This is a Prey neuromod guide on the Engineer neuromod. Here you will find details on upgrades, and strategy guides.
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Engineer Neuromod Guide
Specialize in modifying your gear, repairing, and crushing problems with your wrench. Engineer stuff.
Leverage
Main article (for strategies): Leverage Ability Guide
Level | Upgrade Description | Prerequisite | Required Neuromods |
---|---|---|---|
Leverage I | Lift heavy objects with ease and throw objects further. Thrown objects will damage enemies. | – | 1 |
Leverage II | Lift even heavier objects and throw objects even further. Thrown objects will damage enemies. | Leverage | 4 |
Leverage III | Lift anything that isn’t bolted to the floor and throw objects even further. Your brute strength can be applied to force open an unpowered door. | Leverage II | 6 |
Repair
Main article and strategies: Repair ability guide
Level | Upgrade Description | Prerequisite | Required Neuromods |
---|---|---|---|
Repair 1 | Fix broken Grav Shafts, Fabricators, and Recyclers with Spare Parts. | – | 1 |
Repair II |
Fix broken Turrets, Operators and Electrical junctions with Spare Parts. Increased efficiency with Spare Parts. | Repair | 4 |
Repair III |
Fortify Turrets with Spare Parts | Repair 2 | 8 |
Gunsmith |
Allows use of Weapon Upgrade Kits to upgrade security weapons beyond modification level 1. | Repair 2 | 4 |
Gunsmith II |
Allows use of Weapon Upgrade Kits to fully upgrade security weapons. | Gunsmith | 6 |
Suit Modification | Upgrade your TranStar uniform with extra inventory space and allow installation of two additional chipsets. Neuromods required: 2. | Repair | 2 |
Suit Modification II | Upgrade your TranStar uniform with extra inventory space and allow installation of two additional chipsets. | Suit Modification | 4 |
Suit Modification III | Upgrade your TranStar uniform with extra inventory space and allow installation of two additional chipsets. | Suit Modification II | 6 |
Dismantle | Break down equipment in your inventory into Spare Parts and recover Spare Parts from destroyed Operators or Turrets. | Repair | 3 |
Materials Expert
Level | Upgrade Description | Prerequisite | Required Neuromods |
---|---|---|---|
Materials Expert | Increase recycling yield by 20%. | – | 3 |
Lab Tech I | Allows use of Weapon Upgrade Kits to upgrade non-standard tech weapons beyond modification level 1. | Materials Expert | 4 |
Lab Tech II | Allows use of Weapon Upgrade Kits to fully upgrade non-standard tech weapons. | Lab Tech I | 6 |
Impact Calibration
Level | Upgrade Description | Prerequisite | Required Neuromods |
---|---|---|---|
Impact Calibration | Reduce stamina cost of wrench attacks by 25%. | – | 3 |
Impact Calibration II | Wrench Attacks deal 50% more damage. | Impact Calibration | 5 |
Pulverize | Attacking with the wrench has a 25% chance to do Bonus Damage. | Impact Calibration II | 6 |
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Metabolic Boost Skill Level | Upgrade Description | Prerequisite | Required Neuromods |
---|---|---|---|
Metabolic Boost | Doubles both the duration of the Well Fed bonus and the health gained by consuming food. | Physician | 1 |
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Scientist | Security | Energy |
Morph | Telepathy |
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