Final Fantasy 12: The Zodiac Age / FFXII - Red Battlemage (Cancer) Job Class Guide

Red Battlemage job class guide for Final Fantasy XII: The Zodiac Age [FF12:TZA], including licenses, augments, magick, technick, equipment, quickening, gambits, and summoning.

Final Fantasy 12: The Zodiac Age / FFXII: TZA - Game Guide and Walkthrough

Red Battlemage

The Red Battlemage class, representing the zodiac Cancer, wields Black, White, and Green magick. However, the Red Battlemage is unique in its sense for wielding Arcane magic. Despite having a lower output compared to the jobs that specialize in Black or White Magick, the versatility to go melee or ranged make it a very versatile job class.

The Red Battlemage wields a mace and can wear either mystic armor or heavy armor. This allows one to fight from either the back or front lines.

Licenses

-image coming soon-

Augments

The Red Battlemage’s augments start early on by granting some sustainability They also have a lot of Magick power augments to make up for their lack of magick specialty.

License LP Notes
HP+110 40
HP+190 60
HP+230 70 Requires Quickening 75.
HP+270 80
HP+435 130 Requires Quickening 125
Battle Lore 30 Requires Famfrit
Battle Lore 30
Battle Lore 30
Serenity 70 Attack is 20% stronger while at Full HP.
Remedy Lore 1 20 Increases Remedy potency to include curing more status effects.
Remedy Lore 2 30
Channeling 1 30 Magick costs 10% less MP to cast.
Channeling 2 50
Channeling 3 90
Magick Lore 1 30 Increases Magick Power making spells stronger.
Magick Lore 2
Magick Lore 3
Magick Lore 4
Magick Lore 5 50
Magick Lore 6
Magick Lore 7
Magick Lore 8
Magick Lore 9 70
Magick Lore 10
Magick Lore 11
Magick Lore 12
Swiftness 1 30 Action time is reduced by 10%.
Swiftness 2 50 Action time is reduced by 20%.
Martyr 30 Recover MP after taking damage.
War Mage 30 Recover MP after dealing Magick damage.
Inquisitor 30 Recover MP after dealing damage.
Headsman 30 Recover MP when you kill an enemy.
Ether Lore 1 20 Ethers restore 10% more HP per augment.
Spellbound 30 Positive buffs last 50% longer.
Spellbreaker 65 Magick power increases when HP critical.

Magick

License LP Notes
White Magick 2 20 Vox Poisona
Requires Quickening 50
White Magick 3 25 Protect Shell
White Magick 4 30 Cura Raise
White Magick 5 40 Dispelga Stona
White Magick 6 50 Curaga Regen
White Magick 7 60 Cleanse Esuna
Black Magick (1) 15 Fire Thunder
Black Magick (2) 20 Blizzard Blind
Black Magick (3) 25 Aqua Silence
Black Magick (4) 30 Aero Sleep
Black Magick (5) 40 Fira Poison
Black Magick (6) 50 Thundara Blizzara
Black Magick (7) 60 Bio Blindga
Black Magick (8) 70 Aeroga Silencega
Black Magick (9) 90 Firaga Thundaga
Black Magick (10) 90 Blizzaga Sleepga
Black Magick (11) 100 Shock Toxify
Black Magick (12) 120 Scourge Flare
Black Magick (13) 165 Scathe  –
Green Magick (1) 40 Decoy Oil
Green Magick (2) 50 Drain Reverse
Green Magick (3) 90 Bubble Syphon
Arcane Magick 1 40 Dark Darkra
Arcane Magick 2 50 Death Darkga
Arcane Magick 3 50 Ardor

Technick

The Red Battlemage has few Technicks due to its reliance on Magick and physical attacks.

License LP Notes
Charge 20
  • Restores amount of users MP.
  • If Technick fails, MP is reduced to 0.
Souleater 35
Steal 20

Equipment

Red Battlemages primarily use staves, hand bombs, and mystic armor. Red Battlemages use the zodiac weapon Staff of Magi. Similar to the other classes, they can also use certain heavy armor pieces.

