Final Fantasy 12: The Zodiac Age / FFXII - Black Mage (Capricorn) Job Class Guide

Black Mage job class guide for Final Fantasy XII: The Zodiac Age [FF12:TZA], including licenses, augments, magick, technick, equipment, quickening, gambits, and summoning.

Final Fantasy 12: The Zodiac Age / FFXII: TZA - Game Guide and Walkthrough

Black Mage

The Black Mage class, representing the zodiac Capricorn, utilizes a variety of Black Magicks and Green Magicks. Their prime weapons are staves and hand bombs which allow them to cast magic. Hand bombs can quickly take down multiple enemies, making Black Mages an asset in dungeons or open fields.

However, Black Mages don’t have any augments that raise their base power. Instead, they have augments that increase the damage of their magic based on how much MP. Also, they have few defensive spells which make them vulnerable to enemies that they end up pulling towards them.

Licenses

-image coming soon-

Augments

Black Mages have a variety of HP boosting augments that increase their survivability. However, they do not have many survivability augments. Instead, their augments focus purely on increasing their Magick power exponentially as the battle drags on.

License LP Notes
HP+30 20
HP+70 30
HP+110 40
HP+150 50
HP+190 60
HP+230 70
HP+270 80
HP+310 90
HP+390 115 Requires Quickening 3.
Serenity 70 Attack is 20% stronger while at Full HP.
Remedy Lore 1 20 Increases Remedy potency to include curing more status effects.
Remedy Lore 2 30
Channeling 1 30 Magick costs 10% less MP to cast.
Channeling 2 50
Channeling 3 90
Magick Lore 1 30 Increases Magick Power making spells stronger.
Magick Lore 2
Magick Lore 3
Magick Lore 4
Magick Lore 5 50
Magick Lore 6
Magick Lore 7
Magick Lore 8
Magick Lore 9 70
Magick Lore 10
Magick Lore 11
Magick Lore 12
Magick Lore 13 100
Magick Lore 14
Magick Lore 15
Magick Lore 16
Swiftness 1 30 Action time is reduced by 10%.
Swiftness 2 50 Action time is reduced by 20%.
Martyr 30 Recover MP after taking damage.
War Mage 30 Recover MP after dealing Magick damage.
Inquisitor 30 Recover MP after dealing damage.
Headsman 30 Recover MP when you kill an enemy.
Ether Lore 1 20 Ethers restore 10% more HP per augment.
Ether Lore 2 35
Ether Lore 3 70
Spellbound 30 Positive buffs last 50% longer.
Spellbreaker 65 Magick power increases when HP critical.

Magick

License LP Notes
Black Magick (1) 15 Fire Thunder
Black Magick (2) 20 Blizzard Blind
Black Magick (3) 25 Aqua Silence
Black Magick (4) 30 Aero Sleep
Black Magick (5) 40 Fira Poison
Black Magick (6) 50 Thundara Blizzara
Black Magick (7) 60 Bio Blindga
Black Magick (8) 70 Aeroga Silencega
Black Magick (9) 90 Firaga Thundaga
Black Magick (10) 90 Blizzaga Sleepga
Black Magick (11) 100 Shock Toxify
Black Magick (12) 120 Scourge Flare
Black Magick (13) 165 Scathe  –
Green Magick (1) 40 Decoy Oil
Green Magick (2) 50 Drain Reverse
Green Magick (3) 90 Bubble Syphon

Technick

The Black Mage class uses Technicks to get them by. This will also serve as one of their main damage outputs.

License LP Notes
Charge 20
  • Restores amount of users MP.
  • If Technick fails, MP is reduced to 0.
Libra 25
Poach 30 Capture an enemy at Critical HP to gain an item.
Telekinesis 80
Charm 30

Equipment

Black Mages primarily use staves, hand bombs, and mystic armor. However, they can also use the zodiac weapon Staff of Magi. Similar to other classes, they can also use certain heavy armor pieces.

