[FFXII: TZA] Trial Mode

This article contains instructions and features of Trial Mode which includes, basic information, recommended skills and equipment, how to clear Stage 100, and rewards for completion.

Trial Mode

An option exclusive in Final Fantasy XII: The Zodiac Age, available during the start of the game, and the unlockables depend on the Main Save File where the Trial Mode occurs. This means that it is advised to finish the Main Story first before challenging Trial Mode in order to have access to the necessary Skills and Equipment essential to survive the challenge.

Basic Information:

  • Trial Mode consists of 100 Stages, and will prompt you to save after clearing every 10th.
  • If you lose during the middle of each stage, you have to start over.
  • The skills and equipment used on Trial Mode will depend on the data stored on the Main Save File.
  • Provides License Points (LP) while holding Experience (EXP) constant
  • Entered into the main part with data save, even if you purchase recovery items will not be reflected
  • The same set of Recovery items will remain from Stages 1 to 100.

Simply put, as you advance through each battle you do not gain any experience and once you consume items, there is no way to retrieve them for the next Stage.

Recommended Skills and Equipment


A valuable accessory that when worn, grants the bearer the ability to reverse effects of recovery items of both enemies and party members.
In this case, when used in tandem with Phoenix Down against an enemy, it can instantly fell it.

Reverse Magick

Belongs to the Green Magick list of Abilities. When cast, it will temporarily Reverse the effects of Recovery and Damage. This means that when you inflict this spell on a unit, and it is struck with damage, instead of taking damage, it will heal it.

As you progress through the stages, damage dealt becomes more severe, which means that Reverse will come in handy to restore whichever HP was dealt the previous turn.

One of the key instances to use it is whenever the character is down to HP Critical or if a party member’s HP is fearing that the enemy’s strike will knock him out.

In this case, feel free to make use of Reverse either by having a mage job class member cast it on a durable Knight, or allow the latter to equip the Nihopalaoma. This will grant it the ability to safely tank hits for the party and restore its HP at the same time while conserving consumables.

Warp Mote

Given the vast quantity of stages to undertake when dealing with Trial Mode, it is inevitable to face dozens of enemies along the way and sustain tons of damage.

To ensure longevity against a battalion of enemies, use a Warp Mote in order to expel all foes within range (maximum of 6). As an added bonus, this item also bypasses the effects of Reflect which makes it safe to use.


Whenever Reflect is active on enemies, they can bounce back any Magick inflicted upon them. The best way to handle them is to cast Dispel to lift the effects of Reflect and safely follow with the desired Magick.

Beating Stage 100 Strategy

Assign Roles

This mode puts the role-playing game to the ultimate test as it serves to gauge a player’s performance. This means that proper role assignments are crucial to surviving the waves of enemies. Once you start Trial Mode, there is no turning back to replenish used consumables.

To make the most out of your party’s consumables, make sure to have Gambits assigned to your ally and set the top to be: Ally: Any = Phoenix Down to ensure that they remain in contact with their party immediately. If you could afford to consume MP, having Ally: Any = Raise, is equally necessary to conserve items. Intended to be mix and matched, be sure to adjust the Gambits to have your allies serve their individual purpose depending on the scenario.

Raising the Party’s level

Stage 100 of Trial Mode pits you against the Archadian Judges, considered the most powerful bosses of Final Fantasy XII: The Zodiac Age.

At first glance, it seems to be a waste if you are highly underleveled when you undertake Trial Mode as the party is vulnerable to a wipe out even before they get to read the opponent’s Attack pattern. To familiarize with the boss’ attack pattern, be sure to challenge him at level 99 to get a grip on how their AI behaves.

New Game+ Mode

Once you finish Stage 100, New Game+ Mode becomes available. In this mode, you have the option to choose Weak and Strong Mode. On those modes, each enemy will have the same level upon encounter. Keep in mind that while playing on this mode, it does not reward the character with experience whenever an enemy is taken out.

Click here to see a detailed guide on Weak and New Game+ strategy.
Even if you defeat a monster at this level, all the members are at the level of appearance, this experience mode does not enter experience mode.

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