Final Fantasy 12: The Zodiac Age / FFXII - Foebreaker (Scorpio) Job Class Guide

Foebreaker job class guide for Final Fantasy XII: The Zodiac Age [FF12:TZA], including licenses, augments, magick, technick, equipment, quickening, gambits, and summoning.

Final Fantasy 12: The Zodiac Age / FFXII: TZA - Game Guide and Walkthrough

Foebreaker

The Foebreaker class, representing the zodiac Scorpio, wields axes and hammers as their primary weapons. Their main line of defense is wearing heavy armor and the wielding of shields. They don’t have access to any of the Magicks other than Summoning Licenses. Among all the classes, the Foebreaker is the only one to have Hand Bombs as a naturally learned weapon.

Despite their lack of Magicks, Foebreakers make up for it with their physical strength. Their physical attacks deal as much damage as a Black Mage’s Magick. However, they focus only on single targets and inflict large amounts of physical damage to one target at a time. They also do not have any Item Lore skills but instead rely on their shield. This makes them capable of soaking up a majority of the fight’s damage.

Licenses

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Augments

Foebreakers have a variety of HP boosting augments that increase their survivability. They also have all the levels for Battle Lore which bolsters their physical attack damage with each increase. Foebreakers also have the valued Adrenaline ability which can turn the tides of a battle to your favour.

License LP Notes
HP+30 20 –
HP+70 30 –
HP+110 40 –
HP+150 50 –
HP+190 60 –
HP+230 70 –
HP+270 80 –
HP+310 90 –
HP+350 100 –
HP+390 115 –
Battle Lore 30 –
Battle Lore 50 –
Battle Lore 70 –
Battle Lore 100 –
Magick Lore 30 Requires Exodus and Zeromus.
Magick Lore 50 Requires Famfrit
Command 1 –
Focus 70  –
Adrenaline 65 –
Last Stand 70 –
Martyr 30 –
Inquisitor 30 –
Headsman 30 –
Swiftness 30 –
Swiftness 50 Requires Hashmal
Swiftness 80 Requires Ultima
Spellbound 30
Shield Block (1) 25
Shield Block (2) 45
Shield Block (3) 75

Technick

While Foebreakers doen’t rely heavily on their Technicks, they still have a few that allow them to survive in combat. A majority of their Technicks rely on reducing their enemy’s defense to allow more damage.

License LP Notes
Wither 50 –
Expose 50 –
Shear 50 –
Addle 50 –
Horology 50 –
Infuse 30 –
Shades of Black- 70 –
Sight Unseeing 40 –
Traveler 50 –

Equipment

Foebreakers wield axes, hammers, and hand bombs. As a melee class, Foebreakers also utilize heavy armor.

License LP Equipment
Breakers 1 20 Handaxe
Breakers 2 25 Broadaxe Iron Hammer
Breakers 3 35 Slasher War Hammer
Breakers 4 50 Hammerhead Sledgehammer
Breakers 5 60 Francisca Morning Star
Breakers 6 65 Greataxe Golden Axe
Breakers 7 85 Scorpion Tail
Breakers 8 175 Scorpion Tail F
Shields 1 15 Leather Shield Buckler
Shields 2 20 Bronze Shield Round Shield
Shields 3 25 Golden Shield
Ice Shield
Flame Shield
Shields 4 30 Diamond Shield
Platinum Shield
Dragon Shield
Shields 5 35 Crystal Shield Kaiser Shield
Shields 6 40 Aegis Shield Demon Shield
Shields 7 65 Venetian Shield
Shell Shield 90 Shell Shield
Ensanguined Shield 100 Ensanguined Shield
Zodiac Escrutcheon 235 Zodiac Escrutcheon
Hand Bomb 1 35 Hornito
Hand Bomb 2 55 Fumarole Tumulus
Hand Bomb 3 75 Caldera Volcano
Hand Bomb 4 105 Volcano T
Heavy Armor 1 25 Leather Helm
Bronze Helm
Leather Armor
Bronze Armor
Heavy Armor 2 30 Sallet
Iron Helm
Scale Armor
Iron Armor
Heavy Armor 3 35 Barbut
Winged Helmet
Linen Cuirass
Chainmail
Heavy Armor 4 40 Golden Helm
Burgonet
Golden Armor
Shielded Armor
Heavy Armor 5 50 Close Helmet
Bone Helm
Demon Mail
Bone Mail
Heavy Armor 6 55 Diamond Helm Diamond Armor
Heavy Armor 7 60 Steel Mask Mirror Mail
Heavy Armor 8 65 Platinum Helm Platinum Armor
Heavy Armor 9 70 GiantHelmet Carabineer Mail
Heavy Armor 10 80 Dragon Helm Dragon Mail
Heavy Armor 11 90 Magepower Shishak Maximillian
Heavy Armor 12 110 Grand Helm Grand Armor
Genji Armor 190 Genji Armor
Genji Helm
Genji Gloves
Genji Shield
Accessory (1) 5 Orrachea Armlet  –
Accessory (2) 20 Firefly Bangle
Accessory (3) 25 Diamond Armlet Argyle Armlet
Accessory (4) 35 Battle Harness Steel Gorget
Accessory (5) 35 Embroidered Tippet Tourmaline Ring
Accessory (6) 35 Golden Amulet Leather Gorget
Accessory (7) 40 Turtleshell Choker Rose Corsage
Accessory (8) 45 Thief’s Cuffs Gauntlets
Accessory (9) 30 Amber Armlet Black Belt
Accessory (10) 40 Jade Collar Nishijin Belt
Accessory (11) 45 Pheasant Netsuke Blazer Gloves
Accessory (12) 60 Gillie Boots Steel Poleyns
Accessory (13) 60 Berserker Magick Gloves
Accessory (14) 70 Sage’s Ring Agate Ring
Accessory (15) 70 Ruby Ring Bowline Sash
Accessory (16) 70 Cameo Belt Cat-Ear Hood
Accessory (17) 80 Bubble Belt Fuzzy Miter (Fuzzy Mitre)
Accessory (18) 80 Sash Power Armlet
Accessory (19) 100 Winged Boots Indigo Pendant
Accessory (20) 115 Opal Ring Hermes Sandals
Accessory (21) 130 Quasimodo Boots Nihopalaoa
Accessory (22) 160 Germinas Boots Ring of Renewal
Ribbon Equip 215 Ribbon –

Quickenings, Gambits, and Summoning

License LP Notes
Gambit Slot 15 –
Gambit Slot 20 –
Gambit Slot 25 –
Gambit Slot 30 –
Gambit Slot 35 –
Gambit Slot 40 –
Gambit Slot 45 –
Gambit Slot 50 –
Gambit Slot 70 –
Gambit Slot 100 –
Quickening 50 –
Quickening 75 –
Quickening 100 –
Quickening 125 –
Belias 20 –
Mateus 30 –
Zalera 30 –
Adrammelech 35 –
Hashmal 50 –
Cúchulainn 50 –
Shemhazai 50 –
Exodus 65 –
Zeromus 65 –
Chaos 100 –
Famfrit 100 –

 

Final Fantasy 12: The Zodiac Age / FFXII Recommended Article List

▼Final Fantasy 12: The Zodiac Age Recommended Articles
Walkthroughs Side Quests Characters
Storyline Boss Guides Sidequest Boss Guides Esper Boss Guides
Job Class System Gambit System License Board System
Mob Hunts Unchangeable Elements Leveling Guide

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