License LP Equipment
Staff (1) 15 Oak Staff
Staff (2) 25 Cherry Staff Wizard’s Staff
Staff (3) 30 Flame Staff Lightning Staff
Staff (4) 40 Glacial Staff Golden Staff
Staff (5) 65 Judicer’s Staff Cloud Staff
Staff of Magi 110 Staff of the Magi
Hand Bomb (2) 55 Fumarole Tumulus
Requires Adrammelech
Hand Bomb (3) 75 Caldera Volcano
Requires Mateus 
Hand Bomb (4) 105 Volcano T  –
Requires Hashmal 
Mystic Armor (1) 10 Cotton Cap
Magick Curch
Cotton Shirt
Light Woven Shirt
Mystic Armor (2) 15 Pointy Hat
Topkapi Hat
Silken Shirt
Kilimweave Shirt
Mystic Armor (3) 20 Calot Hat
Wizard’s Hat
Shepherd’s Bolero
Wizard’s Robes
Mystic Armor (4) 25 Lambent Hat
Feathered Cap
Chanter’s Djellaba
Traveler’s Vestment
Mystic Armor (5) 30 Mage’s Hat
Lamia’s Tiara
Mage’s Habit
Enchanter’s Habit
Mystic Armor (6) 40 Sorcerer’s Hat
Black Cowl
Sorcerer’s Habit
Black Garb
Mystic Armor (7) 50 Astrakhan Hat
Gaia Hat
Carmagnole
Maduin Gear
Mystic Armor (8) 65 Hypnocrown
Gold Hairpin
Jade Gown
Gaia Gear
Mystic Armor (9) 70 Celebrant’s Miter Cleric’s Robes
Mystic Armor (10) 75 Black Mask Black Robes
Mystic Armor (11) 80 White Mask White Robes
Mystic Armor (12) 90 Golden Skullcap Glimmering Robes
Mystic Armor (13) 110 Circlet Lordly Robes
Heavy Armor (7) 60 Steel Mask Mirror Mail
Requires Zeromus
Heavy Armor (8) 65 Platinum Helm Platinum Armor
Requires Exodus.
Heavy Armor (9) 70 Giant Helm Carabineer Mail
Requires Shemhazai.
Accessory (1) 5 Orrachea Armlet  –
Accessory (2) 20 Firefly Bangle
Accessory (3) 25 Diamond Armlet Argyle Armlet
Accessory (4) 35 Battle Harness Steel Gorget
Accessory (5) 35 Embroidered Tippet Tourmaline Ring
Accessory (6) 35 Golden Amulet Leather Gorget
Accessory (7) 40 Turtleshell Choker Rose Corsage
Accessory (8) 45 Thief’s Cuffs Gauntlets
Accessory (9) 30 Amber Armlet Black Belt
Accessory (10) 40 Jade Collar Nishijin Belt
Accessory (11) 45 Pheasant Netsuke Blazer Gloves
Accessory (12) 60 Gillie Boots Steel Poleyns
Accessory (13) 60 Berserker Magick Gloves
Accessory (14) 70 Sage’s Ring Agate Ring
Accessory (15) 70 Ruby Ring Bowline Sash
Accessory (16) 70 Cameo Belt Cat-Ear Hood
Accessory (17) 80 Bubble Belt Fuzzy Miter (Fuzzy Mitre)
Accessory (18) 80 Sash Power Armlet
Accessory (19) 100 Winged Boots Indigo Pendant
Accessory (20) 115 Opal Ring Hermes Sandals
Accessory (21) 130 Quasimodo Boots Nihopalaoa
Accessory (22) 160 Germinas Boots Ring of Renewal
Ribbon Equip 215 Ribbon

Quickenings, Gambits, and Summoning

Because of their focus on Magick, Black Mages have full access to Summoning Licenses.

License LP Notes
Gambit Slot 15
Gambit Slot 20
Gambit Slot 25
Gambit Slot 30
Gambit Slot 35
Gambit Slot 40
Gambit Slot 45
Gambit Slot 50
Gambit Slot 70
Gambit Slot 100
Quickening 50 HP+70 Required
Quickening 75
Quickening 100
Quickening 125 HP+390 Required
Belias 20
Mateus 30 Hand Bomb (3)
Zalera 30 Steal and Poach
Adrammelech 35 Hand Bomb (2)
Hashmal 50 Hand Bomb (4)
Cúchulainn 50 None
Shemhazai 50 Heavy Armor 7
Exodus 65 Heavy Armor (9)
Zeromus 65 Heavy Armor (8)
Chaos 100
Famfrit 100 HP + 190, HP + 230, and HP + 310
Ultima 115 Telekinesis
Zodiark 200

 

Final Fantasy 12: The Zodiac Age / FFXII Recommended Article List

▼Final Fantasy 12: The Zodiac Age Recommended Articles
Walkthroughs Side Quests Characters
Storyline Boss Guides Sidequest Boss Guides Esper Boss Guides
Job Class System Gambit System License Board System
Mob Hunts Unchangeable Elements Leveling Guide

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