Final Fantasy 12: The Zodiac Age / FFXII - Time Battlemage (Libra) Job Class Guide

Time Battlemage job class guide for Final Fantasy XII: The Zodiac Age [FF12:TZA], including licenses, augments, magick, technick, equipment, quickening, gambits, and summoning.

Final Fantasy 12: The Zodiac Age / FFXII: TZA - Game Guide and Walkthrough

Time Battlemage

The Time Battlemage class, representing the zodiac of Libra, is one of the few mage classes aside from the Red Battlemage to use Heavy Armor. Unlike the Black Mage and the White Mage, Time Battlemages do not use directly offensive or supportive magic. Their magic features buffs and debuffs that aid allies indirectly. As for their weapons, Time Battlemages use Crossbows. These weapons are easily affected by weather. Nonetheless, a crossbow’s speed is good for farming EXP.

Licenses

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Augments

Time Battlemages have a variety of HP boosting augments that increase their survivability. They also have all the levels for Battle Lore which bolsters physical attack damage with every level taken. They also have the valued Adrenaline ability which can turn the tides of a battle to your favour.

License LP Notes
HP+30 20 –
HP+70 30 –
HP+110 40 –
HP+150 50 –
HP+190 60 –
HP+230 70 –
HP+270 80 –
Battle Lore 1 30 –
Battle Lore 2 30 –
Battle Lore 3 30 –
Battle Lore 4 30 –
Battle Lore 5 50 –
Battle Lore 6 50 –
Battle Lore 7 50 –
Battle Lore 8 50 –
Battle Lore 9 70 –
Battle Lore 10 70 –
Battle Lore 11 70 –
Magick Lore 50 Requires Famfrit
Command 1 –
Focus 70  –
Adrenaline 65 –
Last Stand 70 –
Martyr 30 –
Inquisitor 30 –
Headsman 30 –
Swiftness 50
Swiftness 80
Spellbound 30
Serenity 70
Ether Lore 1 20
Ether Lore 2 35
Ether Lore 3 70
Remedy Lore 1 20 Increases Remedy potency to include curing more status effects.
Remedy Lore 2 30
Channeling 1 30 Magick costs 10% less MP to cast.
Channeling 2 50
Channeling 3 90
Magick Lore 1 30 Increases Magick Power to make spells stronger.
Magick Lore 2
Magick Lore 3
Magick Lore 4
Magick Lore 5 50
Magick Lore 6
Magick Lore 7
Magick Lore 8
Magick Lore 9 70

Magick

License LP Notes
White Magick 4 30 Cura Raise
Time Magick 1 20 Slow Immobilize
Time Magick 2 30 Reflect Disable
Time Magick 3 40 Vanish Balance
Time Magick 4 50 Gravity Haste
Time Magick 5 60 Stop Bleed
Time Magick 6 70 Break Countdown
Time Magick 7 80 Float Berserk
Time Magick 8 90 Vanishga Warp
Time Magick 9 100 Reflectga Slowga
Time Magick 10 125 Graviga Hastega
Green Magick (1) 40 Decoy Oil
Green Magick (2) 50 Drain Reverse
Green Magick (3) 90 Bubble Syphon

Technick

While Time Battlemages don’t rely heavily on their Technicks, they still have a few that allow them to survive in combat. A majority of their Technicks rely on reducing their enemy’s defense to allow more damage.

License LP Notes
Shear 50 –
Addle 50 –
Charge- 30
Horology 50 –
Numerology 40 –
Poach 30 –
Stamp 40 –

Equipment

Time Battlemages use swords and bow guns. They are capable of swapping between both close range and long range, making them a versatile class.

