This article contains the enemies, stats, rewards, and required AP for the Interlude Quest of the Terror of the Bloodaxe in Fate Grand Order [FGO]. We’ll update this as soon as we can.
Hundred Years’ War of the Evil Dragons: Orleans
Guest Servants
- (None)
Clear reward
Saint Quartz x 1
Vaucouleurs
Terror of the Bloodaxe
Level Requirement: 40
Miscellaneous Requirements: 1st Ascension, 3rd Bond Level
Mash attempts to ask how Eric is feeling but unfortunately the Berserker’s eyes glows bloodshot and uncontrollably bursts to rage. Concerned about their ally, Fou and Mash tries to calm him down but unfortunately Eric begins to speak in an unknown voice filled with anger.
Cumulative Information | |||
---|---|---|---|
AP Cost | 30 | Bond Point | 1290 |
EXP | 5730 | QP | 14400 |
Tendency | Rider | First Reward | Saint Quartz x 1, Eric Bloodaxe Bond Level Information |
Interlude Part 1
Information | |||
---|---|---|---|
AP Cost | 10 | Bond Point | 430 |
EXP | 1910 | QP | 4800 |
Tendency | Rider | First Reward | – |
Enemies
Enemy Information | ||
---|---|---|
Battle 1/3 | ||
Wyvern (Lvl 16/ Rider/ 10250 HP) | Wyvern (Lvl 18/ Rider/ 11447 HP) | Wyvern (Lvl 22/ Rider/ 13902 HP) |
Battle 2/3 | ||
Wyvern (Lvl 18/ Rider/ 11477 HP) | Wyvern (Lvl 24/ Rider/ 33244 HP) | Wyvern (Lvl 18/ Rider/ 11446 HP) |
Battle 3/3 | ||
Wyvern Evil (Lvl 36/ Rider/ 93174 HP) | – | – |
Drops/Rewards
Drop Item Information | |
---|---|
Ascension | Skill Reinforce |
– | – |
Ascension & Skill Reinforce |
Other |
– | QP |
Tips:
- Take advantage of the first and second waves’ enemy tendency by using a group of Assassins. Activate buffs and C. Star enhancements then attempt to chain Quick or Arts cards. Save any NP to quickly take out a high HP rider that takes long to defeat.
- 3rd wave leaves you to face off against a lone Wyvern evil. Capitalize on chaining Arts Cards to fill up each Assassin’s NP. It will likely cast Charge on itself, thus be prepared to save one Evade Master Skill to dodge it. Finish it off with a barrage of NP from all your remaining Assassin class servants.
- Team Build used:
- Hassan of the Cursed Arm (Lvl 35/ Assassin) – Throw (Dagger) (Lvl 3), Self-Modification (Lvl 3)
- Medusa (Lvl 40/ Rider) – Mystic Eyes (Lvl 3), Monstrous Strength (Lvl 2)
- Jing Ke (Lvl 50/ Assassin) – Restrain (Lvl 1), Planning (Lvl 1)
Interlude Part 2
Information | |||
---|---|---|---|
AP Cost | 10 | Bond Point | 430 |
EXP | 1910 | QP | 4800 |
Tendency | Caster/ Saber/ Lancer/ Assassin | First Reward | – |
Enemies
Enemy Information | ||
---|---|---|
Battle 1/3 | ||
Werewolf (Lvl 16/ Saber/ 9757 HP) | Werewolf (Lvl 18/ Saber/ 10896 HP) | – |
Battle 2/3 | ||
Werewolf (Lvl 22/ Lancer/ 13364 HP) | Werewolf (Lvl 24/ Assassin/ 13520 HP) | Werewolf (Lvl 22/ Lancer/ 13364 HP) |
Battle 3/3 | ||
Chimera (Lvl 38/ Berserker/ 138243 HP) | – | – |
Drops/Rewards
Drop Item Information | |
---|---|
Ascension | Skill Reinforce |
– | – |
Ascension & Skill Reinforce |
Other |
– | QP |
Tips:
- A pack of Saber class werewolves blocks your path, take them out while chaining Arts Chains and Quick Chains for later.
- The following wave will consist of Lancer and Assassin class enemies instead. Their moderately high HP is concerning, thus be sure to launch any charged NP to sweep them.
- The final match will pit you against a lone Caster Lamia. If you have a Rider class servant, now is the time to use his NP and prioritize on his Brave Chain. Otherwise, simply collect more Arts Chains to charge their NP to deliver the finishing attack.
- Team Build used:
- Hassan of the Cursed Arm (Lvl 35/ Assassin) – Throw (Dagger) (Lvl 3), Self-Modification (Lvl 3)
- Medusa (Lvl 40/ Rider) – Mystic Eyes (Lvl 3), Monstrous Strength (Lvl 2)
- Carmilla (Lvl 38/ Assassin) – Vampirism (Lvl 1)
Interlude Part 3
Information | |||
---|---|---|---|
AP Cost | 10 | Bond Point | 430 |
EXP | 1910 | QP | 4800 |
Tendency | Berserker/ Saber/ Assassin/ Lancer | First Reward | – |
Enemies
Enemy Information | ||
---|---|---|
Battle 1/3 | ||
Werewolf (Lvl 20/ Assassin/ 11322 HP) | Werejaguar (Lvl 22/ Lancer/ 30736 HP) | Werewolf (Lvl 18/ Assassin/ 10249 HP) |
Battle 2/3 | ||
Werejaguar (Lvl 26/ Saber/ 35834 HP) | Werejaguar (Lvl 26/ Saber/ 35834 HP) | – |
Battle 3/3 | ||
Chimera (Lvl 32/ Berserker/ 116592 HP) | – | – |
Drops/Rewards
Drop Item Information | |
---|---|
Ascension | Skill Reinforce |
– | Gem of Assassin |
Ascension & Skill Reinforce |
Other |
Seed of Yggdrasil | QP, Fire of Wisdom |
Tips:
- Cast NP charging skills on the first turn, then charge them further by employing Arts Chains with your Caster class servants. Finish the Lancer on the middle with your Saber class servant, focusing on Arts Chains whenever you draw it.
- Next pack will consist of 2 Werejaguars. Perform Arts Chains whenever you can, then execute the Noble Phantasm to make quick work of them. Draw a Brave chain if it appears to maximize damage, increasing the chance to fell them next turn.
- A lone chimera guards the end of the forest. Begin by unleashing your servant’s NP, then draw Arts Cards to punish its fierce attacks. Arm your highest damage dealing servant with the Instant Enhancement Master Skill to punish it severely. If you have a servant that can cast Petrify at the back, it grants a free turn to get you out of the bind.
- Team Build used:
- Altera (Lvl 60/ Saber) – Tactics (Lvl 3), Natural Body (Lvl 3)
- Hans Christian Andersen (Lvl 35/ Caster) – Human Observation (Lvl 2), Rapid Casting (Lvl 3)
- Medea (Lvl 40/ Caster) – Rapid Words of Divine (Lvl 4), Argon Coin (Lvl 1)
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