[Fate Grand Order / FGO] Altera Interlude Quest – The Beast Inside of Me

This article contains the enemies, stats, rewards, and required AP for the The Beast Inside of Me in Fate Grand Order [FGO]. We’ll update this as soon as we can.

This article contains the enemies, stats, rewards, and required AP for the The Beast Inside of Me in Fate Grand Order [FGO]. We’ll update this as soon as we can.

Chaldea Gate

Guest Servants

  • (None)

Clear reward

Saint Quartz x 1

Chaldea Gate

The Beast Inside of Me

Level Requirement: 70

Miscellaneous Requirements: First Ascension, 3rd Bond Level, Finish 2nd Singularity

After awakening, Altera informs you that both of you have been transported into a realm connected to her. Contained inside the void, Altera recalls her vision and interprets to you the mystery behind the unknown realm. Suddenly an ominous entity emerges from the void…

Cumulative Information
AP Cost 20 Bond Point 860
EXP 3820 QP 9600
Tendency Assassin/ Berserker First Reward Saint Quartz x 1, Altera Bond Level Information

Interlude Part 1

Information
AP Cost  10 Bond Point 430
EXP 1910 QP 4800
Tendency Assassin First Reward

Enemies

Enemy Information
Battle 1/3
Ghost (Lvl 24/ Assassin/ 13520 HP) Ghost (Lvl 22/ Assassin/ 12447 HP)
Battle 2/3
Ghost (Lvl 22/ Assassin/ 12447 HP) Terror Ghost (Lvl 24/ Assassin/ 32897 HP) Ghost (Lvl 18/ Assassin/ 10249 HP)
Battle 3/3
Ancient Ghost (Lvl 30/ Assassin/ 80975 HP) Terror Ghost (Lvl 24/ Assassin/ 32897 HP) Terror Ghost (Lvl 24/ Assassin/ 32897 HP)

Drops/Rewards

Drop Item Information
Ascension Skill Reinforce
Gem of Ascension
Ascension &
Skill Reinforce
Other
QP

Tips

  • Ghosts will appear on the first wave. Take them out with your Caster class servants, focusing on drawing Arts cards to save for later.
  • More ghosts will come out, especially concerning is the Terror Ghost at the center. Again, bombard them with Caster class cards, focusing on Arts chains or Brave chains whenever they build up on your pile. Be wary of Terror and Grudge as these Skills will reduce your NP gauge. Apart from that, if its 3 Charge fills up, it will use Grudge which afflicts your servant with Curse.
  • A step up from the previous wave, this time there are 2 Terror Ghosts accompanied by a powerful Ancient Ghost. By this time, you should at least have full NP gauges on your servants. Begin by casting buffs to raise your party DEF. Before you unleash an NP chain, spend the Instant Enhancement Master Skill to buff your offensive servant. Follow up with a Caster Arts Chain to deal superb damage. Once the Ancient Ghost reaches max Charge, it will unleash Position, a skill that deals powerful damage and seals your servant’s NP gauge if it lives after. Finish it off before it does further harm.
  • Team Build Used:

Interlude Part 2

Information
AP Cost  10 Bond Point 430
EXP 1910 QP 4800
Tendency Berserker/ Saber First Reward

Enemies

Enemy Information
Battle 1/3
Goblin (Lvl 22/ Saber/ 33816 HP) Goblin (Lvl 24/ Saber/ 36816 HP) Chimera (Lvl 22/ Berserker/ 80146 HP)
Battle 2/3
Chimera (Lvl 18/ Berserker/ 65351 HP) Chimera (Lvl 22/ Berserker/ 80146 HP)
Battle 3/3
White Chimera (Lvl 32/ Berserker/ 155456 HP)

Drops/Rewards

Drop Item Information
Ascension Skill Reinforce
Ascension &
Skill Reinforce
Other
QP

Tips

  • Arrange your sub-members at the back, focusing on those with Evade/DEF or Invincibility Skills to gain temporary immunity to damage during the later battle. Immediately cast a party DEF buff to lengthen survivability. Follow up with an Arts Chain if you have it or a Brave Chain to deal severe damage to the Chimera. Goblins continue to cause further nuisance because of Mischief causing DEF Down to one or more of your servants. Unleash the NP whenever possible and keep the party’s HP up.
  • Second wave consists of 2 Chimeras, one of which has humongous HP. They often use Roar to raise their ATK and Critical by one stage which becomes evidently difficult if you do not take them out fast. Always keep the DEF up with a party buff, then focus on dealing Arts Chains if one of them is suffering from low HP to fill the NP.
  • Prepare for a long and grueling fight as the last wave pits you against a lone White Chimera. Apart from its distinct color palette, it sports HP that the previous one pales in comparison. Be sure to have one servant cast Invincibility to preserve the party, then unleash the NP charge. Be wary of its Immense Roar as it buffs up its already gargantuan ATK even further.
    • In the event that your servants perish, ones at the back with Taunt and can survive hits by having Parted Sea or similar Craft Essences should still secure a win condition. In case you have a Command Spell to sacrifice, be sure consume one to instantly gain another Charge to deal maximum damage.
  • Keep the HP up with either a servant’s Skill or cast Invincibility to mitigate any sustained damage, then finish it off with a Brave or Buster Chain.
  • Team Build Used:
    • Mash Kyrielight (Lvl 40/ Shielder) – Transient Wall of Snowflakes (Lvl 2), Obscurant Wall of Chalk (Lvl 2)
    • Altera (Lvl 70/ Saber) – Tactics (Lvl 3), Natural Body (Lvl 3)
    • Altera (Lvl 70/ Saber) – Tactics (Lvl 3), Natural Body (Lvl 3)

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