
Hammer
Basic Moves
| Action | Input |
|---|---|
| Overhead Smash | △
|
| Upswing | △ (after overhead smash II) |
| Big Bang | ○
|
| Charge | R2 (hold) |
| Power Charge | R2 (hold) + ○ |
| Cannonball Spin | Release R2 (after accumulating charge while jumping off a ledge) |
| Spinning Bludgeon | Release R2 (after acumulating charge while moving) |
| Spinning Side Smash | △ (after first spin of spinning bludgeon) |
| Spinning Follow-up | △ (after second or third spin of spinning bludgeon) |
| Spinning Strong Upswing | △ (after fourth or fifth spin of spinning bludgeon) |
| Flinch Shot* | R2 (hold) + L2 (after charge tier 2 or 3) |
| Slinger Burst* | R2 + L2 |
*Iceborne only
Normal Combos
| Name | Input |
|---|---|
| Basic Combo 1 | △ (ground smash I) > △ (ground smash II) > △ (upswing) |
| Basic Combo 2 | ○ (big bang I) > ○ (big bang II) > ○ (big bang III) > ○ (big bang IV) > ○ (big bang V)
|
| Combo from Charge Tier 1 | Left stick + R2 (hold) > △ > △ |
| Combo with Slinger Burst (slinger ammo required)* | R2 hold (charge) > L2 (slinger burst) > left stick + R2 (side blow) |
*Iceborne only
Custom Combos
| Name | Input |
|---|---|
| Charged Attack to Spinning Bludgeon |
Left stick + R2 (hold) > release at charge tier 3 (charged side blow) > △ (spinning bludgeon)
|
| Charged Attack to Basic Combo 1 |
Left stick + R2 (hold) > release at charge tier 1 (charged side blow) > △ (reverse swing) > △ (ground smash I) > △ (ground smash II) > △ (upswing)
|
| Flinch Shot to Charged Big Bang V* |
R2 hold (charge) > ○ (power charge) > L2 (flinch shot) > Release R2 (charged big bang V)
|
| Clutch Claw Combo 1 |
R2 hold (charge) > ○ (power charge) > release at charge tier 2 (charged upswing) > L2 (clutch claw attack) > △ (mounted attack)
|
| Clutch Claw Combo 2 |
R2 hold (charge) > ○ (power charge) > release at charge tier 3 (charged big bang V) > L2 (clutch claw attack) > △ (mounted attack)
|
*Iceborne only

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