[Fate Grand Order / FGO] Caligula Interlude Quest – Dimming Moonlight and My Precious

This article contains the enemies, stats, rewards, and required AP for the Dimming Moonlight and My Precious in Fate Grand Order [FGO].

This article contains the enemies, stats, rewards, and required AP for the Dimming Moonlight and My Precious in Fate Grand Order [FGO]. We’ll update this as soon as we can.

Eternal Madness Empire: Septem

Guest Servants

  • (None)

Clear reward

Saint Quartz x 1

Rome

Dimming Moonlight and My Precious

Level Requirement: 40

Miscellaneous Requirements: First Ascension, 3rd Bond Level

You regain consciousness at the sight of Fou appearing almost instantly in your room. Mash comes over and is surprised at the stuff plastered on the room’s walls. Dr. Roman interrupts and expresses his confusion on the commotion. Caligula intervenes, evoking his passion for his niece. Just when its almost getting crowded, Da Vinci eventually walks in as well and reminds the group that Rome is currently in a state of chaos. With permission from Dr. Roman, the group departs for Rome.

Cumulative Information
AP Cost 20 Bond Point 860
EXP 3820 QP 9600
Tendency Archer/ Saber/ Lancer/ Berserker First Reward Saint Quartz x 1, Caligula Bond Level Information

Interlude Part 1

Information
AP Cost  10 Bond Point 430
EXP 1910 QP 4800
Tendency Archer/ Saber/ Lancer/ Berserker First Reward

Enemies

Enemy Information
Battle 1/3
Soldier (Lvl 16/ Saber/ 1913 HP) Soldier (Lvl 18/ Saber/ 2103 HP)
Battle 2/3
Soldier (Lvl 18/ Lancer/ 2124 HP) Soldier (Lvl 24/ Lancer/ 2709 HP) Soldier (Lvl 18/ Lancer/ 2124 HP)
Battle 3/3
Soldier (Lvl 38/ Archer/ 3902 HP) Stone Golem (Lvl 22/ Berserker/ 22809 HP) Stone Golem (Lvl 22/ Berserker/ 22809 HP)

Drops/Rewards

Drop Item Information
Ascension Skill Reinforce
Ascension &
Skill Reinforce
Other
Ember of Wisdom

Tips

  • A group of Roman Soldiers appear on the first wave, if you can perform an Arts Chain, be sure to draw them, otherwise simply use any combination that is available to take them out.
  • The next wave introduces a group of Lancer class enemies. Again, if your pile has an Arts Chain be sure to draw them to fill your NP.
  • Last wave pits you against a pair of Stone Golems, both of which are concerning because of their class. Whereas, the Archer despite its higher level, has a mediocre HP comparable to the previous waves. If you have a part DEF buff, use them now then follow up with a chain preferably an Arts one or Brave one. Unleash your NP if you can max it to make quick work of them.
  • Team Build Used:
    • Mash Kyrielight (Lvl 35/ Shielder) – Transient Wall of Snowflakes (Lvl 2), Obscurant Wall of Chalk (Lvl 2)
    • Marie Antoinette (Lvl 70/ Rider) – Siren Song (Lvl 2), Beautiful Princess (Lvl 1)
    • Zhuge Liang (Lvl 70/ Caster) – Discerning Eye (Lvl 1), Tactician’s Advice (Lvl 2)

Interlude Part 2

Information
AP Cost  10 Bond Point 430
EXP 1910 QP 4800
Tendency Archer/ Saber/ Lancer/ Berserker First Reward

Enemies

Enemy Information
Battle 1/3
Soldier (Lvl 19/ Saber/ 2198 HP) Soldier (Lvl 16/ Saber/ 1913 HP)
Battle 2/3
Soldier (Lvl 20/ Lancer/ 2316 HP) Soldier (Lvl 16/ Archer/ 1856 HP) Soldier (Lvl 20/ Lancer/ 2316 HP)
Battle 3/3
Chimera (Lvl 31/ Berserker/ 112984 HP)

Drops/Rewards

Drop Item Information
Ascension Skill Reinforce
Ascension &
Skill Reinforce
Other
QP

Tips

  • Not much has changed from the previous section as the first wave kicks off with 2 Roman Soldier Saber class enemies. Draw Arts Cards if you can which will be useful for the last battle.
  • Next wave of reinforcements differs because one of the Lancers is now replaced by an Archer class. Prioritize Arts Chains to take them out easily.
  • Surprisingly, the Roman Soldiers last bastion is a single Chimera. Its HP stands out being 6 digits for a Berserker. Begin by casting DEF buffs to minimize damage, then commence with Arts chains to maximize your NP. Be wary of its Roar which grants 2 turns of ATK and Critical increase. Launch DEF buffs and a full-charged offensive NP. Apply Evade by the time it has a max Charge to ensure that at least one survives from the Paralyzing Breath. At the back, offensive servants alongside servants that can incapacitate it with Status Effects work efficiently to secure a turn without taking damage.
  • Team Build Used:
    • Mash Kyrielight (Lvl 35/ Shielder) – Transient Wall of Snowflakes (Lvl 2), Obscurant Wall of Chalk (Lvl 2)
    • Marie Antoinette (Lvl 70/ Rider) – Siren Song (Lvl 2), Beautiful Princess (Lvl 1)
    • Zhuge Liang (Lvl 70/ Caster) – Discerning Eye (Lvl 1), Tactician’s Advice (Lvl 2)

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