[FFXII: TZA] Job Class Guide – Machinist (Gemini)

This article contains all possible licenses for the Machinist Job Class in Final Fantasy XII: The Zodiac Age.

Table of Contents

This article contains all licenses for the Machinist Job Class in Final Fantasy XII: The Zodiac Age [FF12:TZA]. This includes certain combos and notes.

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Machinist

The Machinist class, representing the zodiac Gemini, can inflict a stable, consistent stream of damage. Even with level changes and debuffs, the Machinist can continue to inflict considerable damage. This may be due to their multiple weapons such as their guns, hand bombs, and measures. As they are a Ranged class, they will be your main damage output against flying creatures.

Another asset they have is their ability to wield Time Magic. As most bosses require the Reflect spell, the Machinist plays an important role especially as a Support Role. For this job class, the best character fit for the skill tree is Balthier.

Licenses

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Augments

As an Machinist class, they have a variety of HP boosting augments that increase their survivability. However, under their augments, they have item-boosting licenses to increase their effectiveness in battle.

Licenses Name LP Notes
HP+30 20
HP+70 30
HP+110 40
HP+150 50
HP+190 60
HP+230 70
HP+270 80
HP+310 90
HP+390 115 Requires Famfrit License.
HP+435 130
Battle Lore 1 30 Increases damage by 2.
Battle Lore 2 30 Increases damage by 5.
Battle Lore 3 50 Requires Chaos License.
Remedy Lore 1 20 Increases Remedy potency to include curing more status effects.
Remedy Lore 2 30
Remedy Lore 3 70
Phoenix Lore 1 30 Greater amount of HP restored with use.
Magick Lore 1 30 Increases Magick Power making spells stronger.
Magick Lore 2 30
Magick Lore 3 30
Magick Lore 4 30
Magick Lore 5 50
Magick Lore 6 50
Magick Lore 7 50
Swiftness 1 30 Action time is reduced by 10%.
Swiftness 2 50 Action time is reduced by 20%.
Swiftness 3 80 Action time is reduced by 30%.
Martyr 30 Recover MP after taking damage.
Inquisitor 30 Recover MP after dealing damage.
Headsman 30 Recover MP when you kill an enemy.
Potion Lore 1 20 Potions restore 10% more HP per augment.
Potion Lore 2 35
Potion Lore 3 70
Spellbound 30 Positive buffs last 50% longer.
Last Stand 70 Defense increases when HP critical.
Ether Lore 1 20 Boosts Ether recovery.

Magick

Licenses Name LP Notes
Time Magick 8 90 Vanishga Warp
Requires Famfrit License.
Time Magick 9 100 Reflectga Slowga
Time Magick 10 125 Graviga Hastega
Green Magick 1 40 Decoy Oil
Requires Exodus

Technick

As the class with the most Technicks, the Machinist class uses Technicks to get them by. This will also serve as one of their main damage outputs especially in combat.

Licenses Name LP Notes
Achilles 40
Charm 30
Gil Toss 30
Horology 50
Libra 25
Numerology 40
Steal 20 Combine with the Thief’s Cuffs for better results.
Poach 30
Stamp 40
Traveler 50

Equipment

Under the equipment licenses, the Machinist primarily uses a guns and light armor. However, they are also capable of using the measures and hand bombs to help them combat flying opponents.

License Name LP Equipment
Guns 1 30 Altair
Guns 2 50 Capella Vega
Guns 3 60 Sirius Betelgeuse
Guns 4 70 Ras Algethi Aldebaran
Guns 5 90 Spica Antares
Guns 6 110 Arcturus Fomalhaut
Guns 7 190 Aldebaran Y
Hand Bomb 3 75 Volcano Requires Shemhazai
Hand Bomb 4 105 Volcano T Requires Zeromus
Measures 1 40 Gilt Measure
Measures 2 50 Arc Scale Multiscale
Measures 3 70 Cross Scale Caliper
Measures 4 100 Euclid’s Sextant
Light Armor (1) 10 Leather Clothing Leather Cap
Light Armor (2) 15 Chromed Leathers
Leather Breastplate
Headgear
Headguard
Light Armor (3) 20 Bronze Chestplate
Ring Mail
Leather Headgear
Horned Hat
Light Armor (4) 25 Windbreaker
Heavy Coat
Balaclava
Soldier’s Cap
Light Armor (5) 30 Survival Vest
Brigandine
Green Beret
Red Cap
Light Armor (6) 40 Jujitsu Gi
Viking Coat
Headband
Pirate Hat
Light Armor (7) 50 Metal Jerkin
Adamant Vest
Goggle Mask
Adamant Hat
Light Armor (8) 65 Barrel Coat
Power Vest
Officer’s Hat
Chakra Band
Light Armor (9) 70 Ninja Gear
Gigas Chestplate
Thief’s Cap
Gigas Hat
Light Armor (10) 75 Minerva Bustier Chaperon
Light Armor (11) 80 Rubber Suit Crown of Laurels
Light Armor (12) 90 Mirage Vest Renewing Morion
Light Armor (13) 110 Brave Suit Dueling Mask
Heavy Armor (10) 80 Dragon Helm
Dragon Mail
Requires Shemhazai
Heavy Armor (11) 90 Magepower Shishak Maximillian
Heavy Armor (12) 110 Grand Helm Grand Armor
Accessory (1) 5 Orrachea Armlet  –
Accessory (2) 20 Firefly Bangle
Accessory (3) 25 Diamond Armlet Argyle Armlet
Accessory (4) 35 Battle Harness Steel Gorget
Accessory (5) 35 Embroidered Tippet Tourmaline Ring
Accessory (6) 35 Golden Amulet Leather Gorget
Accessory (7) 40 Turtleshell Choker Rose Corsage
Accessory (8) 45 Thief’s Cuffs Gauntlets
Accessory (9) 30 Amber Armlet Black Belt
Accessory (10) 40 Jade Collar Nishijin Belt
Accessory (11) 45 Pheasant Netsuke Blazer Gloves
Accessory (12) 60 Gillie Boots Steel Gunsyns
Accessory (13) 60 Berserker Magick Gloves
Accessory (14) 70 Sage’s Ring Agate Ring
Accessory (15) 70 Ruby Ring Bowline Sash
Accessory (16) 70 Cameo Belt Cat-Ear Hood
Accessory (17) 80 Bubble Belt Fuzzy Miter (Fuzzy Mitre)
Accessory (18) 80 Sash Power Armlet
Accessory (19) 100 Winged Boots Indigo Pendant
Accessory (20) 115 Opal Ring Hermes Sandals
Accessory (21) 130 Quasimodo Boots Nihopalaoa
Accessory (22) 160 Germinas Boots Ring of Renewal
Ribbon Equip 215 Ribbon

Quickenings, Gambits, Summoning

License LP Notes
Gambit Slot 15
Gambit Slot 20
Gambit Slot 25
Gambit Slot 30
Gambit Slot 35
Gambit Slot 40
Gambit Slot 45
Gambit Slot 50
Gambit Slot 70
Gambit Slot 100
Quickening 50
Quickening 75
Quickening 100
Quickening 125 Requires Magick Lore x3.
Belias 20
Mateus 30
Zalera 30
Adrammelech 35
Hashmal 50
Cúchulainn 50 Requires Magick Lore.
Shemhazai 50 Requires Hand Bomb 3.
Exodus 65 Requires Green Magick 1.
Zeromus 65 Requires Hand Bomb 4.
Chaos 100
Famfrit 100 Requires Time Magick 8-10.
Ultima 115 Requires Magick Lore x3.
Zodiark 200 Requires HP +390.

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