 6
Debuff Resistance +5 6

Light Machine Gun Sub-Core II Skills (Weapon Level 3)

Core Skill SP Cost
Attack Power +6 8
Magic Attack Power +6 8
Defense +8 8
Max HP +200 8
Magic Attack Power +5 with High HP 8
Physical Defense +5 with High HP 8

Light Machine Gun Sub-Core III Skills (Weapon Level 4)

Core Skill SP Cost
Attack Power +6 12
Attack Power +6 12
Magic Attack Power +8 12
Magic Attack Power +8 12
Limit Break Damage 5% Boost 12
New Materia Slot (or link two existing slots) 12

Light Machine Gun Sub-Core IV Skills (Weapon Level 5)

Core Skill SP Cost
Attack Power +10 14
Magic Attack Power +10 14
Magic Attack Power +10 14
Stagger Siphon 14
New Materia Slot (or link two existing slots) 14
New Materia Slot (or link two existing slots) 14

Light Machine Gun Sub-Core V Skills (Weapon Level 6)

Core Skill SP Cost
Attack Power +12 16
Magic Attack Power +12 16
Elemental Damage 5% Boost 16
Healing Spells MP Cost Reduction 20% 16
Reprieve 16
New Materia Slot (or link two existing slots) 16
New Materia Slot (or link two existing slots) 16

Other Weapons

Gun-Arm Weapons
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Weapons, Equipment, and Abilities
Weapons Armor Accessories
Items Key Items Abilities
Materia Summons Limit Breaks

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