[Fate Grand Order/ FGO] Wolfgang Amadeus Mozart Interlude Quest – Symphony of the Heroic Spirits

This article contains the enemies, stats, rewards, and required AP for the Interlude Quest of Symphony of the Heroic Spirits in Fate Grand Order [FGO]. We'll update this as soon as we can.

This article contains the enemies, stats, rewards, and required AP for the Interlude Quest of Symphony of the Heroic Spirits in Fate Grand Order [FGO]. We’ll update this as soon as we can.

Hundred Years’ War of the Evil Dragons: Orleans

Guest Servants

  • (None)

Clear reward

Saint Quartz x 1 after finishing the Interlude

Thiers

Symphony of the Heroic Spirits

Level Requirement: 35

Miscellaneous Requirements: 1st Ascension, 2nd Bond Level

After being driven away from the tavern, you find the unsatisfied Mozart complaining of the establishment’s crude taste. As soon as Mozart unravels his short narrative, Mash and Dr. Roman came to realize that the tavern had their reasons. Suddenly, an Mozart is struck by an epiphany which eventually leads the group to a bandit’s hideout.

Cumulative Information
AP Cost 20 Bond Point 860
EXP 3820 QP 9600
Tendency Saber/ Rider First Reward Saint Quartz x 1, Wolfgang Amadeus Mozart Bond Level Information

Interlude Part 1

Information
AP Cost  10 Bond Point 430
EXP 1910 QP 4800
Tendency Saber First Reward

Enemies

Enemy Information
Battle 1/3
Bandit (Lvl 15/ Saber/ 2010 HP) Bandit (Lvl 17/ Saber/ 2220 HP)
Battle 2/3
Bandit (Lvl 18/ Lancer/ 2348 HP) Bandit (Lvl 28/ Lancer/ 3419 HP) Soldier (Lvl 18/ Lancer/ 2348 HP)
Battle 3/3
Bandit (Lvl 36/ Saber/ 8260 HP) Bandit (Lvl 28/ Saber/ 6559 HP)

Drops/Rewards

Drop Item Information
Ascension Skill Reinforce
Ascension &
Skill Reinforce
Other
QP

Tips

  • Form a team composed mainly of Archer class servants to resist the waves of Saber class enemies. Be sure to have a Saber class servant of your own reserve a slot to handle the resistant Lancer class enemies that would tend to prey on the Archer class servants.
  • Wolfgang Amadeus Mozart does not necessarily have to be in the team to complete the quest.
  • Team Build Used:
    • Altera (Lvl 50/ Saber) – Tactics (Lvl 3), Natural Body (Lvl 1)
    • Robin Hood (Lvl 27/ Archer) – Sabotage (Lvl 1)
    • Robin Hood (Lvl 31/ Archer) – Sabotage (Lvl 2), Golden Rule (Lvl 1)

Interlude Part 2

Information
AP Cost  10 Bond Point 430
EXP 1910 QP 4800
Tendency Rider First Reward

Enemies

Enemy Information
Battle 1/3
Bandit (Lvl 20/ Lancer/ 2560 HP) Bandit (Lvl 20/ Lancer/ 2560 HP)
Battle 2/3
Bandit (Lvl 18/ Saber/ 4438 HP) Bandit (Lvl 24/ Saber/ 2965 HP) Bandit (Lvl 22/ Saber/ 2755 HP)
Battle 3/3
Bandit (Lvl 8/ Saber/ 2317 HP) Patricia (Lvl 38/ Rider/ 52340 HP)

Drops/Rewards

Drop Item Information
Ascension Skill Reinforce
Ascension &
Skill Reinforce
Other

Tips

  • The final wave pits you against Saber and Lancer class enemies. Use your Assassin and Rider class servants to take them out. Be sure to cast an Arts Chain whenever you draw them as you prepare to face the 3rd wave.
  • Patricia is a Rider class enemy which makes Assassins advantageous against her in battle. Connect a Quick Chain or Brave Chain whenever you can then follow up with Hassan of the Cursed Arm’s Self-Modification to promote Critical Damage. Meanwhile, have Medusa cast Monstrous Strength to strike severe damage. Nail an Arts Chain once it appears, then unleash an offensive Noble Phantasm to create a dent. Finish it off with preferably using a Command Cards Chain.
  • Team Build Used:
    • Altera (Lvl 50/ Saber) – Tactics (Lvl 3), Natural Body (Lvl 1)
    • Hassan of the Cursed Arm (Lvl 32/ Assassin) – Throw (Dagger) (Lvl 2), Self-Modification (Lvl 1)
    • Medusa (Lvl 40/ Rider) – Petrify (Lvl 4), Monstrous Strength (Lvl 3)

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