[Fate Grand Order/ FGO] Saint Martha Interlude Quest – Saint of the Dragon and Sea

This page contains the enemies, stats, rewards, and required AP for the Saint Martha Interlude Quest, Saint of the Dragon and Sea, in Fate Grand Order [FGO]. We’ll update this as soon as we can.

This article contains the enemies, stats, rewards, and required AP for the Saint Martha Interlude Quest, Saint of the Dragon and Sea, in Fate Grand Order [FGO]. We’ll update this as soon as we can.

Hundred Years’ War of the Evil Dragons: Orleans

Guest Servants

  • (None)

Clear reward

Saint Quartz x 1

Marseilles

Saint of the Dragon and Sea

Level Requirement: 70

Miscellaneous Requirements: First Ascension, 2nd Bond Level

Saint Martha initiates a light conversation with you, sharing some stories about her personal life. Mash timely complements her to boost her confidence. After exchanging smiles, Dr. Roman interrupts the conversation to report about sightings of creatures approaching along the Marseilles Coast.

Cumulative Information
AP Cost 20 Bond Point 860
EXP 3820 QP 9600
Tendency Rider First Reward Saint Quartz x 1, Saint Martha Bond Level Information

Interlude Part 1

Information
AP Cost  10 Bond Point 430
EXP 1910 QP 4800
Tendency Rider First Reward

Enemies

Enemy Information
Battle 1/3
Wyvern (Lvl 24/ Rider/ 15100 HP) Wyvern (Lvl 16/ Rider/ 10250 HP) Wyvern (Lvl 14/ Rider/ 9052 HP)
Battle 2/3
Wyvern Dread (Lvl 20/ Rider/ 30535 HP) Wyvern (Lvl 18/ Rider/ 11447 HP) Wyvern (Lvl 22/ Rider/ 13902 HP)
Battle 3/3
Wyvern Evil (Lvl 38/ Rider/ 98306 HP)

Drops/Rewards

Drop Item Information
Ascension Skill Reinforce
Ascension &
Skill Reinforce
Other
Ember of Wisdom (Rider)

Tips

  • The initial wave consists of low-levelled Wyverns. Having an Assassin should make quick work of them. Perform multiple Arts Chains to gather NP.
  • Unleash an NP to deal significant damage to the swarm. Finish them off with another Arts Chain or Brave Chain if you could afford to draw one.
  • At the end is a Wyvern Evil which sports a huge amount of HP. Unleash your offensive NP, preferably coming from an Assassin class servant to pierce its weakness. Before you trigger the NP, feel free to stack all ATK boosts to the servant with the highest ATK or an offensive Assassin.
  • Team Build Used:

Interlude Part 2

Information
AP Cost  10 Bond Point 430
EXP 1910 QP 4800
Tendency Rider First Reward

Enemies

Enemy Information
Battle 1/3
Wyvern (Lvl 16/ Rider/ 10250 HP) Wyvern (Lvl 16/ Rider/ 10250 HP) Wyvern Dread (Lvl 18/ Rider/ 24982 HP)
Battle 2/3
Wyvern Dread (Lvl 22/ Rider/ 30535 HP) Wyvern Dread (Lvl 24/ Rider/ 33244 HP) Wyvern Dread (Lvl 16/ Rider/ 22274 HP)
Battle 3/3
Wyvern Evil (Lvl 34/ Rider/ 88042 HP) Wyvern Evil (Lvl 34/ Rider/ 88042 HP)

Drops/Rewards

Drop Item Information
Ascension Skill Reinforce
Gem of Rider
Ascension &
Skill Reinforce
Other
QP

Tips

  • Another wave approaches after finishing the first section. This time, a Wyvern Dread joins the fray immediately. Draw Arts Chains, preferably consisting of your Assassin Class servants to deal effective damage.
  • The next wave introduces more Wyvern Dreads. Unleash an NP, making sure to chain them with the proper cards to gain the added effects.
  • Finally, you will be pit against Wyvern Evils. Fill the NP with Arts Chain or Quick Chains. Sweep the pair with full-gauge NPs, making sure to connect the Instant Enhancement Master Skill to ensure that the party will deliver maximum damage. If you have a servant that can incapacitate the enemy with either Petrify or NP draining Skills, this will come in handy to prevent the enemy from performing its charge attack too early. In case some of your servants have fallen, be sure to have additional Assassin class servants at the back to make up for the loss with a Brave Chain.
  • Team Build Used:

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