[Fate Grand Order/ FGO] William Shakespeare Interlude Quest – Curtain Call

THIS ARTICLE CONTAINS THE ENEMIES, STATS, REWARDS, AND REQUIRED AP FOR THE INTERLUDE QUEST OF THE CURTAIN CALL IN FATE GRAND ORDER [FGO]. WE'LL UPDATE THIS AS SOON AS WE CAN.

This article contains the enemies, stats, rewards, and required AP for the Interlude Quest of the Curtain Call in Fate Grand Order [FGO]. We’ll update this as soon as we can.

Chaldea Gate

Guest Servants

  • (None)

Clear reward

Saint Quartz x 1

Chaldea Gate

Curtain Call

Level Requirement: 60

Miscellaneous Requirements: 1st Ascension, 1st Bond Level

Shakespeare stops you for a minute and asks a simple question. After sharing your thoughts he imparts a solution by employing a theatrical approach. Suddenly, the conversation is interrupted by the screams of panicking civilians.

Cumulative Information
AP Cost 30 Bond Point 1290
EXP 5730 QP  14400
Tendency Assassin/ Berserker/ Caster First Reward Saint Quartz x 1, William Shakespeare Bond Level Information

Interlude Part 1

Information
AP Cost  10 Bond Point 430
EXP 1910 QP 4800
Tendency Assassin/ Lancer/ Saber First Reward

Enemies

Enemy Information
Battle 1/3
Werewolf (Lvl 20/ Saber/ 12036 HP) Werewolf (Lvl 16/ Saber/ 9757 HP)
Battle 2/3
Werewolf (Lvl 28/ Lancer/ 11004 HP) Werewolf (Lvl 22/ Assassin/ 12447 HP) Werewolf (Lvl 18/ Lancer/ 11004 HP)
Battle 3/3
Werejaguar (Lvl 34/ Assassin/ 43990 HP) Werewolf (Lvl 28/ Lancer/ 16818 HP) Werewolf (Lvl 28/ Lancer/ 16818 HP)

Drops/Rewards

Drop Item Information
Ascension Skill Reinforce
Ascension &
Skill Reinforce
Other
QP, Saber Ember of Wisdom, Lancer Ember of Wisdom

Tips:

  • Have sub members at the back to survive the last wave.
  • First wave consists of Saber class enemies. Have Andersen cast Rapid Casting to prepare a Chance Buff with his NP. If you drew your Archer servant’s command cards, have your Archer pierce through the enemies’ weakness.
  • Second wave is a mixture of Lancer and an Assassin class enemy. Focus on drawing your Saber class servant to take them out.
  • Last wave is similar to the previous one with the exception of replacing the Werewolf with a Werejaguar. Take out the werewolves with your Saber, then have the Caster charge NP. Take advantage of your Master Skills once the Assassin gathers up a full Charge. Launch your NP to quickly remove the immediate threats.
  • Team Build used:
    • Hans Christian Andersen (Lvl 35/ Caster) – Human Observation (Lvl 2), Rapid Casting (Lvl 3)
    • Altera (Lvl 60/ Saber) – Tactics (Lvl 3), Natural Body (Lvl 3)
    • Gilgamesh (Lvl 60/ Archer) – Charisma (Lvl 4), Golden Rule (Lvl 2)

Interlude Part 2

Information
AP Cost  10 Bond Point 430
EXP 1910 QP 4800
Tendency Berserker/ Saber/ Lancer First Reward

Enemies

Enemy Information
Battle 1/3
Werewolf (Lvl 24/ Saber/ 14373 HP) Werewolf (Lvl 22/ Saber/ 13233 HP) Werejaguar (Lvl 28/ Saber/ 38534 HP)
Battle 2/3
Werewolf (Lvl 32/ Lancer/ 44505 HP) Werewolf (Lvl 33/ Lancer/ 45868 HP)
Battle 3/3
Chimera (Lvl 38/ Berserker/ 138243 HP)

Drops/Rewards

Drop Item Information
Ascension Skill Reinforce
Ascension &
Skill Reinforce
Other
QP

Tips:

  • Have sub members at the back to survive the last wave. This section of the Interlude requires that you bring the highest level servants you could afford to ensure that you will overcome the 3rd wave.
  • Second interlude starts out with a Werejaguar spawning immediately up front. Have your Archer deal with the Werejaguar before it accumulates Charge. Have the party charge their own NP as they whittle the enemies down, then save those up and focus on launching a Brave Chain with your Archer.
  • Cast a party invincibility for HP recovery. Follow with Sabotage to minimize damage. Issue your Saber class servant to execute his Noble Phantasm to deal tremendous amounts of damage. Finish them off with either an Arts, Buster or Brave chain with your Saber.
  • Last wave pits you against the hard-hitting Chimera, which is the likely justification for setting this interlude’s Rec. Level to 60. If you have a full NP charge by now, use it immediately to either spread heals or unleash powerful damage. Use up your master Skills, to drastically raise ATK further then cast Instant Enhancement as you chain NP to maximize its effect. Spread Chance buffs if you can then chain an Arts or Buster Chain.
  • Team Build used:
    • Robin Hood (Lvl 40/ Archer) – Sabotage (Lvl 3), Golden Rule (Lvl 1)
    • Altera (Lvl 60/ Saber) – Tactics (Lvl 3), Natural Body (Lvl 3)
    • Jeanne d’Arc (Lvl 60/ Ruler) – Revelation (Lvl 1), True Name Revelation (Lvl 1)

Interlude Part 3

Information
AP Cost  10 Bond Point 430
EXP 1910 QP 4800
Tendency Caster First Reward

Enemies

Enemy Information
Battle 1/1
Daemon (Lvl 25/ Caster/ 122041 HP)

Drops/Rewards

Drop Item Information
Ascension Skill Reinforce
Ascension &
Skill Reinforce
Other

Tips:

  • Appears anti-climactic considering the previous section housed a severe damage-dealing Chimera. Begin by casting Mystic Eyes to incapacitate the titanic Daemon to stall. Have your Rider cast ATK buffs, then begin to charge NP with Arts Chains if you could draw them. Otherwise, focus on using a Brave Chain. Unleash your NP to create a dent and pierce its enormous HP.
  • Team Build used:
    • Marie Antoinette (Lvl 50/ Rider) – Siren’s Song (Lvl ), Beautiful Princess (Lvl )
    • Medusa (Lvl 40/ Rider) – Mytic Eyes (Lvl 3), Monstrous Strength (Lvl 2)
    • Medusa (Lvl 40/ Rider) – Mystic Eyes (Lvl 3), Monstrous Strength (Lvl 3)

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