Final Fantasy 12: The Zodiac Age / FFXII - Rank VIII Mob Hunt Monster List and Guide

A list of Rank 8 monsters for mob hunt in Final Fantasy 12: The Zodiac Age / FFXII: TZA, including recommended level and unlock conditions.

Final Fantasy 12: The Zodiac Age / FFXII: TZA - Game Guide and Walkthrough

Monster List

Monster hunts can be accessed on the bulletin board found in each city. The clan headquarters is located in Rabanastre.

Monster Name Clan Rank  Recommended Level Unlocking Conditions Rewards
Yiazmat Knight of the Round 70 · Complete Rank I to VII Mob Hunts
· Defeat the Hell Wyrm
· Clan headquarters
30,000 gil, Godslayer’s Badge

Monster Guide

Yiazmat Strategy

Detailed Unlocking Conditions

  • Clan Rank of Knight of the Round or higher.
  • Complete Hell Wyrm optional boss.
  • Complete all Rank VII Mob Hunt marks:
    • Hunted Carrot
    • Hunted Diabolos
    • Hunted Deathgaze
    • Hunted Behemoth King
    • Hunted Gilgamesh
    • Hunted Fafnir
    • Hunted Pylraster

Mission Information

  • Mission Name – Last Battle, Farewell to a Legend
  • Location – Ridorana Cataract (Footfalls of the Past) – Coliseum

Yiazmat Monster Information

Level HP MP Weakness LP
Level 73 50,112,254 999 Holy 255
Abilities Steal Reward
Magicks: Faith, Bravery, Reflect, Reflectga, Protect, Shell, Regen, and Haste
Technicks: Rake, Death Strike, Growing Threat, Stone Breath, White Breath, and Cyclone
Holy Stone, Holy, Magicite, and Holy Crystal Byblos Bone 30,000 Gil and The Godslayer’s Badge

Battle Strategy

Yiazmat has over 50,000 HP, making him far superior to all previous mob hunt marks. The player can end the battle by leaving, so long as the party is not wiped-out, and battle Yiazmat again later. With this method, the player can use the Save Crystal and restore HP. The number of rounds needed to defeat the beast will be rather high as a result. Since there is no consequence for doing this, you can take as many rounds as you like without worrying about the consequences.

First, attacking party members should be equipped with dark attribute weapons like Masamune or Yagyu Darkblade. The ally who will cast Reverse must be equipped with Lordly Robes and Staff of the Magi for a higher magick success rate.

An ally will be used as a decoy, needing to be equipped with Brave Suit. For accessories, attacking characters should use Ribbon or Power Armlet to prevent Stop.

When the battle begins, cast Reverse, Bubble, Decoy, and Protect on the party member that will distract Yiazmat. As long as that character stays under the effects Reverse, they will be able to endure most attacks. But it’s important to point out a view things about the Reverse status.

Characters under the Reverse status will still be affected by instant death spells, since Reverse only “reverses” damage received.

In such cases, if the character under Reverse is suddenly knocked out, replace the decoy with one a reserve character in the party.

Revive the knocked out decoy and replace the character distracting the boss by casting Decoy and Reverse on them again. When any of your attackers are knocked out, revive them with Phoenix Down.

The attacker can use Bacchus Wine on himself to go into a Berserk status and increase their damage even more.

If a number of your party members are knocked out, move out of the area and use the Save Crystal to recover. Then, return to Yiazmat to resume the battle.

Recommended Gambits

1) Attacker (Machinist, Knight, Bushi)

1 Ally: Any Chronos Tear
2 Self: HP < 10% Bacchus Wine
3 Self: HP <30% Dark Magick
4 Self: HP <70% Balance Magick
5 Self Bacchus Wine
6 Foe: nearest visible Attack

2) Decoy (Foebreaker, Shikari, Knight)

1 Self: HP <70% Reverse Magick
2 Assistant Phoenix Down
3 Ally: any Chronos Tear
4 Ally: status = Berserk Hastega
5 Foe: nearest visible Dispel Magick
6 Ally: any Gold Needle
7 Self: status = Reflect Despel’s Magic
8 Self: status = Sap Panacea
9 Enemy in front of you Attack

3) Reserve (White Mage, Red Battlemage, Black Mage)

1 Self Reverse
2 Assistant Reverse
3 Ally: any Chronos Tear
4 Assistant Decoy
5 Assistant Arise
6 Ally: any Raise
7 Ally: status = Berserk Hastega
8 Ally: any Reverse
9 Assistant Bubble
10 Assistant Protectga
11 Self: MP <20% Hi Ether

When Yiazmat’s HP becomes less than 20%, the battle against him will become more intense. This turning point becomes very important, so it is recommended to save when you are at this phase of the battle.

Yiazmat will use Growing threat when his HP falls below 20%. This makes his attack power and defense rise dramatically. He will also tend to attack with the Attack CT0 augment and as use Deathbed and Cyclone during this stage. Since it will no longer inflict Stop on targets, remove the Ribbon from attacking characters and equip them with Armguards always be in the Berserk status.

Yiazmatt will attack more frequently during this stage, so it can be very difficult to cast Reverse.

If you find it hard to recover MP, leave the battle and recover. As you resume the fight, cast Reverse, Protectga, Hastega, and Shellga.

At the beginning of the battle, one member of the party should distract Yiazmat. They should be under the effects of Reverse to avoid being knocked out. Remember to use Dispel on Yiazmat’s protective buffs. Eventually, Yiazmat will use Reflectga on the party, which should be Dispelled before the boss uses Renew on a party member to heal himself.
← Rank VII Monsters

Other Mob Hunt Monsters

▼Other Mob Hunt Monsters
Rank I Monsters Rank II Monsters Rank III Monsters
Rank IV Monsters Rank V Monsters Rank VI Monsters
Rank VII Monsters Rank VIII Monsters

Final Fantasy 12: The Zodiac Age / FFXII Recommended Article List

▼Final Fantasy 12: The Zodiac Age Recommended Articles
Walkthroughs Side Quests Characters
Storyline Boss Guides Sidequest Boss Guides Esper Boss Guides
Job Class System Gambit System License Board System
Mob Hunts Unchangeable Elements Leveling Guide

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