This article contains the Alignments. It includes an overview of the Alignments, their classification, and the list of exceptions.
Alignments
One of the status shown in the game are the Alignments which classify Servants in terms of their personality. At the moment, the Master Missions that occur weekly will require players to defeat servants belonging to particular alignments.
The composition for the standard Alignment, it can be subdivided into two namely the first group being personalities, and the second comprise of their principles:
- Lawful-Neutral-Chaotic
- Good-Neutral-Evil
Thus classifications will amount to a total of 9, with combinations ranging from the combinations of personalities and principles which include:
- Lawful Good, Lawful Neutral, Lawful Evil
- Neutral Good, True Neutral, Neutral Evil
- Chaotic Good, Chaotic Neutral, Chaotic Evil
Click here for our detailed article on Servants belonging to:
There are some exceptions to the rule, this include the special Alignment which do not conform to the three main ones. This consists of the Insane Alignment, the Bride Alignment, and the Summer Alignment.
The Insane Alignment refers to those who have lost their sanity and thus do not identify themselves to any of the following alignments assigned above.
In terms of in-game content, Alignments play a role in characters such as Charles-Henri Sanson whose Skill’s damage depends on the enemy servant’s Alignment particularly effective against those that belong to the Evil Alignment.
Related Articles
Alignments | ||
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Good | Neutral | Evil |
Advanced Mechanics | ||
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Traits | Attributes | Alignments |
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