Nioh - Onmyo Magic Skills List

A list of all Onmyo Magic Skills in Nioh on PS5 and PS4. Included are each skill's effects, cost, required rank, required skill points, skill type, and other prerequisites.

Nioh and Nioh 2 (including all DLCs) are also bundled in the Nioh Collection on PS5.

In Nioh, the Onmyo Magic, which is one of the 7 types of obtainable skills, require spending Onmyo Magic Skill Points in order to buff the stats of William, imbue your weapons with elements, or debuff your enemies’ offensive or defensive power for a short period of time.

Onmyo Magic Skills

Below contains a list of Onmyo Magic grouped according to Onmyo Magic Skill Points Cost. It provides a summary of the Skill Names, Effects, Rank Requirement, Skill Type, Input, and Prerequisite.

Click here to be redirected to our Skills List.

Skill Effects Jutsu Cost Rank Required Onmyo Magic Skill Points Required Skill Type Prerequisite
Talisman Fire I Summons fire to envelop your weapon. 3 Novice 1 Jutsu N/A
Talisman Water I Summons water to envelop your weapon. 3 Novice 1 Jutsu N/A
Waterbreak: I Against water +10 N/A Adept 1 Passive Talisman Water I
Talisman Lightning I Summons lightning to envelop your weapon. 3 Novice 1 Jutsu N/A
Talisman Wind I Summons wind to envelop your weapon. 3 Novice 1 Jutsu N/A
Talisman Earth I Summons earth to envelop your weapon. 3 Novice 1 Jutsu N/A
Weakness Talisman: I Allows you to ready 3 Weakness Talilsmans. Reduces enemy defense power. 5 Adept 1 Jutsu Lifeseal Talisman: I
Devigorate Talisman: I Allows you to ready 3 Devigorate Talismans. Reduces enemy attack power. 5 Novice 1 Jutsu Lifeseal Talisman: I
Talisman: Sloth I Lets you have 2 Sloth talismans. Reduces the movement speed of your enemy. 5 Adept 1 Jutsu Devigorate Talisman: I
Resistance Talisman: I Lets you have 5 Resistance Talismans. Raises resistance to poison and paralysis. 3 Novice 1 Jutsu N/A
Steel Talisman: I Lets you have 3 Steel Talismans. Raises defense. 3 Adept 1 Jutsu Resistance Talisman: I
Carnage Talisman: I Lets you have 3 Caranage Talismans. Reduces defense but raises attack. 3 Veteran 1 Jutsu Steel Talisman: I
Divination Talisman: I Lets you have 2 Divination Talismans. Strengthens compass and increases detection capabilities. 3 Novice 1 Jutsu N/A
Luckbringer Talisman: I Lets you have 2 Luckbringer Talismans. The item makes it easier to find rare items. 5 Veteran 1 Jutsu Shadowround Talisman: I
Wealthbringer Talisman: I Allows you to have 2 Wealthbringer Talismans. Raises the amount of gold you obtain. 5 Adept 1 Jutsu Shadowround Talisman: I
Inanimate Enchantment: I Extends Living Weapon use time by 3. N/A Adept 1 Passive N/A

 

Skill Effects Jutsu Cost Rank Required Onmyo Magic Skill Points Required Skill Type Prerequisite
Firebreak: I Against fire +10 N/A Adept 2 Passive Talisman Fire I
Lighningbreak: I Against lightning +10 N/A Adept 2 Passive Talisman Lightning I
Windbreak: I Against wind +10 N/A Adept 2 Passive Talisman Wind I
Earthbreak: I Against earthbreak +10 N/A Adept 2 Passiv N/A
Talisman Kekkai I Lets you have 2 kekkai talismans. Creates a compact barrier that purges Yokai Realm pollution and enhances Ki recovery speed. 5 Novice 2 Jutsu N/A
Lifeseal Talisman: I Lets you have 3 Lifeseal Talismans. Reduces the enemy’s ability to recover Ki. 5 Novice 2 Jutsu N/A
Pleiades Talisman: I Lets you have 2 Pleiades Talismans. Increases the multiplier for your Amrita gauge. 5 Adept 2 Jutsu Divination Talisman: I
Extraction Talisman: I Allows you to have 2 Extraction Talismans. Causes Amrita to appear when your attacks hit. 5 Veteran 2 Jutsu Pleiades Talisman: I
Shadowround Talisman: I Allows you to have 3 Shadowround Talismans. Certain percent of your arrows and other projectiles do not disappear when used. 5 Adept 2 Jutsu N/A
Pure Mind: I VS. Yokai Realm +100 N/A Novice 2 Passive N/A
Evil Ward: I Reduces damage from yokai by 6%. N/A Adept 2 Passive Pure Mind: I
Guardian Spirit Talisman: I Allows you to have 3 Guardian Spirit Talismans. Conjures forth a Guardian Spirit to attack your foes. 4 Veteran 2 Jutsu Inanimate Enchantment: I
Spirit Water: I Increases duration of Sacred Water by 20%. N/A Adept 2 Passive N/A
Panacea Curefast: I Increases health gain from elixirs by 10%. N/A Veteran 2 Passive Spirit Water: I
Incantation Mastery: I Increases Onmyo magic capacity by 1. N/A Adept 2 Passive Vital Spirit: I
Gold Beckoning Rite: I Increases gold obtained by 3%. N/A Veteran 2 Passive Incantation Mastery: I
Shikisen Luck Rite: I Increases luck by 3. N/A Veteran 2 Passive Gold Beckoning Rite: I
Skill Effects Jutsu Cost Rank Required Onmyo Magic Skill Points Required Skill Type Prerequisite
Oasis Talisman: I Allows you to have 2 Oasis Talismans. Causes allies in range to gradually recover health (life). 6 Adept 3 Jutsu Talisman Kekkai I
Protection Talisman: I Allows you to have 2 Protection Talismans. Neutralizes a set amount of received damage. 5 Adept 3 Jutsu Steel Talisman: I
Rejuvenation Talisman: I Allows you to have 2 Rejuvenation Talismans. Gradually recovers your health (life). 5 Veteran 3 Jutsu Protection Talisman: I
Pure Heaven Cursed Earth: I Extends range of purification. N/A Veteran 3 Passive Evil Ward: I
Vital Spirit: I Acquired Amrita +3%. N/A Novice 3 Passive N/A
Soul Release Talisman: I Allows you to have 1 Soul Release Talisman. Reduces the Familiarity of your equipped weapons to zero transforming it into blades of light that strike your enemies. Cannot be used if Familiarity is less than 400. 6 Veteran 5 Jutsu N/A
Amplification Extends the duration of effects from skills and items. N/A ?? 7 Mystic Art Cleared Mission “???”
Awakening Enables you to instantly cast any Onmyo Magic. Increases the casting speed of Onmyo Magic you use on others. N/A ?? 7 Mystic Art Cleared Mission “???”
Talisman: Earthfolding Lets you have 1 Earthfolding Talisman. Instantly transports you to the last shrine where you prayed. 8 Veteran 8 Jutsu Oasis Talisman: I

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