Final Fantasy 12: The Zodiac Age / FFXII - Monk (Virgo) Job Class Guide

Monk job class guide for Final Fantasy XII: The Zodiac Age [FF12:TZA], including licenses, augments, magick, technick, equipment, quickening, gambits, and summoning.

Final Fantasy 12: The Zodiac Age / FFXII: TZA - Game Guide and Walkthrough

Monk

The Monk class, representing the zodiac Virgo, can deal damage without weapons or with its primary weapon of poles. They utilize light armor and prioritize on speed to deal damage. That said, their main asset is their ability to cast White Magic. They are heavily reliant on the spell Esunaga to remove status ailments.

The Monk class is one of the few classes whose HP can hit a 3000 total. However, this means that the monk will have to sacrifice their ability to call upon Espers to prioritize HP. A good build for a monk is to focus on their White Magick and Swiftness. Do this while equipping the Regenerative Morion or Brave Suit to compensate for lack of HP.

Licenses

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Augments

Because they have the highest number of HP augments, the monk has the largest possible HP pool in the game. However, the player does not necessarily have to focus all their license points on HP. Another way to balance a monk’s skills is to utilize their Swiftness along with White Magick for a quick healer or Battle Lore to increase their damage output.

License LP Notes
HP+30 20
HP+70 30
HP+110 40
HP+150 50
HP+190 60
HP+230 70
HP+270 80
HP+310 90
HP+390 115 Requires Famfrit License.
HP+435 130
HP +500 220
Battle Lore 1 30 –
Battle Lore 2 30 –
Battle Lore 3 30 –
Battle Lore 4 30 –
Battle Lore 5 50 –
Battle Lore 6 50 –
Battle Lore 7 50 –
Battle Lore 8 50 –
Battle Lore 9 70 –
Battle Lore 10 70 –
Battle Lore 11 70 –
Battle Lore 12 70 –
Battle Lore 13 100 –
Battle Lore 14 100 –
Battle Lore 15 100 –
Battle Lore 16 100 –
Focus 70 Attack is 20% stronger while at Full HP.
Phoenix Lore 1 30 Greater amount of HP restored with use.
Phoenix Lore 2 50 Requires Quickening (125).
Swiftness 1 30 Action time is reduced by 10% per augment.
Swiftness 2 50
Swiftness 3 80 Requires Ultima.
Martyr 30 Recover MP after taking damage.
Inquisitor 30 Recover MP after dealing damage.
Headsman 30 Recover MP when you kill an enemy.
Potion Lore 1 20 Potions restore 10% more HP per augment.
Potion Lore 2 35
Potion Lore 3 70 Requires Shemhazai.
Spellbound 30 Positive buffs last 50% longer.
Last Stand 70 Defense increases when HP critical.
Brawler 90 Increase ATK if empty handed.
Adrenaline 65 Increase ATK if HP Critical.

Magick

License LP Notes
White Magick 4 30 Cura Raise
Requires Hashmal
White Magick 9 80 Bravery Curaja
Requires Quickening (75)
White Magick 10 90 Dispelga Arise
Requires Famfrit.
White Magick 11 100 Holy Esunaga
Requires Chaos.
White Magick 12 110 Protectga Shellga

Technick

The Monk has almost the same set of Technicks to that of the Knight class. However, their requirements to earn the skill may vary. Although the Monk has the same Technicks, the Knight utilizes more due to their high physical output.

License LP Notes
Achilles 40  –
Bonecrusher 30 –
Wither 50 –
Expose 50 –
Souleater 35 Requires Exodus.
First Aid 20
Libra 25
Numerology 40
Shades of Black 70 Requires Zeromus.
Revive 40
Sight Unseeing 40
Traveler 50

Equipment

Monks primarily use poles and light armor.

