This is a Prey guide. Here you will find details on consumables.
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Consumables Guide
Here are the consumables littered all over Talos 1, in order of importance:
Consumable Name | Description | Strategy | Fabrication Requirements |
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Neuromods | A device invented by TranStar that modifies a subject’s brain in order to impart new skills knowledge and paranormal abilities. | It’s best to use neuromods according to the build you want to play as it is permanent. |
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Medkit | An auto-diagnosing first aid kit to recover from minor injuries. | With Scientist Neuromod Upgrades like Physician I and II you can improve the medkit’s healing factor by at most 300%.
Medkits are littered all over Talos 1 and can be produced from Fabricators. |
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Suit Repair Kit | A kit that repairs 25 damage to suit integrity. | Your suit’s health determines the number of damage you take to your person–a suit integrity of zero means near-certain death (or serious injury) to the unwitting player.
It’s best to maintain your suit integrity at 75% or more. Keep your repair kits handy for this endeavor. |
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PSI Hypo | A psychostimulant that increases the psychic potential of an individual when injected. | The first plan you find in-game, the Psi Hypo is your trusty friend–and the candy you’ll be munching on–when you use a lot of typhon abilities. A good way to conserve PSI hypos is to find science operators on Talos-1. These operators can be found all over the station though are normally found in the Psychotronics division. |
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Anti-Rad | A container of pills that removes accumulated radiation and radiation sickness. | Anti-Rads are necessary in areas like Deep Storage G.U.T.S. and Talos 1 Exterior. Rad sickness comes in the form of dizziness slow health regeneration and stumbling around. |
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