Final Fantasy 7 Remake Intergrade - Steel Pincers Stats and Location

Steel Pincers gun-arm weapon description, stats, effects, upgrades, core skills, and information on how to obtain it in FF7 Remake Intergrade/Final Fantasy 7 Remake on the PS5 and PS4.

Final Fantasy 7 Remake Intergrade - Walkthrough and Guide

Steel Pincers

The Steel Pincers is a gun-arm weapon that can be acquired in Chapter 14: In Search of Hope of Final Fantasy 7 Remake/Final Fantasy 7 Remake Intergrade. It has 3 initial materia slots and is exclusive to Barret Wallace.

Final Fantasy 7 Remake / FF7 Remake - Steel Pincers

How to Obtain Steel Pincers

Chapter Location Other Conditions
Chapter 14: In Search of Hope Moogle Merchant, Children’s Secret Hideout, Sector 5 Slums Pay 7 Moogle Medals to the Moogle Emporium.

Steel Pincers Stats, Information, and Abilities

Below is a breakdown of the weapon’s stats, information and abilities.

Steel Pincers Weapon Stats

Final Fantasy 7 Remake / FF7 Remake - Attack Character AttributeAttack Final Fantasy 7 Remake / FF7 Remake - Defense Character AttributeDefense Final Fantasy 7 Remake / FF7 Remake - Magic Attack Character AttributeMagic Attack Final Fantasy 7 Remake / FF7 Remake - Magic Defense Character AttributeMagic Defense
53 0 39 0

Steel Pincers Weapon Information

Type Gun-Arm Weapon
Description A close-combat weapon with steel blades designed to slice enemies to ribbons.
Materia Slot ○○○

Steel Pincers Weapon Abilities

Ability Charging Uppercut
Ability Effect Rush toward an enemy and launch them into the air with a furious blow. Increases Charge.
Proficiency Bonus Top up energy reserve.

Steel Pincers Upgrades and Core Skills

Below is a breakdown of the weapon’s upgrades and core skills organized per weapon level.

Steel Pincers Core Skills (Weapon Level 1)

Core Skill SP Cost
Fire Damage 5% Boost 10
Ice Damage 5% Boost 10
Lightning Damage 5% Boost 10
Wind Damage 5% Boost 10
Elemental Materia Damage 10% Boost 10
Inflicted Debuff Duration 10% Boost 10

Steel Pincers Sub-Core I Skills (Weapon Level 4)

Core Skill SP Cost
Attack Power +12 12
Magic Attack Power +8 12
Max MP +8 12
New Materia Slot (or link two existing slots) 12
New Materia Slot (or link two existing slots) 12
New Materia Slot (or link two existing slots) 12

Steel Pincers Sub-Core II Skills (Weapon Level 5)

Core Skill SP Cost
Attack Power +16 14
Magic Attack Power +14 14
Max MP +10 14
Max MP +10 14
MP Regeneration 50% Boost 14
New Materia Slot (or link two existing slots) 14
New Materia Slot (or link two existing slots) 14
New Materia Slot (or link two existing slots) 14

Steel Pincers Sub-Core III Skills (Weapon Level 6)

Core Skill SP Cost
Attack Power +16 16
Attack Power +16 16
Magic Attack Power +12 16
Magic Defense +5 with High HP 16
Attack Spells MP Cost Reduction 20% 16
Healing Spells MP Cost Reduction 20% 16
Magic 20% Boost with Full MP 16

Other Weapons

Gun-Arm Weapons
Final Fantasy 7 Remake / FF7 Remake - Gatling GunGatling Gun Final Fantasy 7 Remake / FF7 Remake - Light Machine GunLight Machine Gun Final Fantasy 7 Remake / FF7 Remake - Big BerthaBig Bertha
Final Fantasy 7 Remake / FF7 Remake - Steel PincersSteel Pincers Final Fantasy 7 Remake / FF7 Remake - Wrecking BallWrecking Ball Final Fantasy 7 Remake / FF7 Remake - EKG CannonEKG Cannon
Weapons, Equipment, and Abilities
Weapons Armor Accessories
Items Key Items Abilities
Materia Summons Limit Breaks

Leave a Reply



Be the first to comment