Final Fantasy 12: The Zodiac Age / FFXII - Hell Wyrm Optional Boss Guide

Boss guide on Hell Wyrm in Final Fantasy 12: The Zodiac Age / FFXII: TZA, including boss stats and strategies on how to defeat it.

Hell Wyrm

Source: Final Fantasy Wiki

Hell Wyrm
Name Hell Wyrm Element Dark
Combo Max Combo Hits: 12 Receive 50000 Gil from Montblanc, Radiant Savior Title
Steal Hi-Ether, Jade Collar, Excalibur Poach


An intimidating boss that has a whopping 9 million health. Hell Wyrm’s HP is subdivided into several segments, each of which around 200 thousand HP. After a number of health segments are removed, the boss’ attack pattern will likely switch.

Stock up on some X-Potions with an HP Lore investment on your license. Accompany this stash with a supply of Ethers alongside the Charge ability to ensure that you have MP whenever the need arises. For gears, Bubble Belt is a must as it decreases damage sustained.

It might require some timing but Elemental gear like White Masks should run counter to the corresponding elemental “-ga” Magick he casts periodically. Before the Magick damage appears on screen, make sure to replace your unit’s gear with the elemental gear that resists it. Employ the same process to resist any potential status ailments.

In terms of damage, capitalize on Oil using Nihopalaoa in conjunction with a handkerchief, then fire with Wyrmfire Shot to deliver massive damage. You may also opt to equip your most durable character with Excalibur for some serious damage.

Battle Strategy

During the initial phase, he will strike with normal attacks.

When his HP approaches 50%, he will begin to inflict severe damage and attempt to catch you with Petrify. He will also expel White Breath, which can afflict a number of your allies with Stop. Having a Gambit that nullifies Stop like Chronos Tear is recommended. He will also begin to cast Invert in the latter stages of the fight. Cast Shell on your team to distinguish which character is Hell Wyrm’s target, as this will be the recipient of heals later on. Spread the party out to ensure that the damage will affect as few members as possible.

Once his HP gets critically low, he will repeat the same pattern as before, only much faster this time. Remove any Gambits and focus on attacking and healing.


Level 60 EXP 0
HP 8930711 MP 999
LP 150 Clan Points 30000
Gil 0


Elemental Resistance
Fire x0.5 Earth  x0.5
Ice x0.5 Holy x1.5
Water x0.5 Dark Drain
Wind x0.5 Elec x0.5

Status Ailments/Attributes

Immune Status Augments
Petrify 100% Protect Safety
Stop 100% Shell No Knockback
Doom 100% Haste Ignore Vitality
Confuse Ignore Evade
Reverse Ignore Weather & Landscape
Sleep Ignore Reflect
Blind Normal Damage+
Poison 0 MP
Silence Low-HP ATK+

Other Boss Guides

Storyline Boss Guides

▼Storyline Boss Guides
Air Cutter Remora Firemane Mimic Queen
Judge Ghis Garuda Demon Wall
 Belias Vossler Tiamat
Elder Wyrm Vinuskar Mateus
Judge Bergan The Mandragoras Ahriman
Dr. Cid Rafflesia Daedalus
Tyrant Shemhazai Hydro
Pandaemonium Slyt Fenrir
Hashmal Judge Gabranth Famfrit
Vayne Solidor Vayne Novus The Undying

Sidequest Boss Guides

▼Sidequest Boss Guides
Earth Tyrant Fury Humbaba Mistant
Hell Wyrm Urutan Eater Demon Wall
King Bomb Phoenix Omega Mk. II

Esper Boss Guides

▼Esper Boss Guides
Belias, the Gigas Mateus, the Corrupt Shemhazai, The Whisperer
Hashmal, Bringer of Order Famfrit, The Darkening Cloud Adrammelech, the Wroth
Zalera, the Death Seraph Exodus, the Judge-Sal Cuchulainn, the Impure
Zeromus, the Condemner Chaos, Walker of the Wheel Ultima, the High Seraph
Zodiark, Keeper of Precepts - -

Final Fantasy 12: The Zodiac Age / FFXII Recommended Article List

▼Final Fantasy 12: The Zodiac Age Recommended Articles
Walkthroughs Side Quests Characters
Storyline Boss Guides Sidequest Boss Guides Esper Boss Guides
Job Class System Gambit System License Board System
Mob Hunts Unchangeable Elements Leveling Guide

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