License LP Equipment
Bowgun 1 25 Bowgun Crossbow
Bowgun 2 40 Paramina Crossbow Recurve Crossbow
Bowgun 3 60 Hunting Crossbow Penetrator Crossbow
Bowgun 4 115 Gastrophetes –
Sword 7 70 Diamond Sword Rune Blade
Sword 8 80 Death Bringer Stone Blade
Sword 9 90 Durandal Durandal A
Requires Zodiark
Heavy Armor 1 25 Leather Helm
Bronze Helm
Leather Armor
Bronze Armor
Heavy Armor 2 30 Sallet
Iron Helm
Scale Armor
Iron Armor
Heavy Armor 3 35 Barbut
Winged Helmet
Linen Cuirass
Chainmail
Heavy Armor 4 40 Golden Helm
Burgonet
Golden Armor
Shielded Armor
Heavy Armor 5 50 Close Helmet
Bone Helm
Demon Mail
Bone Mail
Heavy Armor 6 55 Diamond Helm Diamond Armor
Heavy Armor 7 60 Steel Mask Mirror Mail
Heavy Armor 8 65 Platinum Helm Platinum Armor
Heavy Armor 9 70 GiantHelmet Carabineer Mail
Heavy Armor 10 80 Dragon Helm Dragon Mail
Heavy Armor 11 90 Magepower Shishak Maximillian
Heavy Armor 12 110 Grand Helm Grand Armor
Genji Armor 190 Genji Armor
Genji Helm
Genji Gloves
Genji Shield
Accessory (1) 5 Orrachea Armlet  –
Accessory (2) 20 Firefly Bangle
Accessory (3) 25 Diamond Armlet Argyle Armlet
Accessory (4) 35 Battle Harness Steel Gorget
Accessory (5) 35 Embroidered Tippet Tourmaline Ring
Accessory (6) 35 Golden Amulet Leather Gorget
Accessory (7) 40 Turtleshell Choker Rose Corsage
Accessory (8) 45 Thief’s Cuffs Gauntlets
Accessory (9) 30 Amber Armlet Black Belt
Accessory (10) 40 Jade Collar Nishijin Belt
Accessory (11) 45 Pheasant Netsuke Blazer Gloves
Accessory (12) 60 Gillie Boots Steel Poleyns
Accessory (13) 60 Berserker Magick Gloves
Accessory (14) 70 Sage’s Ring Agate Ring
Accessory (15) 70 Ruby Ring Bowline Sash
Accessory (16) 70 Cameo Belt Cat-Ear Hood
Accessory (17) 80 Bubble Belt Fuzzy Miter (Fuzzy Mitre)
Accessory (18) 80 Sash Power Armlet
Accessory (19) 100 Winged Boots Indigo Pendant
Accessory (20) 115 Opal Ring Hermes Sandals
Accessory (21) 130 Quasimodo Boots Nihopalaoa
Accessory (22) 160 Germinas Boots Ring of Renewal
Ribbon Equip 215 Ribbon –

Quickenings, Gambits, and Summoning

License LP Notes
Gambit Slot 15 –
Gambit Slot 20 –
Gambit Slot 25 –
Gambit Slot 30 –
Gambit Slot 35 –
Gambit Slot 40 –
Gambit Slot 45 –
Gambit Slot 50 –
Gambit Slot 70 –
Gambit Slot 100 –
Quickening 50 None
Quickening 75 HP +150
Quickening 100 None
Quickening 125 None
Belias 20 None
Mateus 30 HP +230
Zalera 30 Ether Lore 3
Adrammelech 35 White Magick 4
Shemhazai 50 None
Hashmal 50 Channeling
Cúchulainn 50 None
Zeromus 65 Addle and Shear
Exodus 65 Battle Lore
Famfrit 100 Battle Lore
Chaos 100 HP +270
Ultima 115 Swords (7) and Swords (8)
Zodiark 200 Swords (9)

Final Fantasy 12: The Zodiac Age / FFXII Recommended Article List

▼Final Fantasy 12: The Zodiac Age Recommended Articles
Walkthroughs Side Quests Characters
Storyline Boss Guides Sidequest Boss Guides Esper Boss Guides
Job Class System Gambit System License Board System
Mob Hunts Unchangeable Elements Leveling Guide

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