Energy Neuromod Guide [Prey]

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This is a Prey neuromod guide on the Energy neuromod. Here you will find details on  upgrades, and strategy guides.

For more Prey content, head over to our top page.

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Energy Neuromod Guide

Harness the power of kinetic energy to defeat your enemies and defend yourself from their shocking and fiery attacks. Energy neuromods focus on manipulating physics (much like biotics functioned in Mass Effect: Andromeda) in order to neutralize typhon.

Kinetic Blast

Main article and strategy guide: Kinetic Blast

Level Upgrade Description Required Neuromods
Kinetic Blast I

Create a physical blast that deals up to 70 damage and pushes away anything within 5 meters of the targeted area.

 2
Kinetic Blast 2

Create a physical blast that deals up to 105 damage and pushes away anything within 6.5 meters of the targeted area.

4
Kinetic Blast 3

Kinetic Blast III is the final and most devastating variant of this ability, dealing massive damage over a wide blast radius. This makes the ability extremely effective against most enemies, including Nightmares. However, the ability can only be acquired by completing research for the Telepath, requiring five Psychoscope scans.

5

Lift Field

Main article and strategy guide: Lift Field

Level Upgrade Description Required Neuromods
Lift Field I

Manipulate gravity to create a column of upward force up to 7 meters tall that last 15 seconds and can trap enemies.

2
Lift Field II Manipulate gravity to create a column of upward force up to 12m tall that lasts 15 seconds and can trap enemies. 5

Electrostatic Burst

Main article and strategy guide: Electrostatic Burst

Level Upgrade Description Required Neuromods
Electrostatic Burst I

Create an electrostatic burst that deals up to 25 damage within 3 meters of the targeted area. Additionally, the burst disrupts electronic equipment, stuns robotic targets for 3 seconds, and stuns biological targets for 2 seconds.

2
Electrostatic Burst II Create an electrostatic burst that deals up to 40 damage within 4 meters of the targeted area. Additionally, the burst disrupts electronic equipment, stuns robotic targets for 6 seconds, and stuns biological targets for 4 seconds. 4
Electrostatic Burst III Create an electrostatic burst that deals up to 55 damage within 5 meters of the targeted area. Additionally, the burst disrupts electronic equipment, stuns robotic targets for 9 seconds, and stuns biological targets for 6 seconds. 5

Electrostatic Passive Skills

Name Upgrade Description Required Neuromods
Electrostatic Absorption

Absorb 50% of all electrical damage as psi points.

2
Electrostatic Resistance

Negate stun and take 50% less damage from electrical attacks and hazards.

4

Superthermal

Main article and strategy guide: Superthermal

Level Upgrade Description Required Neuromods
 Superthermal Level I

Create a trap of super-heated plasma that deals up to 80 fire damage within 4 meters when triggered.

2
Superthermal Level II Create 2 traps of super-heated plasma that deal up to 130 fire damage within 5 meters when triggered. 4
Superthermal Level III Create 3 traps of super-heated plasma that deal up to 180 fire damage within 6 meters when triggered. 5

Thermal Passive Skills

Name Upgrade Description Required Neuromods
Thermal Absorption

Absorb 50% of all fire damage as psi points.

4
Thermal  Resistance

Take 50% less damage from fire attacks and hazards.

2

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