License LP Equipment
Poles 1 20 Oaken Pole
Poles 2 30 Cypress Pole Battle Bamboo
Poles 3 35 Musk Stick Iron Pole
Poles 4 40 Six-fluted Pole Gokuu Pole
Poles 5 50 Zephyr Pole Ivory Pole
Poles 6 60 Sweep Eight-fluted Pole
Whale Whisker 90 Whale Whisker
Whale Whisker 180 Whale Whisker N
Light Armor (1) 10 Leather Clothing Leather Cap
Light Armor (2) 15 Chromed Leathers
Leather Breastplate
Headgear
Headguard
Light Armor (3) 20 Bronze Chestplate
Ring Mail
Leather Headgear
Horned Hat
Light Armor (4) 25 Windbreaker
Heavy Coat
Balaclava
Soldier’s Cap
Light Armor (5) 30 Survival Vest
Brigandine
Green Beret
Red Cap
Light Armor (6) 40 Jujitsu Gi
Viking Coat
Headband
Pirate Hat
Light Armor (7) 50 Metal Jerkin
Adamant Vest
Goggle Mask
Adamant Hat
Light Armor (8) 65 Barrel Coat
Power Vest
Officer’s Hat
Chakra Band
Light Armor (9) 70 Ninja Gear
Gigas Chestplate
Thief’s Cap
Gigas Hat
Light Armor (10) 75 Minerva Bustier Chaperon
Light Armor (11) 80 Rubber Suit Crown of Laurels
Light Armor (12) 90 Mirage Vest Renewing Morion
Light Armor (13) 110 Brave Suit Dueling Mask
Accessory (1) 5 Orrachea Armlet  –
Accessory (2) 20 Firefly Bangle
Accessory (3) 25 Diamond Armlet Argyle Armlet
Accessory (4) 35 Battle Harness Steel Gorget
Accessory (5) 35 Embroidered Tippet Tourmaline Ring
Accessory (6) 35 Golden Amulet Leather Gorget
Accessory (7) 40 Turtleshell Choker Rose Corsage
Accessory (8) 45 Thief’s Cuffs Gauntlets
Accessory (9) 30 Amber Armlet Black Belt
Accessory (10) 40 Jade Collar Nishijin Belt
Accessory (11) 45 Pheasant Netsuke Blazer Gloves
Accessory (12) 60 Gillie Boots Steel Poleyns
Accessory (13) 60 Berserker Magick Gloves
Accessory (14) 70 Sage’s Ring Agate Ring
Accessory (15) 70 Ruby Ring Bowline Sash
Accessory (16) 70 Cameo Belt Cat-Ear Hood
Accessory (17) 80 Bubble Belt Fuzzy Miter (Fuzzy Mitre)
Accessory (18) 80 Sash Power Armlet
Accessory (19) 100 Winged Boots Indigo Pendant
Accessory (20) 115 Opal Ring Hermes Sandals
Accessory (21) 130 Quasimodo Boots Nihopalaoa
Accessory (22) 160 Germinas Boots Ring of Renewal
Ribbon Equip 215 Ribbon –

Quickenings, Gambits, and Summoning

License LP Notes
Gambit Slot 15 –
Gambit Slot 20 –
Gambit Slot 25 –
Gambit Slot 30 –
Gambit Slot 35 –
Gambit Slot 40 –
Gambit Slot 45 –
Gambit Slot 50 –
Gambit Slot 70 –
Gambit Slot 100 –
Quickening 50 –
Quickening 75 –
Quickening 100 –
Quickening 125 –
Belias 20 –
Mateus 30 –
Zalera 30 –
Adrammelech 35 –
Hashmal 50 –
Cúchulainn 50 –
Shemhazai 50 –
Exodus 65 –
Zeromus 65 –
Chaos 100 –
Famfrit 100 –

Final Fantasy 12: The Zodiac Age / FFXII Recommended Article List

▼Final Fantasy 12: The Zodiac Age Recommended Articles
Walkthroughs Side Quests Characters
Storyline Boss Guides Sidequest Boss Guides Esper Boss Guides
Job Class System Gambit System License Board System
Mob Hunts Unchangeable Elements Leveling Guide

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