Official PC Master Race System Requirements and Advanced Settings [Prey]

This is a Prey news article. Here you will find details on Prey’s official system requirements and advanced settings.

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Prey: System Requirements and Advanced Settings

prey pistol design system requirementsGood news for our glorious PC master race! We have great tidings for Prey. Bethesda and Arkane have released the official requirements of Prey to the general public. We recently made an article on the game’s system requirements. However, the recent news corrects some erroneous data we looked up.

Here are the requirements for Prey on the PC:

Minimum Requirements

Minimum Requirements
CPU Intel Core i5-2400 AMD FX-8320
Graphics Card Nvidia GeForce GTX 660 AMD Radeon HD 7850 2GB
VRAM 2GB
RAM 8 GB
OS Win 7 64

Recommended Requirements

Recommended Requirements
CPU Intel i7-2600K AMD FX-8350
Graphics Card Nvidia GeForce GTX 970 4GB AMD R9 290 4GB
VRAM 2GB
RAM 16 GB
OS Win 7/8/10 (64-bit)

Advanced Settings in Prey 

Object Detail

Concerned with how much detail certain objects in the field have. This will affect every thing in-game: cups, towels, guns, items, etc.

Shadow Quality

Tinkering with this allows your shadows to be as dynamic as possible. At lower levels, shadows might not be seen or are hard black silhouettes, but on higher levels, shadows are rendered better and are much more subtle and react to light.

Texture Quality

If you’re a stickler for good-looking textures, this is a setting you’ll want to monitor.  Texture quality handles how detailed the textures are of every object in the world.

Anisotropic Filtering

Anisotropic filtering  improves the clarity of textured objects in games. In Prey, this means it improves the image quality of your world, providing you with a better experience as you traverse Talos-1.

Anti-Aliasing

Anti-aliasing smooths down rough outlines and edges of objects. This means that everything on Talos-1 would look significantly more realistic and less pixelated on higher settings.

Horizontal Field of View

This term refers to the extent of the observable game world, seen on display at any given moment. Smaller FOVs mean that your character might not quickly see mimics you can easily tag on higher FOVs.

Screen Space Directional occlusion

At its barest, SSDO allows for better lighting and shadows. This means that shadows are significantly (yet subtly) more realistic in-game. Using directional occlusion means that certain objects in Talos-1 give off shadows with different colors, and not just monochrome.

Screen Space Reflections

In real life, not all reflections are full copies of their real selves. Glass and other elements often warps an object’s reflection often looks faded or blurred compared to its real form. In-game, the Screen Space Reflections setting allows for reflections to have an altered appearance.

If you liked this article, check out our other Prey directories!  

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