[Fate Grand Order/ FGO] Altria Pendragon Interlude Quest 2 – Awakening of the Holy Sword

This article contains the enemies, stats, rewards, and required AP for the Interlude Quest of the Awakening of the Holy Sword in Fate Grand Order [FGO]. We’ll update this as soon as we can.

Flame Contaminated City: Fuyuki

Guest Servants

Clear reward

Saint Quartz x 1

Chaldea

Awakening the Holy Sword

Level Requirement: 70

Miscellaneous Requirements: 2nd Ascension, 5th Bond Level

Holy Sword

Altria leads Mash and the protagonist to the wasteland of Septem. The two are unaware of her purpose until she reveals the means to awaken the holy sword: Excalibur. Unfortunately, she never fought with her true power due to it having multiple oaths that bind it. One of the oaths is for her never to strike one pure of heart and never to strike a fairy. To fully awaken her Noble Phantasm, Altria intends to have the protagonist, Mash, and she to face down the fearsome dragon and daemon that she once sealed away.

Cumulative Information
AP Cost 45 Bond Point 2490
EXP 34140 QP 26400
Tendency Saber/ Lancer First Reward Saint Quartz x 1, Noble Phantasm A~ A++

Interlude Part 1

Information
AP Cost  15 Bond Point 830
EXP 11380 QP 8800
Tendency Archer/ Assassin/ Lancer/ Caster First Reward

Enemies

Enemy Information
Battle 1/3
Skeleton (Lvl 22/ Lancer/ 5097 HP) Dragontooth Warrior (Lvl 36/ Assassin/ 20006 HP) Skeleton (Lvl 22/ Lancer/ 5097 HP)
Battle 2/3
Skeleton (Lvl 20/ Archer/ 4490 HP) Skeleton (Lvl 30/ Archer/ 6449 HP) Skeleton (Lvl 30/ Archer/ 6449 HP)
Battle 3/3
Daemon (Lvl 42/ Caster/ 204644 HP)

Drops/Rewards

Drop Item Information
Ascension Skill Reinforce
Gem of Saber, Gem of Lancer, Gem of Archer
Ascension &
Skill Reinforce
Other
Evil Bone, Heart of the Foreign God

Tips:

  • Bring a Rider class servant with you to deal with the Daemon at the end. Servants such as Medusa or Marie Antoinette should help you deal with the fight.
    • Marie Antoinette‘s special ability – Beautiful Princess – allows her to sustain heavy damage from the enemy.
  • Team Build used:

Interlude Part 2

Information
AP Cost 15 Bond Point 830
EXP 11380 QP 8800
Tendency Caster/Assassin First Reward

Enemies

Enemy Information
Battle 1/3
Ghost (Lvl 22/ Assassin/ 12447 HP) Ghost (Lvl 22/ Assassin/ 12447 HP) Ghost (Lvl 22/ Assassin/ 12447 HP)
Battle 2/3
Ghost (Lvl 24/ Assassin/ 13520 HP) Terror Ghost (Lvl 38/ Assassin/ 51794 HP) Ghost (Lvl 24/ Assassin/ 13520 HP)
Battle 3/3
Terror Ghost (Lvl 26/ Assassin/ 35578 HP) Daemon (Lvl 42/ Caster/ 204644 HP) Terror Ghost (Lvl 26/ Assassin/ 35578 HP)

Drops/Rewards

Drop Item Information
Ascension Skill Reinforce
Gem of Assassin
Ascension &
Skill Reinforce
Other
Ghost Lantern, Heart of the Foreign God Ember of Wisdom (Assassin), 1500 QP

Tips:

Interlude Part 3

Information
AP Cost 15 Bond Point 830
EXP 11380 QP 8800
Tendency Rider First Reward

Enemies

Enemy Information
Battle 1/3
Dragon (Lvl 48/ Rider/ 263, 345 HP)
Battle 2/3
Battle 3/3

Drops/Rewards

Drop Item Information
Ascension Skill Reinforce
Magic Gem of Rider
Ascension &
Skill Reinforce
Other
Dragon Reverse Scale Fire of Wisdom (Rider)

Tips:

  • Having an Assassin class servant will make this battle a little easier. One suggested Servant to bring would be Carmilla since she can decrease the NP gauge to prevent it from launching its Noble Phantasm.
  • Team Build used:

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