[FFXII: TZA] Remastered Version Differences

This article contains the Version Differences in Final Fantasy XII: The Zodiac Age. We will be updating this once the game comes out.

This article contains Remastered Version Differences in Final Fantasy XII: The Zodiac Age, which shows changes on both in-game mechanics, and aesthetics.

Remastered Version Differences

Similar to other game Remasters, Final Fantasy XII: The Zodiac Age introduces a combination of version differences which not only covers Graphics and Remastered BGM, but also in-game mechanics. Players can now enjoy less time adjusting to the rigid structure of the old, and more time playing.

Job Class System

Compared to the original released on the Playstation 2, characters can only be assigned to a maximum of 1 Job class. However, the Job Class System in the Remaster introduces a dual job class system which opens up more possibilities for characters to gain experience and perform various roles which its original predecessor fell short of.

 

Click here to see a detailed guide on the Job Classes List

Additional Elements

Although Final Fantasy XII: The Zodiac Age will not be introducing new Story Elements, it will however expand the game through new bosses. It shows a new Mob Hunt VIII (8) which houses powerful enemies such as Yiazmat.

New Gambits

Currently, the additional gambits have not been revealed yet, we will be updating this when the game comes out.

Click here to see a detailed guide on Gambits.

Graphical and Sound Changes

The Zodiac Age introduces remarkable Graphical and Sound Changes.
Here is a comparison between the original Playstation 2 version FMV and the Playstation 4 FMV.

Playstation 2: Final Fantasy XII

Source: Youtube

Playstation 4: Final Fantasy XII: The Zodiac Age

Source: Youtube

Soundtrack Changes

Not only does The Zodiac Age Remaster improve the Sound quality, it even introduces a total of 8 additional songs. The game’s BGM now includes 5 field songs, 2 Boss Battle themes, and 1 Staff Credits Song.

Should you prefer, the game allows you to freely choose between switching back to the original Playstation 2 Soundtrack, and also covers the option of shifting between the Japanese and English versions.

Battle Mechanics

Previously in Final Fantasy XII’s original version, it is inevitable for the game to encounter problems whenever characters execute a flurry of commands simultaneously. The Remaster has taken these problems into account and have fixed the action sequences, making it possible for characters to deliver Magicks and Techniks more smoothly.

Loading Times

Since the game will now run on the Playstation 4, players will no longer have to be burdened by the vast map loading screens that have plagued the Playstation 2 counterpart as it introduces improved loading times.

Turbo Mode

The Zodiac Age will also provide players with an additional mechanic, the Turbo Mode, that boosts the in-game speed. If you could not afford to watch cutscene after cutscene of battles, you can double the speed to shorten time spent when grinding for Experience (EXP), or reduce time spent moving from one area to the next.

Auto Saving

As you progress through the game, more powerful enemies and bosses will start to appear. They can wipe a party that lacks gears, levels, skills, or a combination of the former. The Zodiac Age plans to decrease the amount of hours lost prior to overwhelming fights by including an Auto Save function to enable players to have more control over their progression.

Map Transparency

In comparison to the original which treated the map as a separate screen from the in-game one, The Zodiac Age has included the Map on the HUD. In return, it makes it more convenient for players to navigate through the overworld without needing to switch between screens.

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Anonymous

Gotta have that auto-save for the whiny noobs.