[Fate Grand Order/ FGO] Gilles de Rais (Saber) Interlude Quest – Sword of the Saint

This article contains the enemies, stats, rewards, and required AP for the Gilles de Rais (Saber) Interlude Quest, Sword of the Saint, in Fate Grand Order [FGO]. We’ll update this as soon as we can.

Hundred Years’ War of the Evil Dragons: Orleans

Guest Servants

  • (None)

Clear reward

Saint Quartz x 1

Orleans

Sword of the Saint

Level Requirement: 60

Miscellaneous Requirements: First Ascension, 2nd Bond Level

Gilles de Rais asks his Master to return to Orleans to retrieve Jeanne’s sword. But, as with all things, they don’t all go as planned…

Cumulative Information
AP Cost 30 Bond Point 1290
EXP 5730 QP 14400
Tendency Saber/Lancer/Assassin First Reward Saint Quartz x 1, Gilles de Rais (Saber) Bond Level Information

Interlude Part 1

Information
AP Cost  10 Bond Point 430
EXP 1910 QP 4800
Tendency Saber/Lancer First Reward

Enemies

Enemy Information
Battle 1/3
Zombie (Lvl 16/ Saber/ 4018 HP) Zombie (Lvl 16/ Saber/ 4018 HP)
Battle 2/3
Zombie (Lvl 22/ Saber/ 5351 HP) Zombie (Lvl 18/ Lancer/ 4482 HP)
Battle 3/3
Zombie (Lvl 18/ Saber/ 4438 HP) Zombie (Lvl 32/ Saber/ 20989 HP) Zombie (Lvl 18/ Saber/ 4438 HP)

Drops/Rewards

Drop Item Information
Ascension Skill Reinforce
Gem of Saber/Lancer
Ascension &
Skill Reinforce
Other
Proof of Hero

Tips

  • The enemies here are rather straightforward, just a lot of zombies with average HP counts. All of them are Saber/Lancer class, as well, so bringing your own Saber ensures you can take down most of them without much trouble.
  • For the second battle, all of them are Sabers, so having an Archer is the best for taking them down. Gilgamesh and EMIYA are notable for their raw power and all-target Noble Phantasms.
  • Team Build Used:

Interlude Part 2

Information
AP Cost  10 Bond Point 430
EXP 1910 QP 4800
Tendency Saber/Lancer First Reward

Enemies

Enemy Information
Battle 1/3
Zombie (Lvl 16/ Saber/ 4018 HP) Zombie (Lvl 16/ Saber/ 4018 HP) Zombie (Lvl 16/ Saber/ 4018 HP)
Battle 2/3
Zombie (Lvl 16/ Lancer/ 4058 HP) Zombie (Lvl 16/ Lancer/ 4058 HP) Zombie (Lvl 16/ Lancer/ 4058 HP)
Zombie (Lvl 22/ Lancer/ 5351 HP) Zombie (Lvl 22/ Lancer/ 5351 HP) Zombie (Lvl 22/ Lancer/ 5351 HP)
Battle 3/3
Zombie (Lvl 18/ Lancer/ 4482 HP) Zombie (Lvl 34/ Lancer/ 22249 HP) Zombie (Lvl 18/ Lancer/ 4482 HP)

Drops/Rewards

Drop Item Information
Ascension Skill Reinforce
Gem of Saber/Lancer
Ascension &
Skill Reinforce
Other
Proof of Hero

Tips

  • Majority of the enemies this time are Lancers, so bring a Saber to make quick work of them. Having an Archer might help in the first fight, but they will be easily killed in the waves of Lancers afterward, so consider sitting them out.
  • The zombies here are still more or less the same; the only skills of interest are the Contamination that the zombies can use to Poison your allies.
  • Team Build Used:

Interlude Part 3

Information
AP Cost  10 Bond Point 430
EXP 1910 QP 4800
Tendency Saber/Assassin First Reward

Enemies

Enemy Information
Battle 1/3
Terror Ghost (Lvl 30/ Assassin/ 40939 HP)
Battle 2/3
Terror Ghost (Lvl 18/ Assassin/ 10249 HP) Terror Ghost (Lvl 24/ Assassin/ 13520 HP) Terror Ghost (Lvl 18/ Assassin/ 10249 HP)
Battle 3/3
Terror Ghost (Lvl 24/ Assassin/ 32897 HP) Terror Ghost (Lvl 24/ Assassin/ 32897 HP) Shadow Altria Pendragon Alter (Lvl 40/ Saber/ 124335 HP)

Drops/Rewards

Drop Item Information
Ascension Skill Reinforce
Gem of Saber/Lancer
Ascension &
Skill Reinforce
Other
Proof of Hero

Tips

  • The Ghosts here are all Assassin-class, so bring a Caster to take care of them. The Terror Ghosts can debilitate your party by reducing your NP, which makes it harder to unleash your Noble Phantasm against them.
  • The final battle is particularly troublesome, w
  • Team Build Used:

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