Z-Moves and Exclusive Z-moves Summary
Z-moves are powerful moves that are only usable once during battle. Contrary to mega evolution, Z-moves are applicable to any Pokemon regardless of type. In order to activate a Z-move, the trainer must satisfy all the conditions which include the Pokemon having the compatible move in their movepool while holding the matching “Z-Crystal.”
Z-moves are categorized into two. The first category are the type dependent z-moves, and the other category are the Exclusive z-moves.
Note: The Z-moves listed on this page were taken from the Sun and Moon release. We will be updating this as we go along.
Click here to see a detailed guide on the Additional effects of using Special Z-moves.
Type Dependent Z-moves
Each of the Z-moves under this category require conditions that are applicable to all Pokemon. There are eighteen different Z-moves under this category.
Type | Z-Move | Move Required | Effect |
---|---|---|---|
Normal | Breakneck Blitz | Offensive Normal-type move | Normal-type Z-move that requires the “Normalium Z.” It is a powered-up version of the user’s physical or special normal-type move. |
Fire | Inferno Overdrive | Offensive Fire-type move | Fire-type Z-move that requires the “Firium Z.” It is a powered-up version of the the user’s physical or special move. |
Water | Hydro Vortex | Offensive Water-type move | Water-type Z-move that requires the “Waterium Z.” It is a powered-up version of the the user’s physical or special move. |
Grass | Bloom Doom | Offensive Grass-type move | Grass-type Z-move that requires the “Grassium Z.” It is a powered-up version of the the user’s physical or special move. |
Electric | Gigavolt Havoc | Offensive Electric-type move | Electric-type Z-move that requires the “Electrium Z.” It is a powered-up version of the the user’s physical or special move. |
Ice | Subzero Slammer | Offensive Ice-type move | Ice-type Z-move that requires the “Icium Z.” It is a powered-up version of the the user’s physical or special move. |
Fighting | All-Out Pummeling | Offensive Fighting-type move | Fighting-type Z-move that requires the “Fightinium Z.” It is a powered-up version of the the user’s physical or special move. |
Poison | Acid Downpour | Offensive Poison-type move | Poison-type Z-move that requires the “Poisonium Z.” It is a powered-up version of the the user’s physical or special move. |
Ground | Tectonic Rage | Offensive Ground-type move | Ground-type Z-move that requires the “Groundium Z.” It is a powered-up version of the the user’s physical or special move. |
Flying | Supersonic Skystrike | Offensive Flying-type move | Flying-type Z-move that requires the “Flynium Z.” It is a powered-up version of the the user’s physical or special move. |
Psychic | Shattered Psyche | Offensive Psychic-type move | Psychic-type Z-move that requires the “Psychium Z.” It is a powered-up version of the the user’s physical or special move. |
Bug | Savage Spin-Out | Offensive Bug-type move | Bug-type Z-move that requires the “Buginium Z.” It is a powered-up version of the the user’s physical or special move. |
Rock | Continental Crush | Offensive Rock-type move | Rock-type Z-move that requires the “Rockium Z.” It is a powered-up version of the the user’s physical or special move. |
Ghost | Never-Ending Nightmare | Offensive Ghost-type move | Ghost-type Z-move that requires the “Ghostium Z.” It is a powered-up version of the the user’s physical or special move. |
Dragon | Devastating Drake | Offensive Dragon-type move | Dragon-type Z-move that requires the “Ghostium Z.” It is a powered-up version of the the user’s physical or special move. |
Dark | Black Hole Eclipse | Offensive Dark-type move | Dark-type Z-move that requires the “Darkinium Z.” It is a powered-up version of the the user’s physical or special move. |
Steel | Corkscrew Crash | Offensive Steel-type move | Steel-type Z-move that requires the “Steelium Z.” It is a powered-up version of the user’s physical or special move. |
Fairy | Twinkle Tackle | Offensive Fairy-type move | Fairy-type Z-move that requires the “Fairium Z.” It is a powered-up version of the user’s physical or special move. |
Exclusive Z-moves
In comparison to type-dependent Z-moves, the exclusive ones are limited to certain species that know specific moves.
Pokemon | Z-Move | Move Required | Effect |
---|---|---|---|
Eevee | Extreme Evoboost | Last Resort | Normal-type Z-move that requires the “Eevium Z.” It raises all of Eevee’s stats by two stages each. |
Snorlax | Pulverizing Pancake | Giga Impact | Normal-type Z-move that requires the “Snorlium Z.” It is a powered-up version of the Snorlax’s Giga Impact. |
Pikachu | Catastropika | Volt Tackle | Electric-type Z-move that requires the “Pikanium Z.” It is a powered-up version of Pikachu’s Volt Tackle. |
Alolan Raichu | Stoked Sparksurfer | Thunderbolt | Electric-type Z-move that requires the “Aloraichium Z.” It is a powered-up version of Raichu’s Thunderbolt. |
Decidueye | Sinister Arrow Raid | Spirit Shackle | Ghost-type Z-move that requires the “Decidium Z.” It is a powered-up version of Decidueye’s Spirit Shackle. |
Incineroar | Malicious Moonsault | Darkest Lariat | Dark-type Z-move that requires the “Incinium Z.” It is a powered-up version of Incineroar’s Darkest Lariat. |
Primarina | Oceanic Operetta | Sparkling Aria | Fairy-type Z-move that requires the “Primarium Z.” It is a powered-up version of Primarina’s Sparkling Aria. |
Tapu Koko, Tapu Lele, Tapu Bulu, Tapu Fini | Guardian of Alola | Nature’s Madness | Fairy-type Z-move that requires the “Tapunium Z.” Its converts 3/4 of the remaining HP as damage. |
uh I think mimcyu z move is lets snuggle forever
What about mimicyu and lycanroc’s z moves?
uh I think mimicyu z move is lets snuggle forever