License LP Equipment
Mace 1 30 Mace Bronze Maze
Mace 2 40 Bhuj Miter (Mitre)
Mace 3 60 Thorn Mace Chaos Mace
Mace 4 80 Doom Mace Mace of Zeus
Mace 5 130 Grand Mace Byblos Bane
Greatsword 1 50 Claymore Requires Ultima
Greatsword 2 70 Defender Save the Queen
Greatsword 3 80 Ultima Blade Requires Chaos
Greatsword 4 100 Ragnarok Requires Zodiark
Shield 1 15 Leather Shield Buckler
Shield 2 20 Bronze Shield Round Shield
Shield 3 25 Golden Shield
Ice Shield
Flame Shield
Shield 4 30 Diamond Shield
Platinum Shield
Dragon Shield
Shield 5 35 Crystal Shield Kaiser Shield
Shield 6 40 Aegis Shield Demon Shield
Shield 7 65 Venetian Shield
Shell Shield 90 Shell Shield
Ensanguined Shield 100 Ensanguined Shield
Zodiac Escrutcheon 235 Zodiac Escrutcheon
Mystic Armor (1) 10 Cotton Cap
Magick Curch
Cotton Shirt
Light Woven Shirt
Mystic Armor (2) 15 Pointy Hat
Topkapi Hat
Silken Shirt
Kilimweave Shirt
Mystic Armor (3) 20 Calot Hat
Wizard’s Hat
Shepherd’s Bolero
Wizard’s Robes
Mystic Armor (4) 25 Lambent Hat
Feathered Cap
Chanter’s Djellaba
Traveler’s Vestment
Mystic Armor (5) 30 Mage’s Hat
Lamia’s Tiara
Mage’s Habit
Enchanter’s Habit
Mystic Armor (6) 40 Sorcerer’s Hat
Black Cowl
Sorcerer’s Habit
Black Garb
Mystic Armor (7) 50 Astrakhan Hat
Gaia Hat
Carmagnole
Maduin Gear
Mystic Armor (8) 65 Hypnocrown
Gold Hairpin
Jade Gown
Gaia Gear
Mystic Armor (9) 70 Celebrant’s Miter Cleric’s Robes
Mystic Armor (10) 75 Black Mask Black Robes
Mystic Armor (11) 80 White Mask White Robes
Mystic Armor (12) 90 Golden Skullcap Glimmering Robes
Mystic Armor (13) 110 Circlet Lordly Robes
Heavy Armor 8 65 Platinum Helm Platinum Armor
Heavy Armor 9 70 GiantHelmet Carabineer Mail
Heavy Armor 10 80 Dragon Helm Dragon Mail
Accessory (1) 5 Orrachea Armlet  –
Accessory (2) 20 Firefly Bangle
Accessory (3) 25 Diamond Armlet Argyle Armlet
Accessory (4) 35 Battle Harness Steel Gorget
Accessory (5) 35 Embroidered Tippet Tourmaline Ring
Accessory (6) 35 Golden Amulet Leather Gorget
Accessory (7) 40 Turtleshell Choker Rose Corsage
Accessory (8) 45 Thief’s Cuffs Gauntlets
Accessory (9) 30 Amber Armlet Black Belt
Accessory (10) 40 Jade Collar Nishijin Belt
Accessory (11) 45 Pheasant Netsuke Blazer Gloves
Accessory (12) 60 Gillie Boots Steel Poleyns
Accessory (13) 60 Berserker Magick Gloves
Accessory (14) 70 Sage’s Ring Agate Ring
Accessory (15) 70 Ruby Ring Bowline Sash
Accessory (16) 70 Cameo Belt Cat-Ear Hood
Accessory (17) 80 Bubble Belt Fuzzy Miter (Fuzzy Mitre)
Accessory (18) 80 Sash Power Armlet
Accessory (19) 100 Winged Boots Indigo Pendant
Accessory (20) 115 Opal Ring Hermes Sandals
Accessory (21) 130 Quasimodo Boots Nihopalaoa
Accessory (22) 160 Germinas Boots Ring of Renewal
Ribbon Equip 215 Ribbon

Quickenings, Gambits, and Summoning

Because of their focus on Magick, Red Battlemages have full access to Summoning Licenses.

License LP Notes
Gambit Slot 15
Gambit Slot 20
Gambit Slot 25
Gambit Slot 30
Gambit Slot 35
Gambit Slot 40
Gambit Slot 45
Gambit Slot 50
Gambit Slot 70
Gambit Slot 100
Quickening 50 White Magick 2
Quickening 75 HP+230
Quickening 100 None
Quickening 125 HP+435
Belias 20 None
Mateus 30 None
Zalera 30 None
Adrammelech 35 None
Shemhazai 50 White Magick 7
Hashmal 50 Steal
Cúchulainn 50 Black Magick 9 and Black Magick 10
Zeromus 65 Channeling
Exodus 65 Heavy Armor 8 Heavy Armor 9 and Heavy Armor 10
Famfrit 100 Battle Lore (x2)
Chaos 100 Great Swords (3)
Ultima 115 Great Swords (1) and Great Swords (2)
Zodiark 200 Great Swords (4)

Final Fantasy 12: The Zodiac Age / FFXII Recommended Article List

▼Final Fantasy 12: The Zodiac Age Recommended Articles
Walkthroughs Side Quests Characters
Storyline Boss Guides Sidequest Boss Guides Esper Boss Guides
Job Class System Gambit System License Board System
Mob Hunts Unchangeable Elements Leveling Guide

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