Light Machine Gun
The Light Machine Gun is a gun-arm weapon that can be acquired in Chapter 6: Light the Way of Final Fantasy 7 Remake/Final Fantasy 7 Remake Intergrade. It has 2 initial materia slots and is exclusive to Barret Wallace.
How to Obtain Light Machine Gun
Chapter | Location | Other Conditions |
---|---|---|
Chapter 6: Light the Way | N/A | Automatically obtained by finishing Chapter 6. |
Light Machine Gun Stats, Information, and Abilities
Below is a breakdown of the weapon’s stats, information and abilities.
Light Machine Gun Weapon Stats
Attack | Defense | Magic Attack | Magic Defense |
---|---|---|---|
23 | 0 | 33 | 0 |
Light Machine Gun Weapon Information
Type | Gun-Arm Weapon |
---|---|
Description | A lethal, sturdy firearm with a large magazine. |
Materia Slot | ○-○ |
Light Machine Gun Weapon Abilities
Ability | Lifesaver |
---|---|
Ability Effect | Take damage intended for other party members. |
Proficiency Bonus | Restore an ally’s HP (one time only during activation). |
Light Machine Gun Upgrades and Core Skills
Below is a breakdown of the weapon’s upgrades and core skills organized per weapon level.
Light Machine Gun Core Skills (Weapon Level 1)
Core Skill | SP Cost |
---|---|
Magic Attack Power +6 | 4 |
Defense +5 | 4 |
Max HP +150 | 4 |
New Materia Slot (or link two existing slots) | 4 |
Light Machine Gun Sub-Core I Skills (Weapon Level 2)
Core Skill | SP Cost |
---|---|
Attack Damage 5% Boost | 6 |
Physical Damage Reduction 10% when Guarding | 6 |
Buff Duration 10% Boost | 6 |
Debuff Resistance +5 | 6 |
Light Machine Gun Sub-Core II Skills (Weapon Level 3)
Core Skill | SP Cost |
---|---|
Attack Power +6 | 8 |
Magic Attack Power +6 | 8 |
Defense +8 | 8 |
Max HP +200 | 8 |
Magic Attack Power +5 with High HP | 8 |
Physical Defense +5 with High HP | 8 |
Light Machine Gun Sub-Core III Skills (Weapon Level 4)
Core Skill | SP Cost |
---|---|
Attack Power +6 | 12 |
Attack Power +6 | 12 |
Magic Attack Power +8 | 12 |
Magic Attack Power +8 | 12 |
Limit Break Damage 5% Boost | 12 |
New Materia Slot (or link two existing slots) | 12 |
Light Machine Gun Sub-Core IV Skills (Weapon Level 5)
Core Skill | SP Cost |
---|---|
Attack Power +10 | 14 |
Magic Attack Power +10 | 14 |
Magic Attack Power +10 | 14 |
Stagger Siphon | 14 |
New Materia Slot (or link two existing slots) | 14 |
New Materia Slot (or link two existing slots) | 14 |
Light Machine Gun Sub-Core V Skills (Weapon Level 6)
Core Skill | SP Cost |
---|---|
Attack Power +12 | 16 |
Magic Attack Power +12 | 16 |
Elemental Damage 5% Boost | 16 |
Healing Spells MP Cost Reduction 20% | 16 |
Reprieve | 16 |
New Materia Slot (or link two existing slots) | 16 |
New Materia Slot (or link two existing slots) | 16 |
Other Weapons
Gun-Arm Weapons
Gatling Gun | Light Machine Gun | Big Bertha |
Steel Pincers | Wrecking Ball | EKG Cannon |
Weapons, Equipment, and Abilities
Weapons | Armor | Accessories |
Items | Key Items | Abilities |
Materia | Summons | Limit Breaks |
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